Vigilance
Explorer
Combinations is something I wanted in this game from the beginning. Based on the hand to hand fighters I have known in my life, a good combo, that you can throw on instinct, has been a more prized commodity than the best snap kick (and I have seen some devastating snap kicks in my life).
The basic two move combination- let's use the classic boxing Jab/Hook that every slugger works on from day one- and only a few every truly master- you would take the Combination feat Jab/Hook. When you launched those attacks in that order, you would gain +2 to hit and damage on the second attack- in this case the hook.
The balancing act is how much of a bonus- and how to handle it.
At first my players thought this was a great idea- +2 to hit and damage for a single feat.
Then they began to see that their options were limited, by not being able to move, by having to launch both attacks at the same target, and so forth.
As always, questions and comments are welcome
Chuck
The basic two move combination- let's use the classic boxing Jab/Hook that every slugger works on from day one- and only a few every truly master- you would take the Combination feat Jab/Hook. When you launched those attacks in that order, you would gain +2 to hit and damage on the second attack- in this case the hook.
The balancing act is how much of a bonus- and how to handle it.
At first my players thought this was a great idea- +2 to hit and damage for a single feat.
Then they began to see that their options were limited, by not being able to move, by having to launch both attacks at the same target, and so forth.
As always, questions and comments are welcome

Chuck