Crimson Longinus
Legend
I drew them. I made some concept art for my new setting.Those remind me of nordic trolls, and they look awesome. Please tell me either you drew them or know the artist.
I drew them. I made some concept art for my new setting.Those remind me of nordic trolls, and they look awesome. Please tell me either you drew them or know the artist.
you are good a drawing, got any more?I drew them. I made some concept art for my new setting.
Yes, but these are just sketches. I'll post the stuff for my setting somewhere if I ever get around inking and colouring them. It's kinda in WIP state right now.you are good a drawing, got any more?
Wait, first you say that halflings have no basic slot to fill, now you say that they do have one and doing anything outside that slot makes them non-halflings? You say you like recognizable tropes, but you also don't like it when halflings fill their trope? And sure, don't put the Dark Sun halflings in a non-DS game... but why not put the mercantile halflings in a game, or the mafia halflings, or the sailor halflings, or the shadow-touched halflings?I like recognisable tropes but you got to break a bit more than they did to make something that is not just a legally safe knock off.
plus the dino riding makes literal anything cool it just works that way.
the more divergent ones tend to lose the basic slot they where made to fill hence why I do not put darksun ones in everything
I only had that position in the last thread on this topic, my present position is halflings have no setting place and they are a bad implementation of a race slot, not that said slot does not exist, I know this can get confusing.Wait, first you say that halflings have no basic slot to fill, now you say that they do have one and doing anything outside that slot makes them non-halflings? You say you like recognizable tropes, but you also don't like it when halflings fill their trope? And sure, don't put the Dark Sun halflings in a non-DS game... but why not put the mercantile halflings in a game, or the mafia halflings, or the sailor halflings, or the shadow-touched halflings?
So what, exactly, are you looking for here? Do you even know what it is? Or are you just saying that you hate halflings so much that you won't let them be cool or different, because then you might have to stop hating them?
No. Mixed-race characters have merit on their own.No more Half Orc. Just play Orc. Large size Orc even better.
Heh, some of the illustrations in D&D have humans with too-large swords.But humans in fact cannot use large sized weapons without disadvantage in D&D.
You can't say that they both have and do not have a setting place.I only had that position in the last thread on this topic, my present position is halflings have no setting place and they are a bad implementation of a race slot, not that said slot does not exist, I know this can get confusing.
Well, maybe you need to sit down and really think about it, rather then just reacting. But some effort into it.I have never in my life ever known what I want only what I do not.
I'd hate this. I want at least some sort of WYSIWYG. Probably beyond the topic of this thread though.So, if a player wants a buster sword, a Large longsword, for flavor, it still only deals 1d8 damage.
"What you see is what you get."I'd hate this. I want at least some sort of WYSIWYG. Probably beyond the topic of this thread though.
If the book offers premades, for a common mix, using the multilineage mechanic, that is fine.No. Mixed-race characters have merit on their own.
Except under your model the weapon damage dice are just completely arbitrary, not connected to the actual weapon as it exists in the fiction. If ogre picks up a human great sword, what damage does it do?"What you see is what you get."
When you see a Huge creature, the creature is going to hit harder, whether with a fist or a sword.
When you see a Medium creature trying to wield a Huge weapon, the Medium creature barely lifts it, let alone wields it effectively.
Adding a flat size damage bonus is WYSISWYG.
I read a very cool halfling concept - a culture of born adventurers.can you put halfling in a totally different concept without removing the halflingness? I do not think you can but I would like to be wrong.
A Large Ogre adds 1d6 to the Medium greatsword damage, but the attack is at a disadvantage because the size of the hilt and the heft is off.Except under your model the weapon damage dice are just completely arbitrary, not connected to the actual weapon as it exists in the fiction. If ogre picks up a human great sword, what damage does it do?
So ogre deals the same amount of damage with a human greatsword than with a ogre greatsword twice its size?A Large Ogre adds 1d6 to the Human greatsword damage, but the attack is at a disadvantage because the size of the hilt and the heft is off.
Thats a feature, not a bug.And when the PCs kill the ogre, the party's human fighter can pick up the sword and start using it, the damage dice constantly remaining the same.
Yes, under my model the fighter can pick up the ogre's one handed short sword which was repurposed human greatsword to begin with. The can't wield an actual ogre sized greatsword, because that would be absurd.Thats a feature, not a bug.
We simply have drastically differnt preferences. I wouldn't want to play that way. I don't want those empty calories. Flavour comes with rules giving things reality.If a player absolutely wants an oversized buster sword, it is doable. But it is for flavor, there is no mechanical incentive.
You know, Innocence, Authenticity, Tranquility, Friendship, Comfort and Harmony are all traits I associate with Rogues, the class most associated with Halflings.I guess I just don't get it.
I don't know when things like Innocence, Authenticity, Tranquility, friendship, just plain being comfortable and in harmony with one's self and surroundings became such UNheroic concepts.