Gundark
Explorer
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140303
I like melee warlocks. Looking forward to seeing it.
Discuss
I like melee warlocks. Looking forward to seeing it.
Discuss
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A warlock uses spells in a slightly different manner than other arcane casters. The warlock gains a small number of spells per day, but all those spells are cast at a spell slot level determined by the warlock's level. A high-level warlock casts fewer spells than a wizard of the same level, but each of those spells is cast at a heightened level of potency. Warlocks select spells from the class's spell list, in addition to gaining bonus spells based on the entity with which they forge a pact.
I feel magic becomes cheap when it can be cast "at will", meaning it's no longer a resource anymore. So I'm not all that amenable to the Warlock class to start. Plus I don't really care for the current character-power or tool use design of the magic game. It still smacks far to much of M:tG design where I much prefer magic being its own vast system where the eldritch secrets of the multiverse lie within and lie behind. And then spells are a result of effects possible within that magic system, tied to the understanding of everything in world, but no spell list could ever completely cover. IOW, the focus is on discovering and mastering magic, not firing off powers in or out of combat.
That said, I believe the Warlock class will greatly satisfy the desire for Gish players. And they can place focus on not solely combat or magic, but "pets" as well. That's a potential solution to a problem I've had with the Sha'ir class for sometime now. The Warlock class is custom suited to the Sha'ir and Gens or at least Genasi should be added into that list toot sweet.