NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet

Goonalan

Legend
Supporter
H1 Keep on the Shadowfell
PCs Level 1 versus Level 2 Stat Attack!

Sorry about the exclamation mark, completely unnecessary.

And so strap in- here we go-

First up the PCs went through 8 combat encounters at Level 1, and 9 combat encounters at Level 2, although this accounts for 56 turns play at Level 1 and 50 turns play at Level 2, first stat then- the encounters as a Level 2 PC played quicker, just worth noting.

Dirty Dwarf Fighter

Dirty's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

Charge Maul 62.5% - 75% - 65%
AoO Maul 41.67% - 50% - 44.44%
AW- Cleave 55.56% – 55.56% - 55.56%
AW- Reaping Strike 50% - 63.64% - 56.52%
E- Spinning Strike 33.33% - 71.43% - 53.85%
D- Brute Strike 50% - 60% - 54.55%

Overall 50% - 60.78% - 54.87%

Damage Done: 385 – 474 - 859
Average/Enc. 48.13 – 52.67 – 50.53
Damage Taken: 220 – 311 - 531
Average/Enc. 27.5 – 34.56 – 31.24
+/- Total +165 - +163 - +328
+/- Average +20.63 - +18.11 - +19.29

Action Points 7 – 5 - 12
0 HP 2 – 0 - 2
Crits 4 – 4 - 8
Healing Surges 12 – 14 - 26
Daily Powers 4 – 6 - 10

Monsters vs Dirty
Level 1 Attacks 64 Hits 31 Connection 48.44%
Level 2 Attacks 87 Hits 41 Connection 47.13%
Overall Attacks 151 Hits 72 Connection 47.68%

What's to be said about Dirty, other than he seems to be hitting more at Level 2, his connection rate has increased, this is also the case for the amount of damage Dirty is doing/encounter; and yet he is also taking more damage/encounter.

Healing Surges, Daily Powers and Action points are all about even, the only item of note is the fact that Dirty has not been reduced to 0 HP as a Level 2 PC.

Grey Human Wizard

Grey's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

AW- Magic Missile 64.29% – 52.94% - 58.06%
AW- Ray of Frost 66.67% - 57.14% - 63.16%
AW- Scorching Burst 54.29% - 72% - 64.71%
E- Burning Hands 59.26% - 70% - 62.16%

Overall 60% - 64.77% - 62.36%

Damage Done: 475 – 540 - 1015
Average/Enc. 59.38 – 60 – 59.71
Damage Taken: 90 – 51 - 141
Average/Enc. 10 – 5.67 – 8.29
+/- Total +385 - +489 - +874
+/- Average +49.38 - +54.33 - +51.42

Action Points 5 – 5 - 10
0 HP 1 – 0 - 1
Crits 0 – 0 - 0
Healing Surges 4 – 3 - 7
Daily Powers 2 – 1 - 3

Monsters vs Grey
Level 1 Attacks 17 Hits 11 Connection 64.71%
Level 2 Attacks 12 Hits 8 Connection 66.67%
Overall Attacks 29 Hits 19 Connection 65.52%

Like Dirty above Grey has improved his connection rate overall, and in the process is doing more damage/encounter, to make matters worse for the bad guys he's also taking less damage/encounter. This perhaps due to the fact that he's hanging back much more and manoeuvring better to avoid taking attacks. Note the lack of Daily Powers used- we're using a bunch of pregen characters and Grey's dailies- Acid Arrow & Sleep have not proved themselves useful, the player is seemingly reluctant to use them. We've made the decision to play the stated changes- to follow the pregen pathway for levels 2 and 3.

Healing Surges, Daily Powers and Action points etc. are all about even, the only item of note is the fact that Grey has also not been reduced to 0 HP as a Level 2 PC.

Kaspard Half-Elf Cleric

Kaspard's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

Note Kaspard only made 5+ attacks with his At Wills at Level 1, she only used Healing Strike once and only made three attack rolls for Beacon of Hope. Turn Undead had not been used at all.

Kaspard also only used Lance of Faith twice at Level 2.

AW- Lance of Faith 46.67% – NA – 52.94%
AW- Sacred Flame 57.69% - 72.73% - 66.1%
E- Healing Strike NA - 40% - 50%
E- Turn Undead NA – 66.67% - 66.67%
D- Beacon of Hope NA - 20% - 25%

Overall 52.08% - 65.57% - 59.63%

Damage Done: 145 – 417 - 562
Average/Enc. 18.13 – 46.33 – 33.06
Damage Taken: 70 – 39 - 109
Average/Enc. 8.75 – 4.33 – 6.41
+/- Total +75 - +378 - +453
+/- Average +9.38 - +42 - +26.65

Action Points 5 – 5 - 10
0 HP 0 – 0 - 0
Crits 0 – 1 - 1
Healing Surges 2 – 0 - 2
Daily Powers 2 – 1 - 3

Monsters vs Kaspard
Level 1 Attacks 16 Hits 11 Connection 68.75%
Level 2 Attacks 19 Hits 8 Connection 42.11%
Overall Attacks 35 Hits 19 Connection 54.29%

Kaspard has gone damage mad as a 2nd Level PC, partially this is due to the fact that some Undead creatures have at last appeared on the scene- leading to extra damage done due to their vulnerability to Radiant damage, but also because she has had much more time to launch attacks. Kaspard only used two Healing Surges as a Level 1 PC, but as a Level 2 PC- none. Her connection rate as a Level 2 PC has also increased dramatically- +1 for the Level Bonus and +1 for her magical Holy Symbol has made her much more potent. The dice have also been kind- it seems Bahamut is favouring her.

