Savage Wombat
Hero
I'm really getting the feeling that 5e is leaving the pact-holder up to the individual campaign, not the character rules.
Now I'm wondering which Patrons one can choose from. Fey is obvious, as is Infernal, but demon, Vestiage, and star seem likely as well. I say demon because Quasits are demons, not devils Star because it was one of the key pacts of 4e, and Vestiage because they drew inspiration from Binders as well.
So this could get interesting. What kind of pet would a Vestiage Warlock get? Star pact maybe beholderkin? Infernal would obviously be imp.
I'm really getting the feeling that 5e is leaving the pact-holder up to the individual campaign, not the character rules.
I'm really getting the feeling that 5e is leaving the pact-holder up to the individual campaign, not the character rules.
Very interesting stuff! In both 3E and 4E, the warlock class was cursed with lousy execution of some very neat ideas. I'm hopeful that 5E will finally get it right. The mix of limited spellcasting with invocations is an excellent idea.
And I also really like the chain warlock concept. While the 3E druid and dread necromancer came close, we've never really had a dedicated "pet" class in D&D that I can recall.
Mearls does say the warlock can "match any of these three pacts [chain, tome, or blade] to any type of patron." That implies there will be defined "patron types," though we don't know how much of an impact they will have.
After thinking about it, my guess is that your pact choice mainly influences your "basic attack mode." If you choose blade, then you get a melee attack. If you choose tome, then you get the traditional eldritch blast. If you choose chain, then you get a pet to do your attacking for you. Patron choice determines your access to spells (Mearls specifically stated this) and possibly invocations.
Mearls does say the warlock can "match any of these three pacts [chain, tome, or blade] to any type of patron." That implies there will be defined "patron types," though we don't know how much of an impact they will have.
After thinking about it, my guess is that your pact choice is mostly about choosing your default attack mode. If you choose blade, then you get a melee attack. If you choose tome, then you get the traditional eldritch blast. If you choose chain, then you get a pet to do your attacking for you. Patron choice determines your access to spells (Mearls specifically stated this) and possibly invocations.
According to the D&DN Bestiary, a quasit grants its master magic resistance, has poisonous claws, casts cause fear, changes into various animals, and turns invisible.After thinking about it a little more, I find myself wondering how they plan to make the chain warlock work. Pets have always presented a big problem in D&D because of the action economy; but 4E's solution of making you "feed" your own actions to your pet never sat very well with me. What can your minion do for you besides attack?
According to the D&DN Bestiary, a quasit grants its master magic resistance, has poisonous claws, casts cause fear, changes into various animals, and turns invisible.
Traditionally, a pseudodragon grants its companion magic resistance, has a posionous sting, changes colors to become almost invisible, reads thoughts, and sees invisible things.
A pretty big step up from 4e's pathetic sidekicks.
But that's all rampant speculation.