Victim
First Post
Pax said:First off, Great Wyrm Red Dragons have 19 caster levels; for spells, it gets to know 2 9th level, 3 each of 6th through 8th level, 4 each of 3rd through 5th level, 5 each of 1st and 2d level, and 9 cantrips.
Why Timestop or Chain Contingency wasn't one of the 9thlevel spells, I honestly don't know. Why harm wasn't in there (cast it, use a NORMAL attack to discharge it, and add 150hp of damage to the blow ...), I also don't know.
Timestop, Prismatic Walls, and a Dimension Lock or two -- lock you in a killing zone
The dragon met you in an area that, apparently, wasn't PREPARED in such a manner as to give it an advantage. I mean, come on; it took the time to lair in an active VOLCANO ... why was there no lava for it to swim through, or knock you into? Why no boulders and such in nets on the cieling, where it's fiery breath could burn the ropes and logs holding them up, dropping the entire mass on your heads?
Bah.
Instead of Fire Giants, frankly, it should have had Iron Golems. Waft a breath attack over them, and it not only damages YOU, it also HEALS the golems!
No offense, but, you should have been lucky to have ONE of your survive, and MAYBE the Dragon was dead. Maybe.
Well, maybe the dragon didn't feel like spending all of its hoard making Iron Golems. It's not as if Iron Golems are particularly cheap or easy to make. On the other hand, to get some Fire Giant lackeys, a red dragon can just bully them around. You might as well ask why the mage didn't have Iron Golems, since he could (in theory) make them as well.
And setting up traps that other people people can easily set off is a great idea. A sorcerer with fire spells is going to be looking for SOMETHING to use them on. But I agree about the lava. A red dragon without lava is like a day without sunshine.
Time Stop, D-Locks, and Prismatic Walls could be used to trap the dragon in a killing zone too. Disjunction could be used to remove the dragon's defenses. The PCs can use every spell the dragon can, and sometimes more effectively (wizard + cleric casting versus sorc). Although sometimes not. A dragon buffing up for melee combat is rather frightful. At around 18th level, PCs can have comparable scores in INT and WIS, so if they work together, the dragon doesn't really have an edge in mental stats. In other words, while optimal PC tactics demand optimal dragon tactics, a more casual group of players probably won't have much fun getting killed by GW's Simulacrums (that really pissed my group off).
Finally, I think this comes up everytime dragon tactics are mentioned; AMF doesn't work for big dragons, even if widened. Big dragon = 80x40. Widened AMF = 30 feet diameter. Sorry, the whole dragon sticks out from the field, so nothing is protected. Well, if the dragon swallows a PC, getting them stuck in an internal AMF, it might be funny.