Healing Surges, Daily Powers and Action points are all about even again, Kaspard has still not visited '0' hit points.

Phrenic Tiefling Warlord

Note Phrenic only played 4 encounters with the party as a Level 1 PC.

Phrenic's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

Note Viper's Strike was the only attack power that Phrenic used 5 times or more at Level 1.

AW- Viper's Strike 55.56% – 55.56% - 55.56%
AW- Wolf Pack NA - 40% - 37.5%
E- Leaf on the Wind NA – 66.67% - 66.67%
E- Scorching Burst NA – 57.14% - 57.14%

Overall 57.14% - 58.62% - 58.23%

Damage Done: 94 – 293 - 387
Average/Enc. 23.5 – 32.56 – 29.77
Damage Taken: 125 – 196 - 321
Average/Enc. 31.25 – 21.78 – 24.69
+/- Total -31 - +97 - +66
+/- Average -7.75 - +10.78 - +5.08

Action Points 1 – 5 - 6
0 HP 2 – 1 - 3
Crits 0 – 2 - 2
Healing Surges 7 – 7 - 14
Daily Powers 1 – 3 - 4

Monsters vs Phrenic
Level 1 Attacks 23 Hits 13 Connection 56.52%
Level 2 Attacks 51 Hits 24 Connection 47.06%
Overall Attacks 74 Hits 37 Connection 50%

Again, now at Level 2, Phrenic has picked up the pace, overall connection rate has increased slightly while damage done/encounter has increased by nearly 10 points. Also damage taken has decreased, which is good as Phrenic takes a lot of damage acting as a sometime Defender.

Winstanley Halfling Rogue

Winstanley's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

Note Winstanley only used Deft Strike once at Level 2.

AW- Deft Strike 100% – NA - 100%
AW- Sly Flourish 77.42% - 71.79% - 74.29%
E- Positioning Strike 83.33% - 71.43% - 76.92%

Overall 82.69% - 73.47% - 78.22%

Damage Done: 581 – 454 - 1035
Average/Enc. 72.63 – 50.44 – 60.89
Damage Taken: 74 – 47 - 121
Average/Enc. 9.25 – 5.22 – 7.12
+/- Total +507 - +407 - +914
+/- Average +63.38 - +45.22 - +53.77

Action Points 6 – 6 - 12
0 HP 2 – 0 - 2
Crits 1 – 3 - 4
Healing Surges 4 – 2 - 6
Daily Powers 4 – 4 - 8

Monsters vs Winstanley
Level 1 Attacks 22 Hits 11 Connection 50%
Level 2 Attacks 16 Hits 7 Connection 43.75%
Overall Attacks 38 Hits 18 Connection 47.37%

Winstanley's connection rate has dropped a little, although the damage done is still massive per encounter, in excess of 50 hit points.

PCs overall

Winstanley still has the connection rate nailed, a definite Striker, he's also still just ahead of Grey for total damage done, but not by much- both have passed the 1,000 hit points damage mark.

All of the PCs are taking less damage/encounter, increased defences and a bunch of magic items is helping to keep the bad guys at bay.

It's also still the case that Dirty and Phrenic are always in the thick of the action, Defending the squishier members of the party.

Lastly Kaspard has surged forward with damage done, possibly because of lots of (Minion) Undead creatures in the Level 2 encounters.

Encounters.

To begin this is a strange fact, at Level 1 the PCs faced off against 1600 hit points worth of bad guys (in 8 encounters), and 1660 hit points (in 9 encounters) at Level 2. They really haven't been challenged in the same way as they were as Level 1 PCs.

Encounter Path (X = Extended Rest SC = Skill Challenge)

PCs Level 1- Level +0 – X – Level +1 – Level +0 – Level +5 – X – Level +1 – X – Level +1 – Level +1 – Level +6 - X.

PCs Level 2- X - Level +1 – X - Level +0 – Level +0 – Level +1 – X – Level +1 – Level +1 – SC – Level -1 – Level +2 – Level +2

At 2nd Level the PCs have had a much less dangerous set of encounters, it's just obvious. Perhaps grind, if that's what we've been seeing at Level 2 is best avoided by a more varied series of encounters which start low (Level +/- 1) and work their way up- quickly, to a much higher level encounter (Level + 4/5), in other words very similar to the Wizards Dangerous/Dungeon Delves format.

