Move Equivalent Action.

CRGreathouse said:
By the rules, you can't choose to take a partial action, so no.
I really hesitate to continue this now but it looks like the
consensus is that you can stand up and ready a partial action.
One part that doesn't seem to add up to me is how (or if) a
partial charge differs from a typical partial action.

For example, one of the very first examples from the EN black pages has a zombie doing a partial charge. I have to say that it doesn't make much sense to me to force the zombie to ready the partial charge before it could actually charge.

Another way to put it is Zombies can only take partial actions, does that mean everything a zombie does has to be a readied action?

later,
Ysgarran.
 

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Bonedagger said:
Since you don't get the rules lets try with logic.

If you can stand up, ready an action and then make a partial charge within 6 sec. you can also stand up and make a partial charge within 6 sec..

From the Official D&D FAQ (v06132002, p. 30):

Is it possible to prepare a partial charge, move, turn, and
then execute the charge? Do I get a 5-foot step in between
my move and my charge? Can I squeeze an extra 5 feet of
movement out of each round by moving as a partial action,
then taking a 5-foot step and attacking as a partial action?

No in all cases...

You don’t get a move-equivalent action plus a partial action
as your turn.
You get either a standard action (which does not
allow a 5-foot step), a full-move action (which allows a 5-foot
step if the action itself doesn’t include movement), or a partial
action (which also allows a 5-foot step if the action doesn’t
include movement).

Properly adjudicated, the readied partial charge has to wait until a condition on some lower initiative count triggers it, thereby actually taking some amount of time greater than 6 seconds to accomplish the whole thing.
 
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Ysgarran said:

Another way to put it is Zombies can only take partial actions, does that mean everything a zombie does has to be a readied action?

All readied actions have to be partial actions. But not all partial actions have to be readied actions.
 

Artoomis said:

edit: P.S. The DMG, I think it is, makes it clear that while you can choose to generically "attack" with a Partial Action - which lets you make a single attack action or a Partial Charge - you cannot generically "cast a spell" - you must choose which spell you'll cast.

Thanks for this post Artoomis, pretty much the clearest of the bunch. Armed with your post and once I get the PHB and the
SRD into my hands I'll get a handle on the questions in my
second posting (the one about Zombies and partial charges).

Ysgarran.
 


Bonedagger said:
All partial actions from Tabel 8-3 (Therefor Excluding [miscellaneous partial actions]) can be added a move and then become a standard action.

This is the spot where your logic is faulty. This does not follow from the statement in the PH that "In general, you can do as much with a partial action as you could with a standard action, minus a move." This is an example of the common logical fallacy of 'affirming the consequent'. The PH statement can be stated as, "If X is a standard action, then the action (X - move) is a partial action." Your conclusion is, "If Y is a partial action, then the action (Y + move) is a standard action." This is not correct, nor is it implied in any way by the first statement.

Consider: "In this company, the employees without education are not in management." This is, in fact, a true statement. You would evidently conclude that, "In this company, the employees with education are in management." But this is not the case-most of the educated employees in my company are medical technicians or computer programmers ...
 

Standing up from prone precludes you from charging. If you charge (partial, full, hasted or otherwise), all movement in the round must be in a straight line. The act of standing is basically a 5' step in the UP direction that requires a move equivalent action.
 

dcollins said:


From the Official D&D FAQ (v06132002, p. 30):



Properly adjudicated, the readied partial charge has to wait until a condition on some lower initiative count triggers it, thereby actually taking some amount of time greater than 6 seconds to accomplish the whole thing.

Not quit. He's only talking about the movement. The 5-foot move is the sole reason why standard actions and fundamental actions are being separated.

Important: Look at tabel 8-3. There you can see that also the 5-foot move is called a move. And a partial action was identified as a standard action without a move (Any move). So you are right but it doesn't make me wrong.
 

Christian said:


This is the spot where your logic is faulty. This does not follow from the statement in the PH that "In general, you can do as much with a partial action as you could with a standard action, minus a move." This is an example of the common logical fallacy of 'affirming the consequent'. The PH statement can be stated as, "If X is a standard action, then the action (X - move) is a partial action." Your conclusion is, "If Y is a partial action, then the action (Y + move) is a standard action." This is not correct, nor is it implied in any way by the first statement.

Consider: "In this company, the employees without education are not in management." This is, in fact, a true statement. You would evidently conclude that, "In this company, the employees with education are in management." But this is not the case-most of the educated employees in my company are medical technicians or computer programmers ...

I have understood the matematical logic in what you have been trying to tell me all the time.

However. If you look at tabel 8-3 and remove the 5-foot move (No longer per definition a partial action but just an action) and then add a move-equivalent action the result will be the same as a standard action.

Edit: (I just realised that I might not have been so clear about the last point in my previous posts. Sorry.)
 
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Bonedagger said:
However. If you look at tabel 8-3 and remove the 5-foot move (No longer per definition a partial action but just an action) and then add a move-equivalent action the result will be the same as a standard action.

Sometimes, but sometimes not. The partial charge, start a full round action, and partial run leap to mind as entries on the table which cannot be turned into standard actions by adding a move/move equivalent. That's why there are separate lists of standard and full-round attack, movement, and miscellaneous actions.

I've run out of ways to say this. I surrender to your superior endurance.
 

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