doctorbadwolf
Heretic of The Seventh Circle
Right? Maybe the designers don't view fear as soemthing that can only be imposed magically. Also, I wish I had fact checked the claim waaaay upthread that there aren't any nonmagical fear effects in the game, but I was too busy trying to figure out why I was supposed to care about whether Gnomes and Halflings have advantage on different effects, or whatever the hell that was about.Do you think it's just an oversight that around half of the fear-causing abilities say that they are magical and around half don't?

Don't even mention Eberron. Doesn't count because they...expanded on halflings with several distinct cultural groups that have different traditions and places in the world.Didn't @Faolyn make a big post showing all of the Halflings in the published products?
I know all of my worlds that have had elves and dwarves have also had halflings.
Or am I missing what kind of world you're talking about?
But hey, it's all about the numbers, for some reason. Not about being precise or accurate about the numbers, mind, just about referencing them a lot and congratulating oneself.
You...um...you know that there were like 3 or 4 other examples, right? Like...it objectively wasn't just a single family.A single family in the Ten Towns? That's the "significant" world buildling that halflings are so great for? Wow. Be still my beating heart.
Not sure why the screaming is necessary, but no. You are one of two people who have posted about halflings in published products. Acting like counter-examples that don't support your narrative just...didn't happen...is odd.And, again I'M THE ONE WHO POSTED ALL OF HALFLINGS IN THE PUBLISHED PRODUCTS. Yes, I am 100% aware of EXACTLY how much halflings appear in published products.
I disagree, actually. I think they care about it in the same way that Doctor Who cares about it. That is, they care about telling stories in a world that promotes telling stories, not about simulationist worldbuilding, which is only one kind of worldbuilding.It's clear that WotC simply does not care about worldbuilding. It's not a priority of 5th edition at all.
This is, again, directly false. Specifics have been given. You tend to ignore them and then claim again that they haven't been given.Because the only thing you have ever criticized about my changes to halflings... is that it changes halflings.
Well, I wouldn't say there is no consistency. This just isn't a case where there is any reason for all fear effects to be one way or the other.There is no consistency about these things within the game. Why not? Because the game does not care.
Yes, I should totally engage in honest discussion... like asking a question... and then waiting for an answer.
Oh wait, I asked a question, then I was told to stop being ridiculous because the thing the person claimed wasn't true. Or was so self-evidently true that they couldn't be bothered to even state it. Man, I'm such a bad faith actor in expecting people to answer supposedly simply questions.
And now I get to read your "edited" PHB entry. This should be "fun" gotta just quote multiple pages of text with pictures to answer a supposedly obvious question.
Huh, I was going to read through and not comment. But this is weird. First of all, I really don't see how any of the stuff I crossed out has to do with culture. Seems like... a physical description of a halfling.
But then I find this line, so since you carefully removed anything that you could see a "Strong argument" for nomadic halflings being unable to do, I'm curious for you to tell me about these nomadic cellars.
Hmm.. weird. None of this seems to be, oh what's the word I'm looking for.. different from an agrarian Halfling community.
You know, the thing I actually asked. All of this applies to all halflings. So, when I asked "what is the difference in culture between a nomadic halfling and an agrarian halfling" how is all of this material which is identical for both of them, relevant? It would be like asking what is the difference between lemonade and Kool-Aid and being told "well, they are both fluids that are made to be drank by humans"... that isn't a difference, that's a commonality.
Huh. wonder why you left this in. Do the nomadic halflings hold land?
Huh... that is so weird. You probably noticed the bolded and purple text right? I'll be bringing that up in a bit.
So, that bolded purple text. That was every single time that they explicitly mentioned nomadic halflings. It was a total of three times. Most of which were... "and some halflings are nomads".
Now, I think I understand what the confusion is. When I asked "What is the difference between nomadic halflings and agrarian halflings?" in my post, where I was responding to your direct claim that the PHB provided three different cultures, you didn't hear me asking that question. Because that isn't the question you just answered.
The question you just answered is closer to "what are the similarities between agrarian halflings and nomadic halflings?" Which is... sort of the opposite of the question I asked. You see, a difference is when something isn't the same. And you just posted nearly the entirety of the halfling entry to tell me... they are the same.
Really, you could have saved yourself a lot of time and effort by saying "really nothing, they are basically identical" Because you did not list a single, solitary difference beyond the absolute minimum of "some halflings live on farms, others are nomads" And, you can't really call that a different culture. Heck, nothing in the right up prevents a halfling shire from being picked up, packed up and moved every few decades. There are people that have mobile villages like that for farming purposes. So, they could be identical cultures, just at two different points in time.
But, thank you for putting in the time and effort to set this up. It really does help prove my point that they didn't list any differences between the two.
No.
No, if you throw something then it is going to fall to the ground. It has a limited distance. Can you tell me the distance at which fear no longer affects you? I know many people were afraid of things thousands of miles away. Can't throw a dagger that far.
Climbing, jumping, and swimming? Well, that can go on forever... except that a round is why those numbers exist, and a round is a unit of time. A speed is a function of distance over time, ergo you need a distance. Does fear have a speed limit that you feel is applicable?
Vision in low light depends on the source, but I think you get my point. So, why am I focused on fear that only exists within 20 ft of a creature and disappears within six seconds or less if you are ever more than 20ft from it? Because that demonstrates a way that this ability works that natural fear doesn't.
Like, you make a whole thing of "striking out" stuff about physical descriptions and clothing (clothing is part of culture, btw), when I literally said I was leaving in anything that didn't contradict nomadic halflings. The whole point was that the entire writeup supports nomadic halflings.
You acted like nomadic halflings were unsupported in the PHB. They provably are not. "Oh but what about cellars! Gotcha!" except no, you're either being aggressively obtuse, or disingenuous, here. You really can't imagine parallel to a cellar in a wagon or on a boat? Ya ever been on a boat?
Last edited: