Gammadoodler
Hero
Combination of things from a mechanical perspective. I don't think bravery can be understated; these are fundamentally less fearful folk. A lot of the stuff that leads to fixed settlements ties directly to the valuation of security. But even outside that, you have racial bonuses to charisma, con, and dex and inherent luck, which is a little hard to peg to specific behavior, but which, I think, is a little easier to attach to an attitude of "we'll see what the road brings us" than the standard isolationist Hobbit stuff.That is a really cool society, but I don't really see what it has to do with halflings in particular? Are they nomadic circus folk because of the bravery thing? Not dissing, I like it, I just want to know more about what makes it a halfling culture that leans into the mechanics
From a fluff perspective, nomadic cultures can still function very similarly to a "shire". All the "nice meals and good times", "more value in a good story than a bag of gold" stuff can still be there. The only thing that changes is they go from being intensely private to intensely public as a people. Rather than being inaccessible, they're alien. I think this approach preserves a lot of traditional halfling stuff while reducing the tension related to explaining how these folk function in the world. And it gives the worlds you use them in an alternative to "kingdoms and castles, vassals and lords" versions of civilizations.
Note that I don't think there is anything "fundamentally incompatible" with shire halflings as a concept. I just think a nomadic version of halflings works better as an expression of their mechanics and to differentiate themselves from the other races.
Like these are folk who explicitly have no real enemies or grudges who like to have a good time. I think it's cooler if these things are related causally rather than coincidentally, such that the reason they don't have enemies is because they like to have a good time and everyone knows it. Just works better for me than "they have no enemies because people kinda can't find them."
Last edited: