You can view them now.
The Destroyers
HERCULAN
REAL NAME: Tren Tarrec Dazeur
ARCHETYPE: Leader/Power Suit & Alien
PL 9 (156 Power Points)
STRENGTH 2/8,
STAMINA 4,
AGILITY 4,
DEXTERITY 6,
FIGHTING 6,
INTELLIGENCE 4,
AWARENESS 2,
PRESENCE 4
POWERS (Origin – Alien Mutant and Technology):
Alien Eyes: Sense 1 - IR Vision • 1pp.
Alien Space Armor (Removable -15pt): Blast 9, Flight 8 [500mph], Enhanced Attribute: Strength 6, Immunity 10, Protection 5, Senses 13 [Accurate Radio Extended 3/Radar Sense, Direction Sense, Distant Sense, Radio, Time Sense, Ultra-Hearing] • 59pp.
Strength Zapper: Nullify 9 (Enhanced Strength with any non-Device descriptor; No Range) • 9pp
ADVANTAGES: Accurate Attack, Defensive Attack, Language 1 (English), Second Chance (Technology Checks)
SKILLS: Close Combat (Unarmed) +4 (+10), Intimidate 4 (+8), Ranged Attack (Laser gauntlets) 3 (+9), Technology 9 (+13)
OFFENSE: Initiative +4, Laser Gauntlets +9 to hit (Range, Damage +9), Unarmed +10 (Close, Damage +8)
DEFENSE: Dodge 19 (+9), Parry 19 (+9), Fortitude +5, Toughness +9 (Impervious 4), Will +6
Totals: Abilities 64+ Powers 69+ Advantages 4+ Skills 10+ Defenses 10 = 157 points
An alien outcast and war-criminal Herculan was exiled from his planet and ended up on Earth some years ago. Apocalypse defeated him in single combat and Herculan swore allegiance to his cause. He wears a space combat suite of his homeworld. His mutant power can temporarily cancel enhanced strength of his enemies.
ELECTROCUTIONER
REAL NAME: Rick Jones
ARCHETYPE: Energy Controller/Projector
PL 9 (125 Power Points)
STRENGTH 0,
STAMINA 2,
AGILITY 4,
DEXTERITY 3,
FIGHTING 3,
INTELLIGENCE 0,
AWARENESS 2,
PRESENCE 2
POWERS (Origin – Mutant/Experiment):
Electrical Aura: Damage 3, Reaction • 12pp.
Electrical Control: 24pt Array. Base
Lightning Blast: Ranged Damage 11, Accurate 2 • 24pp; alt. power
Lightning Storm: Ranged Damage Cone 8 • 1pp; alt. power
Reflective Bolt: Ranged Damage 11, Accurate 1, Ricochet • 1pp; alt. power
Stun Shock: Ranged Affliction 11, Accurate 2 (Resisted by Dodge, Overcome with Fortitude; Dazed, Stunned, Paralyzed) • 1pp.
Electrical Immunity: Immunity 5 (Electrical damage) • 5pp.
Electrical Shield: Protection +8, Sustained • 8pp.
Electronic Viewing: Remote Viewing 4 (Sight and Sound, 500 feet base); Medium – only through Electronic devices, etc. • 4pp.
Lightning Fast: Enhanced Trait: Dodge 4, Improved Initiative 2 • 6pp
ADVANTAGES: Accurate Attack, All-Out Attack, Evasion, Precise Attack (Ranged; Cover), Power Attack, Taunt
SKILLS: Acrobatics 4 (+8), Athletics 4 (+4), Deception 8 (+10), Expertise (Streetwise) 4 (+4), Insight 4 (+6), Perception 8 (+10)
OFFENSE: Initiative +12 Unarmed +3 (Close, Damage +0/3 damage field), Lighting Blast +7 (Ranged, Damage +11), Lighting Storm, cone area (Damage +8), Reflective Bolt +5 (Ranged, Damage +11, Ricochet)
DEFENSE: Dodge 18 (+8), Parry 16 (+6), Fortitude +6, Toughness +10, Will +5
Totals: Abilities 32+ Powers 62+ Advantages 6+ Skills 15+ Defenses 10 = 125 points
The Electrocutioner is a mutant whose powers manifested when he was a gang member in the Street Wolves during a drive by shooting. Doctor Apocalypse has enhanced his powers with various semi-magical and technological procedures. While Rick is somewhat grateful he is not overly loyal.
ESPER
REAL NAME: Forgotten or Unknown even by her.
ARCHETYPE: Psychic
PL 9 (153 Power Points)
STRENGTH 0,
STAMINA 0,
AGILITY 2,
DEXTERITY 2,
FIGHTING 2,
INTELLIGENCE 2,
AWARENESS 8,
PRESENCE 3
POWERS (Origin – Empowered):
Mental Awakened: Sense 2 (Mental Sense, Radius) plus Sense 6 (Counters Concealment, Counters Illusion, Dark Vision, Danger Sense) • 8pp.
Psychic Powers: 27pt Array. Base
Psychic Assault: Perception Damage 9, Subtle • 28pp; alt. power
Psychic Control: Perception Affliction 9 (resisted and overcome by Will; Entranced, Compelled, Controlled), Subtle • 1pp; alt. power
Psychic Scream: Perception Affliction 9 (resisted by Fortitude; Dazed, Disable, Paralyzed), Subtle • 1pp.
Psychic Shield: Protection 10, Impervious, Sustained • 20pp.
