Victim said:I've never found Invis/Incorporeal guys to be that powerful. For our group, I made 2 pretty nice characters: one power armor guy, and one guy with incorp, invis, obscure, surprise strike, teleport - only between shadows, strength drain, and 2 ghost touch weapons. He was alot like a DnD shadow or shadow dancer. While a versatile and cool ability set, it didn't seem overpowered at all.
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Str based attacks can get you +15 damage at PL before using any feats or manuevers.
I let a guy run Incorp in a more realistic setting for few sessions and I had to put a stop to it. Without esoteric stuff, the Incorp guy was untouchable. Once in a regular comic book setting, the player just dropped the power. Now he has to actualy ask for things that are obvious rule breakers.bwgwl:
it's a "loophole" inasmuch as the player doesn't think the GM will have or make up characters to counter it. but it shouldn't be too hard to do so. (i'm sure you've already taken care of that!)