Multiple Fast Healing abilities from different source

Slaved said:
I listed the things which have a source I can find to support them. I do not know which Dungeon you are referring to nor do I know if Dungeon is generally accepted to follow the rules. I do know that the Dragon Magazine put out unbalanced options very often.

There have been incorrect Monster Entries in the past in multiple sources. If the only proof for non Concurrency in Fast Healing is a single Monster Statistics Block in a magazine that does not qualify as substantial proof to me.

I think the Fast Healing feat is a good example

SRD said:
You gain fast healing 3, or your existing fast healing increases by 3.

If fast healing stacked by default, it wouldn't need that second clause.
 

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Primitive Screwhead, I am unable to find any reference to the bonus on Fortitude Saves to become Stable, are you using a 3.0 version of the System Resource Document? Undead usually are unable to try to Stabilize anyway.

At 18th level running into an undead with only 13 Hit Dice and +4 Turn Resistance could easily be defeated by an 18th level Cleric or a Wizard with a single Disintegrate spell. With about 85 Hit Points the Party Fighter should be able to kill it before its Full-Attack is done. With a True Death Weapon Crystal from Magic Item Compendium a Rogue could destroy it easily. Even with the Vampires very impressive Racial Bonuses it should be very difficult to surprise the party. With an Attack Bonus around +20 it might not be able to hit anyone in the party the majority of the time even on its first attack.

Whether it has Fasting Healing 0 or Fast Healing 1000 is unlikely to make a difference here.
 

sukael said:
I think the Fast Healing feat is a good example
If fast healing stacked by default, it wouldn't need that second clause.

That is interesting. I will post the whole thing here.

System Resource Document said:
Fast Healing [Epic]
Prerequisite

Con 25.
Benefit

You gain fast healing 3, or your existing fast healing increases by 3. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects.
Special

You can gain this feat multiple times. Its effects stack.

If the feat did not have the extra line about not Stacking with Fast Healing granted by Magic Items or Nonpermanent Magical Effects would it Stack? If a characters Fast Healing is granted by a Magical Item would it be improved by 3 points or not? Has this feat been updated properly from 3.0?


I just looked in my Dungeon Masters Guide and did not see this feat in there.
 

Slaved said:
If the feat did not have the extra line about not Stacking with Fast Healing granted by Magic Items or Nonpermanent Magical Effects would it Stack? If a characters Fast Healing is granted by a Magical Item would it be improved by 3 points or not? Has this feat been updated properly from 3.0?

If it didn't have the line about not stacking, it would certainly stack... with any magic items or nonpermanent magical effects that either give you fast healing or improve your existing fast healing. (That is to say, things with the same dual clauses as the feat.)

For example, if our fellow with the fast Healing Feat stumbled on a magic item that granted fast healing 2, or increased existing fast healing by 2, it wouldn't stack with his Fast Healing feat... he'd just get fast healing 2, instead of fast healing 5. (Similarly, if the magic item granted a larger fast healing rate, he'd just get the magic item's fast healing.)

Slaved said:
I just looked in my Dungeon Masters Guide and did not see this feat in there.

It's not in the 3.5 DMG... but it is in Draconomicon, and the text of the feat is identical. It's originally from the Epic Level Handbook, Fast Healing in particular unchanged by Wizards' official 3.5 update material.
 

Slaved said:
Primitive Screwhead, I am unable to find any reference to the bonus on Fortitude Saves to become Stable, are you using a 3.0 version of the System Resource Document? Undead usually are unable to try to Stabilize anyway....
Whether it has Fasting Healing 0 or Fast Healing 1000 is unlikely to make a difference here.

Ya know, thats one problem with online SRDs...Its faster to search through, but easier to *not* notice that the page titled 'Injury and Healing' has 'variant' buried in the URL ...
Hypertext D20 should put VARIANT at the top of those pages! :(

Re: Vampire, suffice it to say your play style and mine does not mesh. IMC, the danger comes right before you realize what it is you face, and then its generally too late for at least one PC. But enough of the sidetrek.


If the text of the Fast Healing Feat doens't wrap this one up, ... then I think I am done here.
Later :)
 

The Vampire listed above would be killing a Player Character how? It should need very good tactics and be very lucky to surprise a group unless the group was being reckless.

It looks like sukael agrees that Fast Healing can be used concurrently unless it says otherwise in each specific case. So I guess that means the feat helped.
 

Slaved said:
It looks like sukael agrees that Fast Healing can be used concurrently unless it says otherwise in each specific case. So I guess that means the feat helped.

Actually, it's the opposite. My opinion is that it can be used concurrently if that specific entry for fast healing says it can, and that even in this case only those that say they stack do, overlapping any that don't say they can.
 

Slaved said:
That is good enough to assume preliminarily that multiple Fast Healing effects might be able to work concurrently.
I'd just like to commend you on your amazing ability to ignore any evidence that your position might be incorrect - Kudos! :)

For the record: I think you're dead wrong.
 

sukael said:
Actually, it's the opposite.

Then why did you say this?

sukael said:
If it didn't have the line about not stacking, it would certainly stack

In response to this.

Slaved said:
If the feat did not have the extra line about not Stacking with Fast Healing granted by Magic Items or Nonpermanent Magical Effects would it Stack?

I asked what you thought would happen if the line was not there and you said that if the line was not there it would certainly stack.
 

Jhaelen said:
I'd just like to commend you on your amazing ability to ignore any evidence that your position might be incorrect - Kudos! :)

For the record: I think you're dead wrong.

The only evidence against presented so far is a Monster Entry from an unspecified Dungeon location. That is pretty poor evidence! :p
 

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