My Alignment System

zakon

First Post
Okay, here is how it works:

FAVOR
Certain actions raise or decrease favor. All characters start with 0 favor. Favor increases with incredibly good or lawful actions (Turning in a criminal at great risk to yourself, etc.), and favor decreases with incredibly evil or chaotic actions (Tricking an entire town into lynching someone they are sure is murdering people, then murdering one last person so they know they killed an innocent man). A creature with a positive favor rating can add it as a bonus to a single roll a number of times per day equal to his charisma modifier. A creature with a negative favor rating can do the same thing, except instead he subtracts it from his someone else's roll. Using favor is a swift action that does not provoke an attack of opportunity, and it can be done after the result is revealed.

TENDENCIES
Tendencies determine how a character is affected by alignment based effects. Tendencies change with favor. You have 4 different tendencies: Good, Evil, Law, and Chaos. These go up with actions of that alignment serious enough to effect your favor. For example, let's say a first level character (0 favor, no tendencies, or neutral) commits an extremely chaotic act. He loses one favor, and now has a favor score of -1. Because it was extreme enough to merit the loss of favor, he gains one point on his "chaotic" Tendency and now reacts to alignment effects as if he were chaotic neutral. Now let's say he commits an extremely good act. He gains one favor, and now his favor is 0 again. He has 1 chaotic tendency, and 1 good tendency. This means that he is now chaotic good. Now let's say he commits an extremely lawful act. This means his tendencies are:

Chaos: 1
Good: 1
Law: 1
Evil: 0

This means that neither law nor chaos is currently inherent in him, meaning that he is now neutral good.


I think it looks good. It ENCOURAGES playing your alignment, or atleast an aspect of it, and I think the alignment system makes more sense than arbitrary "Alignment Changes"
 

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First I would limit the bonus to character level.

I do really liek this though. One question.

If I am Lawful Evil.
Lawful 5
Evil 6

Does that give me a -1 to someone's roll?

Or do I get the full six?

Also, if I get the full six, can I also have the full five? And are these each usable by charisma modifier? Or can I only use them togather?

So with a Chr-16, do I get a bonus three times, and can give someone a penalty three times? Or so I have to split my three between the two?

Also, having a neutral alighnment is rather useless. What if neutral ment you you could negat these bonus.

And what about a Lawful Good character? He can only buff himself, and doesn't get all that great of a bonus. Are they added togather?

Ok, I realize I asked alot of questions nit picking it all apart. But I really do like.

Heres my suggestion.

A character can use her alighnmnt modifier (for lack of a better term) a number of timer per day equal to her charisma bonus, minimum once per day. At fifth level adn every levels thereafter, they gain an additional use per day.

Lawful and good characters add up to their level of alighnment bonus, to one d20 roll per use. This ability is usable a number of times per day as stated previously.

A Chaotic or Evil character can subtract their alighnment score, up to their level, from one target within thirty feet. This ability is usable a number of times per day as described above.

A neutral character can supress the use of an alighnment modifier, or any other modifier that is used improntu, such as action points. This supression is equal to their neutral points, with a maximum equal to their level.

A character with two types of the same bonus, Such as a Lawful Good Paladin, Adds an aditional amount, above the normal limit, equal to one half the lesser number, rounded down.

So:
Lawful 6
Good 10
Character Level: 6
Chr-16

This paladin can add 9 to a d20 roll, four times per day.

Hows that look? any where near what you wanted? I think I was only clarifiying some things. I wasn't trying to redesign. Any way, what do you think?

-Sravoff
 


My only concern under your rules, is that Chaotic Good characters are rather screwed, since they fight against eachother.

And being neutral has no advantage...

Hust my two cents
-Sravoff
 

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