They already moved the goalposts on this one when I pointed out much the same. Now it's something about the halfling villages not being mapped out or something."Ghosts of Saltmarsh: Notes that halflings are common in the area and that there are several halfling villages (25% chance that any village or manor found by the party is a halfling village or manor). A halfling bandit. A halfling druid. A halfling merchant. A halfling councilmember. a halfling veteran who's the agent of the town's bailiff."
That's four named halfling NPCs plus says that a quarter of all villages are halfling villages.
Winston, a halfling bandit who runs a store.
Ferrin Kastilar, a halfling druid who has a frog animal companion.
Bellis Bellweather, a halfling councilmember/cheese shop owner.
Merrick, a halfling veteran who works for the bailiff.
Do you have a copy of the book that doesn't include these characters? Did you just not read what I wrote?
In comparison, I counted six named elves, four named dwarfs, four named gnomes, two named half-elves, and zero tieflings or dragonborn, either named or unnamed. Everyone else is human.
So, in a 256-page module, halflings are equally as important as dwarfs and gnomes, more important than half-elves, and almost as important as elves.
So you were saying?