Just cross-posting some comments I made on the Game Mechanics board regarding their upcoming Martial Arts Mayhem...
1. I'm not satisfied with the current rules as far as brawler v. martial artist. Maybe a brawler feat that kept you from taking those AoO every time you tried to punch a ninja?
2. I assume you have this covered...a Street Fighter advanced class? Those Def Jam Vendetta commercials have got me thinking about a full-blown urban tournament fighter game...anyway, a class which let Brawlers develops their skills just like Martial Artists.
3. Glad to see a Martial Arts Weapons proficiency. Maybe this could be a number of separate feats to handle different styles? Kung Fu Weapons, Escrima Weapons, Improvised Weapons, Ninja Weapons, Fencing Weapons, etc. Each group could include a mix of archaic and exotic weapons, as appropriate. In fact, this might be a Martial Artist class feature you could swap in for Flying Kick.
4. Some new basic class talents would be useful. I'm thinking something like Evaluate Opponent for Dedicated Hero, which would let you scope out another person's technique...or I suppose one could adopt the Sense Motive rules from Oriental Adventures, and martial artists with Dedicated Hero ranks could take Skill Focus [Sense Motive] to give them an edge.
5. For tournament fighter games, maybe a rule to emulate the fact that after an epic mano-y-mano throwdown, no one seems worse for wear when the next fight starts.
6. I'd like to see Military Close Combat as a style. I've been putting together some sample 6th level martial arts characters, and Strong Hero 3 / Sodlier 2 / Martial Artist 1 turns out to be surprisingly effective.
1. I'm not satisfied with the current rules as far as brawler v. martial artist. Maybe a brawler feat that kept you from taking those AoO every time you tried to punch a ninja?
2. I assume you have this covered...a Street Fighter advanced class? Those Def Jam Vendetta commercials have got me thinking about a full-blown urban tournament fighter game...anyway, a class which let Brawlers develops their skills just like Martial Artists.
3. Glad to see a Martial Arts Weapons proficiency. Maybe this could be a number of separate feats to handle different styles? Kung Fu Weapons, Escrima Weapons, Improvised Weapons, Ninja Weapons, Fencing Weapons, etc. Each group could include a mix of archaic and exotic weapons, as appropriate. In fact, this might be a Martial Artist class feature you could swap in for Flying Kick.
4. Some new basic class talents would be useful. I'm thinking something like Evaluate Opponent for Dedicated Hero, which would let you scope out another person's technique...or I suppose one could adopt the Sense Motive rules from Oriental Adventures, and martial artists with Dedicated Hero ranks could take Skill Focus [Sense Motive] to give them an edge.
5. For tournament fighter games, maybe a rule to emulate the fact that after an epic mano-y-mano throwdown, no one seems worse for wear when the next fight starts.
6. I'd like to see Military Close Combat as a style. I've been putting together some sample 6th level martial arts characters, and Strong Hero 3 / Sodlier 2 / Martial Artist 1 turns out to be surprisingly effective.