Actually, what I'd love even more is a book that gets into the nitty gritty of rules like that without having to add a bunch of new stuff.
Example:
How would people rule a character who wanted to run toward a parked car, jump up, slide across the hood, and kick a gun out of someone's hands?
How would you rule a character being attacked with a knife that was thrust between the bars of a stairway, and the character wants to use the bars to knock the knife out of the attacker's hands?
Brandon Lee in "Rapid Fire" -- doing a baseball slide across a floor to get under a table, then kicking out the legs of the table to protect him from gunfire?
As a GM, I'd love to put in more opportunities for players to do creative stuff like this -- but I also want rules that don't make it cheap and dirty. And I don't want to force people to choose from 300 feats. Most stuff is do-able through skill checks and attack rolls.
-Tacky
PS:
My opinions:
Tumble check with possible Synergy bonus from Jump. DC15. On success, treat it like a charge (+2 on the disarm check).
Stair bars provide one-half cover. Character makes a disarm check with a +2 bonus, and attacker with knife can't take an attack of opportunity because of the cover. (Although the bars have only a few hit points -- they won't stop bullets.)
Balance check with synergy bonus from Tumble (sliding any distance with control relies on balance), followed by a single attack -- on a success, the legs of the table are both broken, it falls down to protect him, and the table gives the character full cover from attackers at that angle.
Example:
How would people rule a character who wanted to run toward a parked car, jump up, slide across the hood, and kick a gun out of someone's hands?
How would you rule a character being attacked with a knife that was thrust between the bars of a stairway, and the character wants to use the bars to knock the knife out of the attacker's hands?
Brandon Lee in "Rapid Fire" -- doing a baseball slide across a floor to get under a table, then kicking out the legs of the table to protect him from gunfire?
As a GM, I'd love to put in more opportunities for players to do creative stuff like this -- but I also want rules that don't make it cheap and dirty. And I don't want to force people to choose from 300 feats. Most stuff is do-able through skill checks and attack rolls.
-Tacky
PS:
My opinions:
Tumble check with possible Synergy bonus from Jump. DC15. On success, treat it like a charge (+2 on the disarm check).
Stair bars provide one-half cover. Character makes a disarm check with a +2 bonus, and attacker with knife can't take an attack of opportunity because of the cover. (Although the bars have only a few hit points -- they won't stop bullets.)
Balance check with synergy bonus from Tumble (sliding any distance with control relies on balance), followed by a single attack -- on a success, the legs of the table are both broken, it falls down to protect him, and the table gives the character full cover from attackers at that angle.