Time/Encounter
(As Level 1 PCs – As Level 2 PCs - Overall)

Encounter Level -1
(0) NA – (1) 19 minutes 6.33 Turns – (1) 19 minutes 6.33 Turns

Encounter Level +0
(2) 31.5 minutes 4 Turns – (2) 50 minutes 7 Turns – (4) 40.75 minutes 5.5 Turns

Encounter Level +1
(4) 43.5 minutes 6 Turns – (4) 41 minutes 5.25 Turns – (8) 42.25 minutes 5.63 Turns

Encounter Level +2
(0) NA – (2) 56.5 minutes 6 Turns - (2) 56.5 minutes 6 Turns

Encounter Level +5
(1) 90 minutes 13 Turns – (0) NA - (1) 90 minutes 13 Turns

Encounter Level +6
(1) 101 minutes 11 Turns – (0) NA - (1) 101 minutes 11 Turns

The bigger picture, although this after only 17 combat encounters, is the higher the Level of the encounter the more time it takes to play out, bit of a no brainer really. It would nice to get the PCs into a few more Level +3 encounters.

Overall at Level 1 the PCs average encounter was EL 2.88 (Level +1.88) took 7 Turns to play and lasted 53.5 minutes.

At Level 2 the PCs average encounter was EL 2.78 (Level + 0.78) took 5.56 Turns to play and lasted 44 minutes.

My point is KOTS, played as it is, has some scope for easy encounters, one suggestion is I adapt each encounter to challenge the PCs, however I am loath to leave the track- I want the PCs to have fun and at present they're having fun smashing their way through the bad guys.

The other thing about KOTS is that having played it three times previously there's a lot of XP in the module, two of the groups (the other one was TPK'ed) were Level 4 before the final encounter, I think that's going to be the case in this instance.

Nevertheless I'm going to throw some harder encounters at the PCs, of that... well, see below.
 

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Goonalan

Legend
Supporter
H1 Keep on the Shadowfell
Encounter #19 Area 12: The Hobgoblin Guard Room (again)

And so the now 3rd Level PCs head back down into the Hobgoblin Guardroom, just a quick note to say they are already a good way to being Level 4 PCs, four of the PCs have 3,060 XP each- Level 4 is 3,750 XP of course.



Winstanley descends into the Hobgoblin Guardroom, it's deserted, not a sound- the other PCs cautiously head in- all clear.

Except Grey, at the back, he spots a Hobgoblin boot peeping out from behind an open door... it's a trap.

And so it is, the Hobgoblins pour into the chamber and attack, all the Hobgoblins left alive down here.

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP35)
Grey Morlock, Male Human Wizard 3 (HP31)
Phrenic, Male Tiefling Warlord 3 (HP34)

Bad Guys 1592XP Level 7 Encounter.
Hobgoblin Grunt Level 3 Minion [HG] (x9) (HP1)
Hobgoblin Soldier Level 3 Soldier [HS] (x5) (HP47)
Hobgoblin Archer Level 3 Artillery [HA] (HP39)
Hobgoblin Warcaster Level 3 Controller [HW] (HP46)
Hobgoblin War Chief Level 5 Soldier [War Chief] (HP64)

As I say, all of the Hobgoblins.

Initiative 28 Hobgoblin Warchief 18 Grey & Hobgoblin Grunts 16 Hobgoblin Soldiers 14 Winstanley & Hobgoblin Warcaster 13 Phrenic 8 Kaspard & Hobgoblin Archer 6 Dirty

The PCs all react in time to meet the Hobgoblin tide- but how about that for Initiative rolls.

Round #1.

War Chief- Move. Screams for the attack to commence.

Grey- Hold Initiative.

HG1- Charge Winstanley; Miss.

HG2- Move. Charge Winstanley; Hit 5 damage (30 HP).

HG3- Move. Charge Winstanley; Miss.

HG4- Move. Charge Winstanley; Hit 5 damage (25 HP).

HG5- Move. Charge Winstanley. AoO Winstanley; Miss. Charge Winstanley; Hit 5 damage (20 HP).

HG6- Move. Charge Dirty; Miss.

HG7- Move. Charge Dirty; Miss.

HG8- Move. Charge Dirty; Miss.

HG9- Move. Charge Dirty; Hit 5 damage (38 HP).

HS1- Move. Charge Combat Advantage Winstanley; Miss.

HS2- Move. Charge Combat Advantage Winstanley; Miss.

HS3- Move. Ready Action.

HS4- Move. Ready Action.

HS5- Move. Ready Action.

Winstanley- Positioning Strike HS2; Hit 10 damage (37 HP) and Slide 3 squares and down the well, HS2 Save vs fall down well- Fail. Fall = 17 damage (20 HP bloodied). Readied Action HS3; Charge Winstanley; Miss. Winstanley Tumble back. Daily Bloodcut Armour (Resist All 10).

HW- Double Move into the chamber.

Phrenic- Scorching Burst HG1-5 & HS1&3; Hit HG2 5 Fire damage- DEAD & HS1; 5 Fire damage (42 HP). Shift up to form wall with Dirty.

Kaspard- Shift back. Sacred Flame HW; Hit 6 Radiant damage (40 HP) & 4 Temp HP Phrenic. Healing Word +5 HP Winstanley (33 HP).

Grey- Scorching Burst HG1&3-5 & HS1&3; Hit HG1&4-5 7 Fire damage each- all DEAD & HS1; 7 Fire damage (35 HP) & HS3; 7 Fire damage (40 HP).

