JPL: Interesting points... lessee:
Tak, I'm sure that it's my lack of ninja training that is causing my confusion...
Well, we can't all be deadly ninja masters.
(cough, cough)
I look at words like "Brawl" and "Streetfighting" and assume that the designers did not choose them at random. I assume that the designers have a sufficient command of the English language and the d20 system such that the mechanics of the feat are reasonably closely related to the name of the feat.
This would be where you and I differ in opinion. I certainly agree that brawling is ONE possible interpretation of the Brawl feat, but I treat it as the coin and nickel scenario:
If my character is described as a bar-room bruiser who knocks people out cold, he probably has the Brawl feat.
However, just because my character has the Brawl feat does not mean he MUST be that bar-room bruiser. There are other interpretations for that feat, based on the mechanic.
Although in game terms it makes it easier to "do no permanent harm," Brawling involves hitting someone as hard as you can to produce unconsciousness. The brawler is not doing hit point damage, true --- that does not mean he is doing some sort of Vulcan nerve pinch.
But this ain't a freeform LARP. The rules are the closest thing we have to a tangible expression of mutually agreed-upon imagination.
You're attempting to declare what I can and cannot imagine based on a rules mechanic. I might not go for the Vulcan nerve pinch, but I might very well say that he's trying for smart strikes to the jaw or temple instead of body shots or face shots. What's more, you're declaring that I have to imagine it in YOUR way, but your way is not consistent with the rule mechanic as written.
In real-life, I have far too much experience with the actual mechanics of knocking people out without causing them permanent harm to believe that nonlethal damage involves "making the other guy's brain bump into his skull until he stops moving". That's not consistent with Brawl. That's consistent with doing enough lethal damage to take them to -1 hit points. Someone knocked out that way has a good chance of stabilizing and being fine, but there is a chance that they could die.
The word "streetfighting" has the connotation of down-n-dirty, no-holds-barred, anything goes fighting.
Sure. No problems there. I'd say that the difference between saying something is a pressure-point strike and saying something is cheap-shot dirty-fighting is whether or not you like the guy who's doing it.
A well-trained street fighter is going to have the same knowledge of where to hit a guy to make it hurt a little more that a wizened old man meditating for years under a waterfall is going to have. One guy calls it knowledge of ki centers. One guy calls it "hit 'em where it hurts." By the rules mechanics, both of them have taken Streetfighting.
I agree with you --- the extra die of damage probably relates to "pressure points" or sensitive areas. But we're talking about knee to the groin, thumb in the eye, knife in the windpipe. Lots of formal martial arts styles teach this stuff, true --- but a streetfighter has skipped all the kata and history and simply concentrated on a few dirty but effective techniques, and he's conditioned himself to stick a knife in another man's eye without flinching.
That's your flavor text again. My martial arts school taught me a technique that involved five successively uglier strikes to the groin (in a way that made logical sense and was practical on the street). I can do that without flinching.
Adding in kata doesn't mean that it's somehow no longer the Streetfighting technique. Since I do kata as well, I'm apparently a dude with the Streetfighting feat and a few ranks in perform (Dance).
Again, I was not raised by Shaolin, so I may be wrong...but if these feats are supposed to be nothing more than "Nonlethal Combat", does it make any sense that they are bonus feats for Strong and Tough heroes?
Sure. It's melee combat. That's what Strong and Tough heroes are supposed to be best at.
And now you're stripping away all the flavor text of the feat and comparing a bare rules mechanic to the flavor-text interpretation of a Strong or Tough hero.
It can "make sense" for them to be bonus feats in any number of ways, depending on the character you have created.
Does "pressure point manipulation" require you to hit the pressure point as hard as you can?
Of course not. And neither does Streetfighting. If you want to play by flavor-text rules, "Hitting as hard as you can" is Power Attack, part of a completely different feat chain. By flavor-text arguments, one might wonder why Power Attack isn't a requirement for your version of Streetfighting.
Does it make sense for your "untrained, no-holds-barred, rough-hewn" brawler guy to pick up a rapier and start tosssing off swashbuckling witticisms? With your flavor-text restrictions, the swashbuckler-and-duelist-friendly "Improved Feint" feat, which requires Brawl and Streetfighting, could only be taken by bar-room drunks whose greatest thrill in life is rattling brains around in skulls.
I respect the fact that you've thought about this, but I don't see anything in this that makes me think that Brawl needs to be advanced to a separate form of martial arts. The reason that they called it "martial arts" and not "Aikido", "Boxing", "Capoiera", "Dragon Style Kung Fu", "Escrima", or any of the other letters of the alphabet, is because it was assumed that characters would be taking the feats that gave the closest approximation of the rules mechanics to let them add their own flavor text in.
You take CMA and Power Attack and call yourself a Karate expert.
You take CMA, DMA, and Elusive Target and call yourself a Capoiera expert.
You take CMA, Dodge, Brawl, Two-Weapon Fighting, and Agile Riposte, and you call yourself a boxer.
You take DMA, Combat Expertise, Improved Trip, and Improved Combat Throw and call yourself an Aikdo or Jujitsu expert.
I'm definitely looking forward to Vigilance's list of additional martial arts feats, but I would hate to see complexity added where complexity does not need to be added.
-Tacky