Lizard said:Point out that it uses a sledgehammer to do the job of a scalpel?
4e is clay? Riiiight. If it were, I'd be camped outside my FLGS waiting for it. High granularity games with lots of things to adjust, fiddle with, tinker, and set are my favorite style; 4e ain't that, as its ardent defenders will happily tell you.
Why do you feel you need to use a sledgehammer or that it is impossible to use a scalpel in making adjustments to monsters or encounters in your campaign? You're right that 4e is not bogged down and drowning in the kind of rules that 3e was, but that still doesn't mean that one loses the ability to make subtle or nuanced changes to things.
I'm curious what benefit you feel you gain from the large and (in my opinion) overly complex and frequently tedious rules in 3e that you simply couldn't mimic in 4e. If anything, the lack of high granularity in 4e, its lack of lots of things to adjust, fiddle with, tinker, and set should make a highly detail oriented DMs life easier instead of harder. More things are left open for you to implement as you see fit.
At least, that's how I see it.