nerdytenor's The Missing Warlock

Arrows from above

Joshua's bolt of force strikes the skeleton from across the room, leaving black burn marks over half of its bones. The skeleton retorts with an arrow, which strikes Joshua, leaving him bleeding.

The other archer, without a clear line to Joshua, lets loose an arrow at Karis, and hits.

[sblock=Results]
Joshua magic missile = 1d20+6-2 (cover) = 21 hit, 2d4+5 = 11 damage
Joshua got hit for 10 damage

Karis got hit for 6 damage
[/sblock]

[sblock=Joshua]
If you'd like, you can give me instructions on when you'd like me to invoke your staff power (anything over X damage, first hit, etc. etc.). Otherwise I'll leave it to you after the fact. Same thing for your shield power.
[/sblock]
 

log in or register to remove this ad

Updated Map

2758396467_f9273739c2_o.jpg
 

Everyone - your turn :)

[sblock=Status]
Joshua (13/30, bloodied)
Archer Skeleton West
Archer Skeleton East
Karis (18/29) <----- NEXT TO ACT
Moreen (40/40)
Rellek (28/37)
Todarr (25/29)
Zombie SW (bloodied, challenged)
Zombie SE (hunter's quarry)
[/sblock]
 

OK since we are allowed to post out of order I'll make my move...

I'll attack with twin strike again one attack on each as before...assuming that I've targets, if not like Todarr I'll also double move and head for the right hand loft.

Twin strike: 8+6 =14 to hit: damage 16 (including hunters quarry)
Off hand hit: 7+5=12 to hit; damage 3
 

Karis snarls in pain, and, taking a look at the archers, decides she cannot reach them and still do damage this round. She ducks to the right of the stone, coming up behind the easternmost zombie and stabbing it deeply. "I hope this hay provides some cover," she thinks.

[sblock=ooc]
move: to the square NE of the SE zombie.
standard: piercing strike (targets reflex instead of AC): Hits AC 1d20+11=23 for 3d6+8=20 damage.
minor: none
[/sblock]
 

Joshua swipes his staff at the incoming arrow leaving a trail of glittering drops in the air as the power of the Staff activates.

[sblock=OOC]Immediate interrupt: The staff gives me a +3 bonus (Con Mod) to defense against the attack. I presume I should know how close your roll was in hitting me with the arrow. If you would still hit even with that, then I wouldn't bother with the interrupt[/sblock]
 


Brainss.....

Karis snarls in pain, and, taking a look at the archers, decides she cannot reach them and still do damage this round. She ducks to the right of the stone, coming up behind the easternmost zombie and stabbing it deeply. "I hope this hay provides some cover," she thinks.

Rellek swings his axes in a flurry of destruction, neatly decapitating his quarry, but just misses the other zombie.

Moreen reaches over and touches Rellek's shoulder with some extended fingers while still gripping her sword, letting healing energy wash over him. From there, her hand brings her weapon in a diagonal cut aimed at the zombie's chest, and cuts it clear in half.

With both zombies dead, Todarr heads for the eastern loft and starts up the stairs.

[sblock=Results]
Karis hits a zombie.

Rellek kills a zombie.
Rellek spends a healing surge and gains an additional 3 hp for 10 total.

Moreen piercing smite = 1d20 = 12 + bonuses = hit
Damage = no need to roll - your minimum 2[w] + bonus would kill it at this point.

Todarr is on the first square going up to the eastern loft.
[/sblock]
 

Joshua's turn

[sblock=Status]
Joshua (13/30, bloodied) <----- NEXT TO ACT
Archer Skeleton West
Archer Skeleton East
Karis (18/29)
Moreen (40/40)
Rellek (37/37)
Todarr (25/29)
[/sblock]
 

[sblock=Moreen]
I just realized you still have a move action left - no way you could know both zombies would be dead after your attack. So feel free to move and I'll edit the last action post.
[/sblock]
 

Remove ads

Top