HA- Move. Longbow Phrenic; Hit 14 damage (24 HP).

Dirty- Cleave HG8; Hit 12 damage- DEAD & HG6; 3 damage- DEAD. Readied Action HS4 Charge Dirty; Miss. Readied Action HS5 Charge Dirty; Miss.

Time to play 22 minutes including setting up minis.

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP38/43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP33/35)
Grey Morlock, Male Human Wizard 3 (HP31)
Phrenic, Male Tiefling Warlord 3 (HP24/34)

Bad Guys 1592XP Level 7 Encounter.
Hobgoblin Grunt Level 3 Minion [HG] (x9) (HP1) 6 DEAD
Hobgoblin Soldier Level 3 Soldier [HS] (x5) (HP35/47 20/47 40/47 47/47 47/47)
Hobgoblin Archer Level 3 Artillery [HA] (HP39)
Hobgoblin Warcaster Level 3 Controller [HW] (HP40/46)
Hobgoblin War Chief Level 5 Soldier [War Chief] (HP64)

Action Points 0 Total 0
Daily Powers 1 Total 1
Healing Surges 1 Total 1
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0
Bad Guys Action Points 0 Total 0
Bad Guys Crits 0 Total 0

Comment: And the PCs are raring to go, actually at the time they looked a little stunned as Hobgoblin after Hobgoblin was placed on the map, I must admit it made me smile- this is going to be the last encounter of the session, like sessions 1 & 2 I'm going for a big end of session blow out.
 
Last edited:

Goonalan

Legend
Supporter
H1 Keep on the Shadowfell
Encounter #19 Area 12: The Hobgoblin Guard Room (again)
Combining Area 13: Hobgoblin Barracks & Area 14: The War Chief's Council Room

Round #2.

War Chief- Double Move. Tactical Deployment- Hobgoblins in Burst 5 Shift 3 & Dirty is surrounded.

Grey- Move. AoO HG9; Miss. Fire Shroud HG3&7&9 & HS1&3-5; Hit HG3&7&9 8 Fire damage- all DEAD & HS4-5; Hit 8 Fire damage each (39 HP each) & HS3; Crit 14 Fire damage (26 HP). All Hobgoblins alive take 5 ongoing Fire damage. Immediate Reaction- Hobgoblin Resilience all Hobgoblins save vs ongoing 5 Fire- HS4-5- Success only.

And yes, I realise now Grey should have changed his Initiative but we forgot, there was a lot going on.

HG1- DEAD.

HG2- DEAD.

HG3- DEAD.

HG4- DEAD.

HG5- DEAD.

HG6- DEAD.

HG7- DEAD.

HG8- DEAD.

HG9- DEAD.

HS1- Shift. Flail Phrenic; Hit 11 damage (13 HP bloodied) & Slowed & Marked.

HS2- Stuck down Well, try to climb up- Fail.

HS3- Ongoing 5 Fire damage (21 HP bloodied). Flail Phrenic; Miss. Save vs ongoing 5 Fire- Success.

HS4- Flail Dirty; Miss.

HS5- Shift. Flail Dirty; Miss.

Winstanley- Shift. Sly Flourish Combat Advantage HS1; Hit 18 damage (17 HP bloodied). Bloodcut Armour finished.

HW- Force Lure Dirty; Hit 12 Force damage (26 HP).

Phrenic- Leaf on the Wind Combat Advantage HS1; Crit 22 damage- DEAD. Inspiring Word +3 HP Self (24 HP).

Kaspard- Daunting Light HW; Hit 14 Radiant damage (26 HP) & Combat Advantage for Winstanley.

HA- Longbow Winstanley; Hit- 2nd Chance- Hit 8 damage (25 HP).

Dirty- Crushing Blow HS3; Miss. Marked. 2nd Wind (36 HP).

Time to play 16 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP36/43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP25/35)
Grey Morlock, Male Human Wizard 3 (HP31)
Phrenic, Male Tiefling Warlord 3 (HP24/34)

Bad Guys 1592XP Level 7 Encounter.
Hobgoblin Grunt Level 3 Minion [HG] (x9) (HP1) 9 DEAD
Hobgoblin Soldier Level 3 Soldier [HS] (x5) (HP20/47 21/47 39/47 39/47) 1 DEAD
Hobgoblin Archer Level 3 Artillery [HA] (HP39)
Hobgoblin Warcaster Level 3 Controller [HW] (HP26/46)
Hobgoblin War Chief Level 5 Soldier [War Chief] (HP64)

Action Points 0 Total 0
Daily Powers 0 Total 1
Healing Surges 1 Total 2
2nd Winds 1 Total 1
Crits 1 Total 1
PCs Ko'd 0 Total 0
Bad Guys Action Points 0 Total 0
Bad Guys Crits 0 Total 0

Comment: The PCs are holding the line and generally not having much in the way of trouble so far, Grey likes his Fire Shroud, it certainly thinned out the Hobgoblins.
 

Goonalan

Legend
Supporter
H1 Keep on the Shadowfell
Encounter #19 Area 12: The Hobgoblin Guard Room (again)
Combining Area 13: Hobgoblin Barracks & Area 14: The War Chief's Council Room

Round #3.

