Torm
Explorer
I'm very glad that you're doing better, and I hope that is the end of those sorts of problems for you.mythusmage said:Feelin good (if anybody asks). I'm pretty much 'over it'. But I will be keeping an eye out for any new stroke.
The name of this thread, though, is another one of those that made me think "Spell" before anything else. So here goes:
Mythusmage's Tedious Hospital Stay
Abjuration, Necromancy
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: 1 creature
Duration: See Text
Saving Throw: Will negates
Mythusmage's Tedious Hospital Stay "grants" temporary "immunity" to positive energy, in a similar fashion to Protection From Energy. This deters the effectiveness of healing spells. While in effect, it also reduces the target's effective level for healing purposes by the caster level. (At caster level 6, for example, a 10th level target would only experience natural healing as though 4th level.) When the spell absorbs 12 points per caster level of positive energy (to a maximum of 120 points at 10th level), or when a number of days equal to the caster level have passed, it is discharged.
Whatya think?
