My players are more understanding than I thought!

greyscale1

First Post
I have the luxury of gaming with a group of some of my closest friends on a regular basis (once a week), yet until my Diemsmanship crested unto this mighty internet, I did not know how lucky I really was.

All the same, being a DM who tries so hard to do right by his players, I was a bit worried about the transition from a 3.5 group to 4e. I was worried about how they would take some of the few, admittedly bitter, pills that one is forced to swallow in order to truly enjoy 4e (monsters are tougher, PCs lack supernovas mostly, game rewards solo optimization far less, there are a ton of rules abstractions, house cats slightly less lethal).

Minor disclaimer: there will be generally positive feelings about 4e ahead. That said, they will hopefully not just be a rehash of the 'I like 4e durp durp' threads of incredibly recent yore.


Anyway, the crux/apex/verdigris-summit/apostrophe:

We were playing our second session of an already intense 4e campaign. I have a pretty firm grasp on 4e rules, but it has not yet hardened to diamond. Naturally, a few questions arose during combat. Both of them were to the effect of: do I get to maximize this damage? Do I get combat advantage from this? etc.

Now normally I would call a quick halt and flip through the rulebook, but in ALL cases here, the players simply said no no, we will look it up later, continue the action!

Actual quote:

Me:
Hmm, I'm not sure whether you get that bonus or not.
Player: Its fine.
Me: It would make the difference between hit or mi...
Player: No no, I miss, my turn ends, Izzy, go go go. [THEN he takes the PHB from my hands and looks it up]

As I looked briefly disoriented, Izzy (my gfs character) described her actions and the other players twirled their fingers at me to hurry with the gore and roars.



Later:
Cleric: What about my healing word and healing lore? Do those effect short rest healing?
Me: Ahh, technically there is nothing saying you can't, and, according to the book, you would be able to use those during a short rest -- but -- all the same, I'm going to say no. You can not.
Cleric: Okay. Any reasoning behind that?
Me: (feeling a bit guilty) Well, for one it would cause your short rests to take a LONG time. Secondly because I feel its a tad unbalancing to allow you to add such a massive amount of duration to the party. Thirdly, it is assumed that during a short rest you ARE using your healing arts to help the party spend their surges, its just that the more powerful heals are the sort of blasts of healing that you are only capable when your blood is up (a term I have come to use for the state of mind one is in during a dangerous situation, since then I have found it a useful way to tell when certain powers will work and others wont).
Cleric:Oh okay. Neat, so I really can use my healing arts all the time, but blast out the powerful stuff when there is a great need. That's cool.

Me: (boggles a bit)




THATS MY STORY

What about youz guyz? Any similar experiences, not necessarily with 4e?
 

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My PC's are a little more... Adversarial about bonuses and use of powers and will always argue thier characters corner. I dont mind, most of the time, as they are their Characters advocates in the real world and I see it as an attachment to the character.

Still, it seems like a cool group, everyone looking to contribute to the fun by not bogging the game down and allowing things to stay balanced.
 
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Generally you can't go wrong if it's a 'Friends first, gamers second' scenario, sounds like you have it good :)

*Edit* Note I am not implying the inverse is also true.
 

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