Multiple KITs


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Celebrim

Legend
It's been a while since I played 2e, but I seem to remember that multiclass characters were discouraged from having kits at all.
 



Citan Uzuki

Explorer
Last I remember, most multi-class characters can only take multi-class kits - which do exist!, though primarily in the racial handbooks. So if you can find a fighter/thief kit, they could take it, but off-hand I don't recall any such in the racial handbooks.
 

Igwilly

First Post
Which kit is available for a Fighter/Thief depends on the race, but all of those races have at least one of them in the complete books. Examples include Ghetto Fighter (dwarf) and Huntsmen (elf).
Edit: with the previews at dmsguild/drivethrurpg you can se where they are. Historical books may have them, too.
 

Psyblade

First Post
Multiclass characters can only use multiclass kits. But in Demihumans of the Realms (and probably in mid-90s 2e in general) a multiclassed character may have one kit, which can be applied to one of the character's classes.
 

TBeholder

Explorer
IIRC, no multiple kits. And it would be a mess.
Last I remember, most multi-class characters can only take multi-class kits - which do exist!, though primarily in the racial handbooks. So if you can find a fighter/thief kit, they could take it, but off-hand I don't recall any such in the racial handbooks.
I'd read this as "applicable to all classes" as is. Starting with the assumption that a kit is not specialisation "on top", but the path that mostly can be expressed with this or that class, but with some adjustments.
Multiclass characters can only use multiclass kits. But in Demihumans of the Realms (and probably in mid-90s 2e in general) a multiclassed character may have one kit, which can be applied to one of the character's classes.
"Regional" kits, yes. As opposed to "occupational".

Or, probably nothing horrible will happen if you apply "obvious counterparts" to kits for different classes, too. :) This way, Swashbuckler, Barbarian, Explorer etc. can be considered more permissive than most kits.

Or just make sure it's compatible by nature with classes it doesn't modify.
PO:S&P mostly detaches the kit from class(es).
 
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TBeholder

Explorer
According to "Player's Option: Skills & Powers" TSR 1995 page 65:


So the answer is ONLY ONE kit.
Yup. Exactly because PO detached them.
A kit does not modify one class directly any more, but is a separate character option. So the question of how it applies to different classes becomes moot. It's either compatible or not. A good approach, IMO.
Since PO also allows greater class customisation, the question of modifying different classes at once is also moot, because there's no need to add one more kit for this, just apply character options directly. So it's e.g. Thief/Fighter(+Fighter tweaks)/Wizard(+Wizard tweaks):Swashbuckler. Makes sense.
 

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