D&D General My "Perfect D&D" Would Include...

My "Perfect D&D" Would include...

  • Alignment

    Votes: 41 39.0%
  • Species as Class

    Votes: 7 6.7%
  • Species Class and Level Limits

    Votes: 7 6.7%
  • "Kits"

    Votes: 17 16.2%
  • Prestige Classes

    Votes: 24 22.9%
  • Class Archetypes

    Votes: 51 48.6%
  • Open Multiclassing (ie not limited by species)

    Votes: 54 51.4%
  • Psionics (as a separate, distinct magic subsystem)

    Votes: 37 35.2%
  • Paragon Paths

    Votes: 20 19.0%
  • "Encounter Abilities" in some form

    Votes: 26 24.8%
  • Complex Martials

    Votes: 50 47.6%
  • Advantage/Disadvantage

    Votes: 67 63.8%
  • Save or Die/Suck effects

    Votes: 29 27.6%
  • Level Drain

    Votes: 23 21.9%
  • Rulership/Leadership rules

    Votes: 48 45.7%
  • Warfare Rules

    Votes: 45 42.9%
  • Paths to immortality

    Votes: 21 20.0%
  • 20 levels or less

    Votes: 52 49.5%
  • 20 levels or more

    Votes: 21 20.0%
  • Epic Level Rules (distinct from pre-epic advancement)

    Votes: 24 22.9%
  • Narrow species choices

    Votes: 25 23.8%
  • Broad species choices

    Votes: 33 31.4%
  • Quadratic Wizards

    Votes: 8 7.6%
  • Grid based combat

    Votes: 54 51.4%
  • Theater of the mind based combat

    Votes: 57 54.3%
  • Skill Challenges

    Votes: 48 45.7%
  • Detailed Travel/Journey Rules

    Votes: 61 58.1%
  • Detailed Social Rules/Social "combat"

    Votes: 33 31.4%
  • Skills

    Votes: 90 85.7%
  • Feats

    Votes: 67 63.8%
  • Categorical Sving throws (AD&D)

    Votes: 9 8.6%
  • 3 Saves (Fort, Ref, Will)

    Votes: 40 38.1%
  • Ability based Saves

    Votes: 35 33.3%
  • Proficiency Bonus

    Votes: 50 47.6%
  • XP from treasure

    Votes: 30 28.6%
  • XP from combat

    Votes: 36 34.3%
  • XP from story

    Votes: 64 61.0%
  • Player facing item creation rules

    Votes: 35 33.3%
  • Templates (for monsters)

    Votes: 50 47.6%
  • Random treasure tables

    Votes: 53 50.5%
  • Something I forgot

    Votes: 33 31.4%

Stormonu

Legend
Yet measurements were in inches. So...

It would be exceedingly hard to get a concensus on how people played in general. I know plenty of people that used minis seriously in AD&D and others that ran 3.x TotM.
Yeah, I used minis (or tokens, or dice) extensively in 2E during games to avoid arguments about positioning all the time. Hell, I had my first set of D&D minis (Grenadier) days after I got the Holmes D&D set, and used them quite regularly.
 

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It is interesting what feel a little controversial (hanging in around 50%). Stuff like Kingdom rules and complex fighters and random treasure and even grid based combat.
What's really funny is WotC has this "70% approval" deal, and if they did this survey, only Skills would make it, which means the next would basically cut everything except Skill mechanic lol.

Even if they dropped it to 60% out of panic, they'd still only have the five things I listed lol, which would be a hell of thing. I'm trying to think what RPG that might be most like, probably one of the more modern OSRs?
 




1e art
2e multiclassing
3e options
4e balance
5e simplicity
Not asking for much are you lol? But I guess we did say perfect.

I think could probably do all of that except 3E options in one game though. 3E options makes 4E balance and 5E simplicity impossible though.
 



payn

He'll flip ya...Flip ya for real...
Not asking for much are you lol? But I guess we did say perfect.

I think could probably do all of that except 3E options in one game though. 3E options makes 4E balance and 5E simplicity impossible though.
I think PF2 threaded the needle on that one myself. Of course, the simplicity comes in automation so maybe with an asterisk.
 


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