Giltonio_Santos
Hero
In various threads I've seen people demand that healer classes in D&D Next are allowed to do more than just heal. They argue that, pre-4E, a cleric was confined to the role of healing while his party was having the real fun, dealing damage to opponents. I strongly believe that there's room for the pre-4E cleric in the game, and I hope that he gets enough support.
My point is, some of us (yes, I'm including myself) don't see healing as the thing you do while others are having fun. I really love to heal. My main character in WoW is a healer, and I always gravitate toward roles that offer healing and support instead of direct offense in whatever cooperative game I play. If anything, I'd gladly trade my attack actions in a 4E character for more options to buff and heal my party. That's what I like to play, and I know many players with similar preferences.
That said, what I want is a game where healer is an option you can opt in or out of, not mechanics to make the role of healer less painful for people who would prefer to be playing a rogue, wizard or even a fighting priest. Make the parties equally viable with or without healers and give us a class that can walk through an encounter without making attack rolls.
Cheers,
My point is, some of us (yes, I'm including myself) don't see healing as the thing you do while others are having fun. I really love to heal. My main character in WoW is a healer, and I always gravitate toward roles that offer healing and support instead of direct offense in whatever cooperative game I play. If anything, I'd gladly trade my attack actions in a 4E character for more options to buff and heal my party. That's what I like to play, and I know many players with similar preferences.
That said, what I want is a game where healer is an option you can opt in or out of, not mechanics to make the role of healer less painful for people who would prefer to be playing a rogue, wizard or even a fighting priest. Make the parties equally viable with or without healers and give us a class that can walk through an encounter without making attack rolls.
Cheers,