[Mongoose] Quintessential Series

Kaptain_Kantrip

First Post
The Quintessential series from Mongoose is shaping up nicely. The Fighter and Rogue books, while not perfect (and indeed flawed in certain areas), have provided much more solid, interesting, innovative and (most importantly) portable crunchy bits than their WoTC splatbook cousins.

The kits are helpful in generating character backgrounds, though some are unbalanced, or poorly balanced. Kits were one of the things I liked about 2e (seriously!) so I was surprised and pleased to see them make an (optional) return to 3e.

The PrCs are all generic enough to fit any campaign or character concept while still providing interesting abilties.

The new weapons and armors are useful and fun for the most part, with the exception of the hilariously silly footbow.

Guilds, Mercenaries, Stronghold building, secret bases, poisons, traps, all very nice and crunchy.

My main concern with the TQR "Reputation" mechanic is that it requires a bit of work to remember, much less keep track of, and it undermines the usefulness of Charisma. Anything that undermines the usefulness of Charisma (most player's "dump stat") is a bad idea, IMO. 3e finally made Charisma a bit more useful and to reverse this progress is unbalancing and unfair. Still, Reputation is a cool idea (used in other WoTC d20 games).

My other quibbles are relatively minor: some bad to medoicre art, too much white space with too little text density, some sections not alphabetized properly (TQF kits section is ridiculous in this regard, jumping pell-mell from one letter to another with no rhyme or reason whatsoever), the gray shading is too dark making photocopying rules summaries (for poersonal use, 'natch)difficult... TQF had a great, simple way to tell OGL from non-OGL material that was not used for TQR.

I give the Quintessential books a big "thumbs up" not only for what they get right, but for what they get wrong (IMO), because they are at least daring to expand upon the possibilities of d20 and don't always "play it safe" as WoTC has done. Kudos to Mongoose's Quintessential team for putting the "class" back in class books! :)
 

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Ditto

Well I don't want to give Mongoose Matt a big head or anything :D but I agree with KK on the Quintessential series. It's a good souce book and I'm looking forward to the rest of them and wondering how the Race books will be handled.

I loaned out my Fighter book but I'll tell my highs and lows of the Rogue book.

Concepts: You don't have to use them but if it helps you get a handle on your PC their very usefull, some of the race ones are cliche such as the 1/2 Ork Brawler and Gnome Tinker but over all very good.

Prestige Classes: Over all I liked them except for the Executioner but if you're running an evil campaign it'll work. The one I liked really well was the Crusading Footpad finally got a Pri Class for a Good Rogue working for the Church.

Skills and Feats: All good but just the new use of old Skills paid for the book, and the Guildmaster feat made more sense then a GM Pri Class.

Tools: Lock section was what I needed but why all the exotic leather armor ?

Poisons and Traps section is great and the designer focused on simple traps and there elements rather then huge and complicated ones.

The rest is what I call fluff some I'll incorperate some I won't (reputation) but overall the Quin. Rogue gets a 89 %
 

hoping the bandwagon has taken off yet........

I really enjoy both of these books. The fighting styles from QF while controversial, was very well done. in QR the new uses for old skills was brilliant.

I really like the 5 level presite classes. I think they are sometimes better then the 10 level variety. The 5 level work to refine a character, the 10 level define them.

I'm just now waiting on Quinterssential Ranger, since that's my new character. :D
 

The good thing also about a 5 level prestige class is that you can Multi presige class and still get some good stuff. Case in point useing QR......

A Dwarf Rogue/ Fighter is created at 1st level useing the Apprentice rule from the DMG ( pg 40 ), and he takes the Scout concept from QR. after a few sessions he picks up the required feats to Pri Class into Commando and later into Deep Tracker for a great PC for high level Underdark excursions.

The 2 prestige classes has the Point Blank shot, Far shot, Track, Endurance and Alertness feats, so if the Dwarf takes another Lvl of fighter he could start the first( deep Tracker) by 4th or so and the other by 9th level at most. depending what classes he added to. The Commando requires a +4 BAB so a Rogue would be 6th and a fighter 4th at least.
 

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