Ysgarran
Registered User
If I'm reading this correctly what we have here is a wizard in FullPlate with no chance of spell failure...
Requirements seem to be fairly low:
Knowledge(Arcana) 6, Knowledge(nature) 6
Ability to case 2nd level arcane and divine spells.
The Geomancer gets a +1 level of existing class for every level of geomancer.
So a 16th level character with 3 levels of cleric, 3 levels of wizard and 10 levels of geomancer (effective a 13th level wizard) could be slinging around 7th level arcane spells in Full plate. He can use either his intelligence modifier or his wisdom modifier for the spell DC of any of the spells he can cast.
So what do you guys think?
Ysgarran.
p.s.
oh, by the way...it doesn't stop there....I didn't mention ley lines or Drift abilities.
.Spell Versatility:
The geomancer learns to blend divine and arcane magic. He still acquires and prepares his spells in the normal manner for his individual spellcasting classes. When he casts them, however, he can mix or match spellcasting parameters from any of his classes to gain the maximum possible advantage for any spell with a spell level equal to or less than his spell versatility score. Thus, a 4th level geomancer can cast any 3rd level or lower sorcerer/wizard spells with no chance of arcane spell failure from armor.
Requirements seem to be fairly low:
Knowledge(Arcana) 6, Knowledge(nature) 6
Ability to case 2nd level arcane and divine spells.
The Geomancer gets a +1 level of existing class for every level of geomancer.
So a 16th level character with 3 levels of cleric, 3 levels of wizard and 10 levels of geomancer (effective a 13th level wizard) could be slinging around 7th level arcane spells in Full plate. He can use either his intelligence modifier or his wisdom modifier for the spell DC of any of the spells he can cast.
So what do you guys think?
Ysgarran.
p.s.
oh, by the way...it doesn't stop there....I didn't mention ley lines or Drift abilities.