War Chief- Move. Spear Dirty; Hit 6 damage (30 HP). Lead from the Front attacks vs. Dirty +2 To Hit & Damage until end of next Turn.

Grey- Shift. Burning Hands HS4 & HW & War Chief; Hit HW only 12 Fire damage (14 HP bloodied).

HG1- DEAD.

HG2- DEAD.

HG3- DEAD.

HG4- DEAD.

HG5- DEAD.

HG6- DEAD.

HG7- DEAD.

HG8- DEAD.

HG9- DEAD.

HS1- DEAD.

HS2- Down Well. Fails to climb up.

HS3- Flail Phrenic; Miss.

HS4- Flail Dirty; Hit 9 damage (21 HP bloodied).

HS5- Flail Dirty; Miss.

Winstanley- Move. Sly Flourish Combat Advantage HW; Hit 20 damage- DEAD.

HW- DEAD.

Phrenic- Steel Monsoon HS3; Hit 15 damage (6 HP bloodied) & Winstanley, Kaspard & Grey all Shift 1 square.

Kaspard- Shift. Healing Strike HS3; Miss. Healing Word +9 HP Dirty (40 HP).

HA- Longbow Kaspard; Miss.

Dirty- Daily Brute Strike War Chief; Miss (Reliable). Action Point- Tactical Presence/Assault from Phrenic +2 To Hit & +4. Spinning Strike War Chief; Miss. Marked.

Bugger!

Time to play 9 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP40/43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP25/35)
Grey Morlock, Male Human Wizard 3 (HP31)
Phrenic, Male Tiefling Warlord 3 (HP24/34)

Bad Guys 1592XP Level 7 Encounter.
Hobgoblin Grunt Level 3 Minion [HG] (x9) (HP1) 9 DEAD
Hobgoblin Soldier Level 3 Soldier [HS] (x5) (HP20/47 6/47 39/47 39/47) 1 DEAD
Hobgoblin Archer Level 3 Artillery [HA] (HP39)
Hobgoblin Warcaster Level 3 Controller [HW] (HP46) DEAD
Hobgoblin War Chief Level 5 Soldier [War Chief] (HP64)

Action Points 1 Total 1
Daily Powers 0 Total 1
Healing Surges 1 Total 3
2nd Winds 0 Total 1
Crits 0 Total 1
PCs Ko'd 0 Total 0
Bad Guys Action Points 0 Total 0
Bad Guys Crits 0 Total 0

Comment: The PCs are making a mess of my bad guys, and this is a Level +4 encounter.
 

Goonalan

Legend
Supporter
H1 Keep on the Shadowfell
Encounter #19 Area 12: The Hobgoblin Guard Room (again)
Combining Area 13: Hobgoblin Barracks & Area 14: The War Chief's Council Room

Round #4.

War Chief- Spear Dirty; Hit 9 damage (31 HP). Lead from the Front attacks vs. Dirty +2 To Hit & Damage until end of next Turn.

Grey- Scorching Burst HS3-5 & War Chief; Hit War Chief 10 Fire damage (54 HP) & HS3 10 Fire damage- DEAD & HS4 10 Fire damage (29 HP) & HS5 Crit 16 Fire damage (23 HP bloodied).

HG1- DEAD.

HG2- DEAD.

HG3- DEAD.

HG4- DEAD.

HG5- DEAD.

HG6- DEAD.

HG7- DEAD.

HG8- DEAD.

HG9- DEAD.

HS1- DEAD.

HS2- Down Well. Climbs half way up, then falls back down again.

HS3- DEAD.

HS4- Flail Dirty; Miss.

HS5- Flail Dirty; Miss.

Winstanley- Shift. Deft Strike Combat Advantage War Chief; Miss. Action Point- Tactical Presence/Assault from Phrenic +2 To Hit & +4. Sly Flourish Combat Advantage War Chief; Hit 26 damage (28 HP bloodied).

HW- DEAD.

Phrenic- Shift. Viper's Strike War Chief; Miss.

Kaspard- Sacred Flame HS4; Hit 11 Radiant damage (18 HP bloodied) & 4 Temp HP Phrenic.

HA- Move- Retreat. Longbow Winstanley; Crit- Immediate Interrupt Kaspard Armour of Bahamut reduced to Hit 12 damage (13 HP bloodied).

Dirty Shift. Cleave Combat Advantage War Chief; Hit 12 damage (16 HP bloodied) & Hit HS4; 3 damage (15 HP bloodied). Marked.

Time to play 11 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP31/43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP13/35)
Grey Morlock, Male Human Wizard 3 (HP31)
Phrenic, Male Tiefling Warlord 3 (HP24/34)

Bad Guys 1592XP Level 7 Encounter.
Hobgoblin Grunt Level 3 Minion [HG] (x9) (HP1) 9 DEAD
Hobgoblin Soldier Level 3 Soldier [HS] (x5) (HP20/47 15/47 23/47) 2 DEAD
Hobgoblin Archer Level 3 Artillery [HA] (HP39)
Hobgoblin Warcaster Level 3 Controller [HW] (HP46) DEAD
Hobgoblin War Chief Level 5 Soldier [War Chief] (HP16/64)

Action Points 1 Total 2
Daily Powers 0 Total 1
Healing Surges 0 Total 3
2nd Winds 0 Total 1
Crits 1 Total 2
PCs Ko'd 0 Total 0
Bad Guys Action Points 0 Total 0
Bad Guys Crits 0 Total 0

Comment: Again the PCs are maintaining the pace, only the Hobgoblin Archer who's staying out of the fracas has any hit points left.
 

