Monsters are more than their stats


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This approach sounds good to me, a monster should be more than it's stats. Off-page rituals are par for the course, and trust in the DM is paramount as always.
 


Just Another User said:
Does this mean that any PC with bluff and diplomacy 15+ can seduce the king (or anybody else) and make him do whater he/she want?

You know what, as a side note, Succubi should refrain from using diplomacy. Bluff is fine as a means of masking her identity, but if she obliterates the king with diplomacy she has denied the King free will, which means she won't get to have his soul.
 

Besides, I eat my hat* if the charming kiss- ability the succubus has isn't a magical charm in other ways than making the victim your bodyguard. She can keep the effect going by kissing the victim once per day; I can't see any other way this ability is to be used this way if the character is still free willed but have some compulsion to throw himself in her way.




*I don't have a hat at present. I will buy a nacho-hat if I'm wrong ;)
 

jackston2 said:
You know what, as a side note, Succubi should refrain from using diplomacy. Bluff is fine as a means of masking her identity, but if she obliterates the king with diplomacy she has denied the King free will, which means she won't get to have his soul.
Diplomacy is not magical compulsion. If it would be, then Bluff also should be.

If the King felt that the Succubi had convincing arguments for her side, he is on the way to hell. You have to be stronger than that! You should be able to tell right from wrong, even in the face of adversity!
 

jackston2 said:
You know what, as a side note, Succubi should refrain from using diplomacy. Bluff is fine as a means of masking her identity, but if she obliterates the king with diplomacy she has denied the King free will, which means she won't get to have his soul.
Uh? I think you've misinterpreted what diplomacy does (or at least, should do).

Especially in a game claiming skill challenges, a diplomacy skill that reads "they now agree with you" -- as opposed to "they (however grudgingly) do what you specifically requested" -- is a diplomacy skill that's still broken.

In other words, they can always stop talking to you and turtle; it's just that that represents a loss of a diplomacy contest, too.
 

Lackhand said:
Uh? I think you've misinterpreted what diplomacy does (or at least, should do).

Especially in a game claiming skill challenges, a diplomacy skill that reads "they now agree with you" -- as opposed to "they (however grudgingly) do what you specifically requested" -- is a diplomacy skill that's still broken.

In other words, they can always stop talking to you and turtle; it's just that that represents a loss of a diplomacy contest, too.

I think your humor meter might be broken.
 



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