TK Movement: Flight 2 (60ft rd/8mph) • 4pp.
Unimind Manifestation: Duplication 6 (90PP) • 18pp
ADVANTAGES: Ultimate Effort (Will defense)
SKILLS: Expertise (the Milky Way & Galactic Civilizations) 6 (+8), Insight 6 (+12), Perception 4 (+10), Persuasion 8 (+11)
OFFENSE: Initiative +2, Psychic Assault, Perception (Damage +9), Psychic Control, Perception (Will DC19), Psychic Scream, Perception (Fort DC19), Unarmed +2 (Close, Damage +0)
DEFENSE: Dodge 18 (+8), Parry 18 (+8), Fortitude +2, Toughness +10, Will +10
Totals: Abilities 44+ Powers 80+ Advantages 1+ Skills 12+ Defenses 16 = 153 points
Esper once was a vain and ill-tempered young teenage until she was inhabited by a swarm of alien ‘motes’. They granted her psychic powers and thought to take control of her but she fought back and won although her past and personality was lost. They now occasionally whisper to her but she is in control and those that warned her in the past will pay. Her Manifestation is the alien Motes forming another ‘her’ but this one does not have the Mental Awakened, Psychic Assault or Manifestation powers (bring her total down to 93pp).
SNAKEROOT
REAL NAME: David Flink
ARCHETYPE: Low-End Powerhouse/Grappler
PL 9 (134 Power Points)
STRENGTH 8,
STAMINA 10,
AGILITY 2,
DEXTERITY 0,
FIGHTING 8,
INTELLIGENCE 0,
AWARENESS 2,
PRESENCE 2
POWERS (Origin – Accident/Experiment):
Explosive Thorns: Cloud area Damage 9 • 18pp
Plant-like Tentacles: Elongation 6, Extra Limbs 2 • 8pp.
Rapid Plant Growth: Extra Limbs 5 (16) • 5p;. alt. power:
Fast-Clinging: Movement 2 (Wall-Walker, full speed), Speed 1 (60ft a round) • 1pp.
Rapid Regrowth: Regeneration 5 • 5pp.
Snakeroot: Strength based Damage 2 • 2pp.
Supper-Strength: Enhanced Strength 4 • 8pp.
Super Vigor: Enhanced Stamina 6 • 12pp.
ADVANTAGES: All-Out Attack, Benefit (Ambidexterity), Fast Grab, Improved Critical (19 or 20 on unarmed attacks), Improved Disarm, Improved Grab, Improved Hold, Startle, Taunt.
SKILLS: Athletics 4 (+12), Deception 6 (+8), Expertise (Streetwise) 4 (+4), Intimidate 4 (+6), Insight 4 (+6), Perception 4 (+6), Technology 4 (+4)
OFFENSE: Initiative +2, Unarmed +8 (Close, Damage +10), Explosive Thorns, cloud area (Close, Damage +9)
DEFENSE: Dodge 18 (+8), Parry 18 (+8), Fortitude +12, Toughness +10, Will +2
Totals: Abilities 44+ Powers 59+ Advantages 9+ Skills 14+ Defenses 8 = 134 points
Snakeroot was a petty criminal from Rust City (Haven Port or this world’s Detroit City), when he was accidently exposed to a chemical compound during a botched robbery. His DNA seems to have merged with a snakeroot plant nearby. His body change into some kind of hybrid and he embarked on a new criminal enterprises until jailed four years ago. Doctor Apocalypse arranged for his escape but Snakeroot is a mercenary through and through and only works for him so long as he is getting paid (and paid well).
MAMMOTH
REAL NAME: Alexi Popov
ARCHETYPE: Brick/Powerhouse
PL 9 (137 Power Points)
STRENGTH 11,
STAMINA 11,
AGILITY 1,
DEXTERITY 0,
FIGHTING 8,
INTELLIGENCE 0,
AWARENESS 0,
PRESENCE 4
POWERS (Origin – Mutant):
Big Stride: Speed 1 (60ft round)• 1pp.
Invulnerability: Immunity 8: Aging, Critical Hit, Cold damage • 8pp.
Super-Leaping: Leaping 10 (1 mile) • 10pp.
Super Strength: Enhanced Strength 4; Power-Lifting 3 • 11pp.
Super Vigor: Enhanced Stamina 4; Impervious 7 • 15pp.
Thunder Clap: Burst Area Damage 9 • 18pp.
ADVANTAGES: Power Attack, Startle, Takedown, Ultimate Effort (Toughness saves)
SKILLS: Expertise (Military) 4 (+4), Intimidate 10 (+14), Perception 4 (+4), Ranged Combat: Throwing 8 (+8)
OFFENSE: Initiative +1, Unarmed +8 (Close, Damage +11), Thunder Cap, area burst (Close, Damage +9)
DEFENSE: Dodge 11 (+1), Parry 18 (+8), Fortitude +11, Toughness +11 (Impervious 4), Will +3
Totals: Abilities 54+ Powers 63+ Advantages 4+ Skills 13+ Defenses 3 = 137 points.
Mammoth was born in Serbia in 1917 at the dawn of birth of the Soviet Union. His mutant powers showed up early as he was over six feet tall by the time he was 8 years old. He service the Soviet Union faithfully for many years but with the breakup of the Soviet Union he became disillusioned. For a time he acted as a mercenary metahuman in Eastern Europe until he was recruited by Doctor Apocalypse. He now believes whole-heartily in the mad doctor’s cause.