Goonalan

Legend
Supporter
H1 Keep on the Shadowfell
Encounter #19 Area 12: The Hobgoblin Guard Room (again)
Combining Area 13: Hobgoblin Barracks & Area 14: The War Chief's Council Room

Round #5.

War Chief- Spear Dirty; Hit 6 damage (25 HP). Lead from the Front attacks vs. Dirty +2 To Hit & Damage until end of next Turn. Shift away. AoO Dirty; Miss.

Grey- Move. Ray of Frost HA; Hit 9 Cold damage (30 HP) & Slowed.

HG1- DEAD.

HG2- DEAD.

HG3- DEAD.

HG4- DEAD.

HG5- DEAD.

HG6- DEAD.

HG7- DEAD.

HG8- DEAD.

HG9- DEAD.

HS1- DEAD.

HS2 Climb halfway out and then '1' fall back down again taking 6 damage (14 HP bloodied)- scream for help.

HS3- DEAD.

HS4- Shift to protect War Chief. Flail Dirty; Miss.

HS5- Shift to protect War Chief. Flail Dirty; Miss.

Winstanley- Shift. Sly Flourish HA; Hit 8 damage (22 HP).

HW- DEAD.

Phrenic- Shift. Viper's Strike HS5; Hit 6 damage (17 HP bloodied).

Kaspard- Move. Sacred Flame HS4; Hit 10 Radiant damage (5 HP bloodied).

HA- Longbow Winstanley; Hit 5 damage (8 HP bloodied). Move (Slowed).

Dirty- Shift. Daily Brute Strike War Chief; Hit 22 damage- DEAD.

Dirty screams- “No prisoners. No prisoners”, I think he's doing TE Lawrence from the film 'Lawrence of Arabia'.

Time to play 9 minutes.

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP25/43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP8/35)
Grey Morlock, Male Human Wizard 3 (HP31)
Phrenic, Male Tiefling Warlord 3 (HP24/34)

Bad Guys 1592XP Level 7 Encounter.
Hobgoblin Grunt Level 3 Minion [HG] (x9) (HP1) 9 DEAD
Hobgoblin Soldier Level 3 Soldier [HS] (x5) (HP14/47 5/47 17/47) 2 DEAD
Hobgoblin Archer Level 3 Artillery [HA] (HP22/39)
Hobgoblin Warcaster Level 3 Controller [HW] (HP46) DEAD
Hobgoblin War Chief Level 5 Soldier [War Chief] (HP64) DEAD

Action Points 0 Total 2
Daily Powers 1 Total 2
Healing Surges 0 Total 3
2nd Winds 0 Total 1
Crits 0 Total 2
PCs Ko'd 0 Total 0
Bad Guys Action Points 0 Total 0
Bad Guys Crits 0 Total 0

Comment: Winstanley still on low hit points but now there are only three active Hobgoblins left, soon to be over.
 

Goonalan

Legend
Supporter
H1 Keep on the Shadowfell
Encounter #19 Area 12: The Hobgoblin Guard Room (again)
Combining Area 13: Hobgoblin Barracks & Area 14: The War Chief's Council Room.

Round #6.

War Chief- DEAD.

Grey- Move. Ray of Frost HS4; Hit 7 Cold damage- DEAD.

HG1- DEAD.

HG2- DEAD.

HG3- DEAD.

HG4- DEAD.

HG5- DEAD.

HG6- DEAD.

HG7- DEAD.

HG8- DEAD.

HG9- DEAD.

HS1- DEAD.

HS2- Tries to Climb out- Fails. Swims around in the bottom of the well screaming for help.

HS3- DEAD.

HS4- DEAD.

HS5- Double Move. AoO Dirty; Miss. AoO Phrenic; Miss. Flees up the stairs.

Winstanley- Move. Sly Flourish HA; Miss.

HW- DEAD.

Phrenic- Move. Viper's Strike HA; Hit 10 damage (12 HP bloodied).

Kaspard- Move. Sacred Flame HA; Miss.

HA- Move to stairs. AoO Phrenic; Miss. Run.

Dirty- Move. Reaping Strike HA; Hit 12 damage- DEAD.

Time to play 7 minutes.
Total time to play 58 minutes.

