Gammadoodler
Hero
That is likely, since I said nothing about individual PCs.Are you perhaps confused because I seperated "individual player character" from "race of people"?
That is likely, since I said nothing about individual PCs.Are you perhaps confused because I seperated "individual player character" from "race of people"?
The suggestions to remove them from future iterations of the PHB effectively does remove them from a lot of games.Yeah, we should go over to all those people who want to remove halflings from the game and tell them to stop.
looks into an empty room
Huh, they seem to have all left on their own. Your halflings are safe from being removed from the game. Now we can focus on improving on their lore in the game.
Sure, but I wouldn’t allow it in reverse, allowing either a beast or another PC to frighten a PC away.Nonmagical fear can be RAW. For example, if I allow Intimidate to frighten a beast away, the DM is supposed to interpret and decide how to use skills. Different DMs have different styles, but this is RAW.
If there were useful mechanics for social reactions, sorta like adding Fear to the Ideal and Flaw section of the character sheet, I would be into using Persuasion to charm and Intimidation to frighten the player characters.Sure, but I wouldn’t allow it in reverse, allowing either a beast or another PC to frighten a PC away.
Diplomats are not just passive messengers, at times they need to force compromise. There's a difference between likeable and persuasive. There are times when a diplomat needs to take the hard stands and say "no" to people that aren't used to hearing that word. But just as important it pushed them to the front and center of politics and world affairs. It's the opposite of their current niche. As far as lore keepers go, enjoying stories and having a verbal history is not the same as being interested in the politics and goings-on of the outer world. Halflings may not be complete isolationists like many of the races in D&D, but again making them lore keepers for world events goes pretty contrary to their country bumpkin appeal.And yet I never said that they make poor PCs or that they make poor "PHB fodder" the things Sabathius actually said.
And I don't know why you would capitolize the "I". Do you think I want to make them the most important thing in the game... never made that claim. Do I want them to be more than wall paper in the world that never really matters? Yes, I'd like that.
A purpose would help that. It isn't neccessary, but Faolyn did try and tell me they are already Lorekeepers, and I find the idea appealing along with their traveling and tying them more tightly to bards, which ties into their love of stories. It is a nice little expansion of things they have.
I also have no idea why you want to keep harping on "persuasive isn't likeable". Halflings are already supposedly the people that get along with everyone, that can act as bridges between various people. Why not expand that into a more common role where they do that more often? The historical figure of Jigonhsaseh is a perfect example of the kind of diplomacy I could see halflings engaging in, and it wouldn't change much about them that you claim to like... except that every single halfling wouldn't be an unimportant everyman that everyone overlooks. Some of them would have done something to earn them respect of their peers. People would appreciate their strengths.
Maybe that is the core of our disagreement. I don't see how it is more interesting to have every halfling in the world content with what they have. They have essentially reached a state of perfect being as a race, none of them are unhappy or feel any need to improve the world. I'd rather take their kindness, appreciation for little things, and all that and have it actively working in the world to improve it, rather than sitting in a field of flowers watching butterflies.
Also, since this is the second post in a row responding to me saying that I did not make arguments I made... do you maybe wonder why so many of my posts include me defending myself?
I wouldn't allow one PC to frighten another PC away without that PC's permission. But I might allow it if the beast were some sort of megafauna, like a charging elephant.Sure, but I wouldn’t allow it in reverse, allowing either a beast or another PC to frighten a PC away.
My earlier example of a big intimidation role by an NPC momentarily stopping the party seems a bit different to me than another player saying you wet your pants in terror and the DM just letting it go by. :: shrugs ::
Technically, the Frightened condition doesn't have one wetting their pants either. If a magical effect gives someone the "Frightened" condition it just gives them disadvantage on Ability Checks and Attack rolls, and can't willingly move closer to the source of its fear. You could stand there yelling really brave insults and shooting at the BBEG in defiance.
My daughter has a debilitating fear of stinging insects. If a wasp gets too close to her, she freaks out. If the wasp flies away she feels better.
I'm saying that in the real world, people often don't have the autonomy to "decide" their own emotional state. Fear is a physiological response. It is not always rational and the triggers are not always predictable.
That's a non sequitur and I don't really even understand the point you are trying to make. A baseball bat can cause unconsciousness in a similar way that a revolting image, or terrifying enemy (or a poison or drug... I guess?) can cause incapacitating fear. It is physiological.
That is likely, since I said nothing about individual PCs.