D&D 5E More Details About Laeral Silverhand’s Explorer’s Kit

This press release just dropped into my inbox. Laeral Silverhand Explorer’s Kit contains dice, cards, and a map. This comes out on the same day as the as-yet unnamed D&D hardcover on March 17th, whose identity will be revealed on Thursday.

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Explore the realms! Wizards of the Coast once again is presenting new dice and miscellany for the world’s greatest roleplaying game. Forgotten Realms Laeral Silverhand Explorer’s Kit builds on the success of Waterdeep: Dragon Heist. Forgotten Realms Laeral Silverhand Explorer’s Kit will be available in stores everywhere on March 17, 2020!

Let Laeral Silverhand – Open Lord of Waterdeep, centuries-old archmage, and daughter of the goddess of magic – guide you on your path to adventure. The new kit includes eleven dice placed in a durable, felt-lined box that functions as two dice trays. Fans can also enjoy the twenty illustrated, double-sided cards detailing Laeral’s expert insights on key characters, locations, and lore from across the Forgotten RealmsTM and a foldout double-sided map of the Sword Coast and city of Waterdeep.
  • Eleven dice (two d20s, one d12, two d10s, one d8, four d6s, one d4).
  • Twenty illustrated, double-sided cards detailing Laeral's expert insights on key characters, locations, and lore from across the Forgotten Realms.
  • A durable, felt-lined box that functions as two dice trays.
  • Foldout double-sided map of the Sword Coast and the city of Waterdeep.
 

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There is only so much that they can do/manage and ensure quality products.

If they hired an intern to compile old text files wouldnt alot of the work already be done before the design editing staff had to work on it? If the old text files still exist Im sure theyd have already been passed QC.
 

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Except that they aren't a small staff at all, I was shocked when I found out.

Nah, the teams been big and getting bigger for a while now. They just make the number of products they feel is best.

Of note, Chris Perkins said at the Gameholrcon panel in November to not expect as many products as 2019 moving forwards, as they are not planning to keep that pace of release up.
 

Nah, the teams been big and getting bigger for a while now. They just make the number of products they feel is best.

Of note, Chris Perkins said at the Gameholrcon panel in November to not expect as many products as 2019 moving forwards, as they are not planning to keep that pace of release up.

Dungeons & Dragons Young Adventurer's Guides. Ive never seen these, they arent actual game products are they, just text and pictures right?
 

Of note, Chris Perkins said at the Gameholrcon panel in November to not expect as many products as 2019 moving forwards, as they are not planning to keep that pace of release up.
Thank God! They especially need to cool off on the adventure paths, because people can't keep up with them at this rate.

One of the best things about 2014-2016 was that everyone seemed to be playing the same adventure. Whether it was Lost Mine of Phandelver or Curse of Strahd, it felt like you were taking part in a community-wide event that encompassed all of D&D. You could talk to people from other tables or even other parts of the world, and if you mentioned a particular NPC or encounter, then they generally knew what you were talking about. We were all experiencing the same adventure together.

Now, however, with so many adventure paths out there, all being released at a rate that few people can keep up with, it feels like everyone is playing something different, and we've lost a lot of that shared-experience feeling. Fewer adventure books (maybe 1 per year) would go a long way toward recovering it.
 
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Dungeons & Dragons Young Adventurer's Guides. Ive never seen these, they arent actual game products are they, just text and pictures right?

Yeah, those are cute kids books. Very fun, good for introducing basic fantasy concepts. I'd definitely recommend them for young readers.
 

Thank God! They especially need to cool off on the adventure paths, because people can't keep up with them at this rate.

One of the best things about 2014-2016 was that everyone seemed to be playing the same adventure. Whether it was Lost Mine of Phandelver or Curse of Strahd, it felt like you were taking part in a community-wide event that encompassed all of D&D. You could talk to people from other tables or even other parts of the world, and if you mentioned a particular NPC or encounter, then they generally knew what you were talking about. We were all experiencing the same adventure together.

Now, however, with so many adventure paths out there, all being released at a rate that few people can keep up with, it feels like everyone is playing something different, and we've lost a lot of that shared-experience feeling. Fewer adventure books (maybe 1 per year) would go a long way toward recovering it.
So much this! I know the pace is glacial compared to previous editions, but I started to fall behind (and feel overwhelmed by it) some time ago.
 





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