End of Combat-

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP25/43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP8/35)
Grey Morlock, Male Human Wizard 3 (HP31)
Phrenic, Male Tiefling Warlord 3 (HP24/34)

Bad Guys 1592XP Level 7 Encounter.
Hobgoblin Grunt Level 3 Minion [HG] (x9) (HP1) 9 DEAD
Hobgoblin Soldier Level 3 Soldier [HS] (x5) (HP14/47 17/47) 3 DEAD 1 FLED 1 IN WELL
Hobgoblin Archer Level 3 Artillery [HA] (HP39) DEAD
Hobgoblin Warcaster Level 3 Controller [HW] (HP46) DEAD
Hobgoblin War Chief Level 5 Soldier [War Chief] (HP64) DEAD

Action Points 0 Total 2
Daily Powers 0 Total 2
Healing Surges 0 Total 3
2nd Winds 0 Total 1
Crits 0 Total 2
PCs Ko'd 0 Total 0
Bad Guys Action Points 0 Total 0
Bad Guys Crits 0 Total 0

Comment: A masterclass from the PCs, although the Hobgoblins relied heavily on swamping the PCs with their attackers. Grey came into his own with multiple Scorching Bursts and an excellent Fire Shroud attack.

Dirty is still not happy it seems, the searched bodies of the Hobgoblins are thrown down the well, to join their companion, as are bits and pieces of the furniture, soon after the screaming Hobgoblin Soldier down the well goes silent. I think the lesson is not to get on Dirty's wrong side, he has a mean streak a mile wide.

The PCs cautiously head out after a short rest and discover many uninhabited chambers- ex-Hobgoblin guard rooms and the like, they also locate a bunch of coins and a lovely new +1 Vicious Maul, a weapon ideally suited to the gruff Dwarf.




Both of the above areas emptied and searched.

The PCs head on, or else would do if it wasn't the end of the 4th session, four-and-a-half hours of play and four combat encounters played, another excellent session- and the PCs are buoyed by this their latest victory.

Stats: PCs connected with 63.79% of their attacks (37 from 58) while the bad guys only managed 38.89% (14 from 36). Worse still the PCs were dishing out 69.97 HP damage on average/turn- 418 hit points in total. The monsters did 18.67 HP damage on average/turn, only 112 points in total.

This was a difficult encounter, at least on paper, certainly the highest XP for any encounter the PCs have been in so far- 1592, more than the other Level 7 encounter (PCs encounter #8 with Balgron the Fat et al). The bad guys also had the most hit points for any encounter, 393.

What I remember of this encounter is the PCs determination to see it through, and their belief that they could hold the line against so many enemies, which is a change in mind set from some of the previous encounters.

This encounter also produced by far the most XP/turn for the PCs- 265.33, and the PCs only used 2 Action Points and one Daily Power. As I said previously the artillery came into their own here, even Phrenic's Scorching Burst doing a good wedge of damage.

Combined Stats: Grey has now made exactly 200 attack rolls, the next highest is Dirty with 121- if you like rolling To Hit then the Area Burst/Blast Controller is the character for you. Of the 200 attacks Grey has hit 129 times, the next highest being Winstanley with 84 hits, although the Rogue has only made 109 attacks. Grey has also grabbed a little bit of a lead on Winstanley with damage inflicted 1183, versus Winstanley's 1117.

Back again to the end of session Stat Attack-

Copy and indeed paste to follow-

Number of Combat Encounters: 8
Encounter Levels: 1 [+0] (x2); 2 [+1] (x4); 6 [+4] (x1) & 7 [+5] (x1).
Average Encounter Level: 2.88
Total Turns of Combat: 56
Total Time to play Combat Encounters: 428 minutes.
Average Time/Encounter: 53.5 minutes
Total Action Points used: 26 (average 3.25/encounter)
Total times PC KO'd (0 HP): 9 (average 1.13/encounter)
Total PC Crits rolled: 6 (average .75/encounter)
Total Healing Surges used: 33 (average 4.33/encounter)
Total Daily Powers used: 16 (average 2/encounter)

Became-

Number of Combat Encounters: 14
Encounter Levels: [+0] (x4); [+1] (x8); [+5] (x1) & [+6] (x1).
Average Encounter Level: 3.36
Total Turns of Combat: 91
Total Time to play Combat Encounters: 692 minutes.
Average Time/Encounter: 49.43 minutes
Total Action Points used: 38 (average 2.71/encounter)
Total times PC KO'd (0 HP): 9 (average 0.64/encounter)
Total PC Crits rolled: 10 (average .71/encounter)
Total Healing Surges used: 49 (average 3.5/encounter)
Total Daily Powers used: 26 (average 1.86/encounter)

Which is now-

Number of Combat Encounters: 18
Encounter Levels: [-1] (x1); [+0] (x4); [+1] (x8); [+2] (x2); [+4] (x1); [+5] (x1) & [+6] (x1).
Average Encounter Level: 4.44
Total Turns of Combat: 112
Total Time to play Combat Encounters: 882 minutes.
Average Time/Encounter: 49 minutes
Total Action Points used: 54 (average 3/encounter)
Total times PC KO'd (0 HP): 10 (average 0.56/encounter)
Total PC Crits rolled: 18 (average 1/encounter)
Total Healing Surges used: 63 (average 3.5/encounter)
Total Daily Powers used: 32 (average 1.78/encounter)

Happily I can report that I managed to reduce a PC to 0 HP on one occasion.

Remember for all of the below Phrenic has only been in 14 combat encounters, McGyver has now been excluded from the stats.

