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Mortal Kombat!!

Darimaus

First Post
Caltrop will begin to persecute what he quickly dubs his "scratching post", laying into the ogre with eager ferocity.

OOC: He is going to full attack with his unarmed strikes. He is fighting defensivly, and keeping his dodge bonus on the Ogre.

Attack Rolls (including flurry of blows): 67, 72, 77, 78, 68, 70, 65, 66, 59, 71 (Nat 20, Confirm is 55 ), 53

Damage rolls are: 45, 46, 46, 45, 44, 45, 44, 44, 44, 44, 44

Sneak Attack Damage Rolls are (if applied): 35, 22, 30, 30, 17, 23, 27, 28, 38, 23, 24

Caltrop's Stats:
AC: 111 (116 against the Ogre)
Touch AC 93 (98 Against the Ogre)
AC without Dex (I retain Dex when flatfooted ): 86 (90 Against Ogre)
Flatfooted Touch AC: 68
Fort: 41 (11 Base + 1 Epic + 15 Con + 5 Resistance + 10 Paragon)
Ref: 48 (13 Base + 1 Epic +18 Dex + 5 Resistance + 2 Feat + 10 Paragon)
Will: 37 (8 Base + 1 Epic + 16 Wis + 5 Resistance + 10 Paragon)
HP: 804/804

*Edit: I suppose I should add if the Troll attacks me, it has a 50% chance of striking the Ogre.
 
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Shayuri

First Post
A hundred feet out, Macrisse banks sharply and circles to head back in.

This time he means to land and start attackin' old school.

...but a dragon of his bulk can't turn THAT sharply. Straining every tendon, he manages to get into a position to join the fray in another few seconds. To prepare, he starts casting a few spells...

(Casting Divine Power for +3 to hit and damage, should be in range to join next turn)
 


Brother Allard

First Post
Grugg harrumphs in disappointment, blowing a burst of warm, fetid air in James' face. Thinking for a moment, he reaches into the bag at his side and draws out an absurdly large boulder. Palming it with his right hand, he retrieves his club with his left.

He holds the rock up for James to see. "In case we see anything good to eat." He smiles, baring his stained and broken teeth. Flaring his massive nostrils and tasting the air, Grugg bursts out of the clearing, headed East.
 

Darimaus

First Post
Shayuri said:
(Casting Divine Power for +3 to hit and damage, should be in range to join next turn)

I'm pretty sure you're casting the wrong spell. The one you're looking for is Divine Favor, since Divine power grants higher BAB, +6 Enhancement to Str, and extra temperary HP.
 


Lord_Raven88

First Post
Jemal said:
Azrim circles the clearing, but realizes that most must still be closer to the center of the island, but after a few moments, he spies a black dragon flying his way. (about 3000' away)
As it has no metal, he chooses to continue searching.. But the dragon swerves and keeps coming, closing a third of the distance in a matter of seconds, as though it sees Azrim. (it's running all out, is now 2000' away.)

With a thought Azrim's body flows and changes(free action). Taking on a much more sleek and powerful shape with translucent scales and emerging as a Force Dragon.

Beating his powerful wings Azrim closes the distance to the black dragon letting out a challenging roar as he approaches. When he is within 70 feet of the black dragon Azrim opens his fang toothed maw and unleashes a ferocious cone of force.

[Sblock=Combat Notes]
Colossal Young Adult Force Dragon S71 D16 C47 AC 88 (35 Force Dragon Base +8 def +3 dex, +18 Arm +9 Shield +5 Def, +10 Nat) HP's 813/813 For+41 Rex+28 Wil+23. 60ft, fly 350ft(clumsy). SR36 DR15/epic.

Maximised Breath Weapon for 300 pts of damage DC 48. Breath Weapon Recovery in 6 rounds.

Attacks Bite: 6d6, 2 Claws: 4d8, 2 Wings: 4d6, Tail Slap: 4d6, Crush: 6d6, Tail Sweep: 4d6.
Space/Reach 30 ft/25 ft (35 ft with bite) - Morphic Reach
Blindsense 60 feet
Frightful Presence 38
Breath Weapon Cone of Force 25d12 (DC 48)
Immune to Force Immune to force effects
Deflecting Force Deflection bonus to AC equal to Cha mod (+8)
Blur Continious blur spell, 20% concealment
Spell-Like Abilities 3/day - resilient sphere

Combat Effects
Arrow Deflection (DC20), Concealment (20%), DR 3/- & 15/Adamantine, Evasion, Fast Healing 2, Freedom, Greater Energy Resistance (30 pts), Immune to; Crits, Mind-Affecting abilities, Stunning and Transmutations, Necklance of Adaption, Weapon Breaking (DC20 Fort save)

[/sblock]
 

Jemal

Adventurer
[sblock=Caltrop/Macrisse/Bob OOC]
Init order: Caltrop, Bob, Troll, Macrisse, Ogre
[/sblock]

Caltrop starts scratching furiously at the Ogre, ripping a couple pieces of flesh off (4 hits, 181 damage) as it Grimaces and belows.
Bob steps back and attempts to Bampf away, but the troll reaches further than he'd anticipated and slashes him painfully (58 damage), disrupting the teleportation. (Sorry, but he's got reach.. 15' of it.) The troll then grins and continues slashing at Bob, getting one near-miss(epic dodge) with his axe, and stepping forwards to bite Bob's arm painfully (47 damage).
Meanwhile, while Macrisse wheels around buffing himself, the Ogre continues pawing at the runt-dragon on his back, attempting to dislodge it. He gets a handful of Caltrops tail, but his magical freedom of movement allows the little dragon to easily slip free and continue his assault.

(Climb aboard +Freedom of Movement = Broken)
[sblock=Azrim]Initiative pls[/sblock]
Grugg and James leave the clearing, searching for a challenge, James skimming just above the treetops. A few moments later, James flaps down beside Grugg "Up ahead, a trio of Drow fighting something in the trees, about a thousand feet." (Initiative/Actions, you'll be joining Tenneth's Fight.. Whichever side you choose. :D )
[sblock=Tenneth]I actually hadn't noticed that about Manyshot.. hmm..[/sblock]
Tenneth unleashes another flight of arrows now that he can sense their presence, but is surprised rather rudely when the arrows arc straight back at him, slamming into the tree behind him.
"Is that all you've got? Attempting your false Stealth against True Drow Warriors?" Shouts one of the drow as the begin fanning out.
[sblock=tehrazhon]Actually the one orc Tumbled.. No AoO's on him, that's what the 'flippy' part was about. Also, you get the +4 atk against them for them being prone when you use the follow-up attack, ergo they ARE prone when you take it. sry.[/sblock]
The massive chain connects four times on each Orc, battering them badly but not dropping either (285 on #1, 286 on #2). The downed one flips to his feet and they both press the attack again, more cautious and respectful of their obviously powerful foe this time as they Flank Tehrazhon, Each connecting once wth a GreatAxe. (2 hits, total damage 138)
 


Vertexx69

First Post
Tenneth raises a brow, pleased that his goddess's servants are not so easily defeated. He slings his bow with 1 hand and grasps the hilt of his sword with the other. He whispers the command word and the edge of the sword grows even sharper within his scabard (Keen edge).
 

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