PCs Attack Connection Rate (Criteria min. 5 attacks)

21st-
NEW 25% Kaspard Beacon of Hope (2 hits/8 attacks) Average 0 damage.

20th-
NEW 37.5% Phrenic Wolf Pack tactics (3 hits/8 attacks) Average 10 damage.

19th-
WAS 41.67% Dirty AoO Maul (5 hits/12 attacks) Average 9.2 damage.
THEN 40% (6 hits/15 attacks) Average 9.83 damage.
NOW 42.11% (8 hits/19 attacks) Average 10.5 damage.

18th-
NEW 42.86% Kaspard Healing Strike (3 hits/7 attacks) Average 10 damage.

17th-
WAS 33.33% Dirty Spinning Sweep (2 hits/6 attacks) Average 12.5 damage.
THEN 58.33% (7 hits/12 attacks) Average 14.71 damage.
NOW 50% (7 hits/14 attacks) Average 14.71 damage.
&
THEN 61.54% Phrenic Scorching Burst (8 hits/13 attacks) Average 6 damage.
NOW 50% (14 hits/28 attacks) Average 5.64 damage.

16th-
WAS 46.67% Kaspard Lance of Faith (7 hits/15 attacks) Average 7 damage.
THEN 52.94% (9 hits/17 attacks) Average 6.78 damage.
NOW 52.94% (9 hits/17 attacks) Average 6.78 damage.

15th-
WAS 50% Dirty Brute Strike (3 hits/6 attacks) Average 21 damage.
THEN 62.5% (5 hits/8 attacks) Average 21.4 damage.
NOW 53.85% (7 hits/13 attacks) Average 24.29 damage.

14th-
WAS 55.56% Phrenic Viper's Strike (5 hits/9 attacks) Average 6.5 damage.
THEN 52.38% (11 hits/21 attacks) Average 7.6 damage.
NOW 56.67% (17 hits/30 attacks) Average 7.88 damage.

13th-
WAS 64.29% Grey Magic Missile (9 hits/14 attacks) Average 9.44 damage.
THEN 68% (17 hits/25 attacks) Average 9.24 damage.
NOW 58.06% (18 hits/31 attacks) Average 9.39 damage.

12th-
WAS 50% Dirty Reaping Strike (6 hits/12 attacks) Average 14.33 damage.
THEN 57.89% (11 hits/19 attacks) Average 13.27 damage.
NOW 58.33% (14 hits/24 attacks) Average 13.79 damage.

11th-
WAS 55.56% Dirty Cleave (5 hits/9 attacks) Average 13.8 damage.
THEN 63.16% (12 hits/19 attacks) Average 14 damage.
NOW 58.62% (17 hits/29 attacks) Average 14.47 damage.

10th-
WAS 59.26% Grey Burning Hands (16 hits/27 attacks) Average 11.13 damage.
THEN 61.76% (21 hits/34 attacks) Average 12.05 damage.
NOW 60% (24 hits/40 attacks) Average 11.88 damage.

9th-
WAS 62.5% Dirty Charge Maul (10 hits/16 attacks) Average 9.6 damage.
THEN 68.42% (13 hits/19 attacks) Average 9.77 damage.
NOW 65% (13 hits/20 attacks) Average 9.77 damage.

8th-
WAS 57.69% Kaspard Sacred Flame (15 hits/26 attacks) Average 5.47 damage.
THEN 64.58% (31 hits/48 attacks) Average 8.1 damage.
NOW 66.67% (42 hits/63 attacks) Average 8.55 damage.
&
THEN 58.33% Kaspard Turn Undead (7 hits/12 attacks) Average 11.86 damage.
NOW 66.67% (10 hits/15 attacks) Average 13.1 damage.
&
THEN 60% Phrenic Charge Longsword (3 hits/5 attacks) Average 9.67 damage.
NOW 66.67% (4 hits/6 attacks) Average 10.25 damage.
&
WAS 66.67% Grey Ray of Frost (8 hits/12 attacks) Average 6.5 damage.
THEN 64.71% (11 hits/17 attacks) Average 7.09 damage.
NOW 66.67% (14 hits/21 attacks) Average 7.5 damage.

7th-
WAS 54.29% Grey Scorching Burst (19 hits/35 attacks) Average 7.42 damage.
THEN 67.16% (45 hits/67 attacks) Average 8.09 damage.
NOW 67.37% (64 hits/95 attacks) Average 8.53 damage.

6th-
THEN 57.14% Phrenic Leaf on the Wind (4 hits/7 attacks) Average 8 damage.
NOW 70% (7 hits/10 attacks) Average 11.86 damage.

5th-
WAS 77.42% Winstanley Sly Flourish (24 hits/31 attacks) Average 14.5 damage.
THEN 76.36% (42 hits/55 attacks) Average 12.76 damage.
NOW 74.67% (56 hits/75 attacks) Average 13.88 damage.

4th-
WAS 83.33% Winstanley Positioning Strike (5 hits/6 attacks) Average 11.6 damage.
THEN 80% (8 hits/10 attacks) Average 11.38 damage.
NOW 78.57% (11 hits/14 attacks) Average 10.82 damage.

3rd-
THEN 80% Winstanley Trick Strike (4 hits/5 attacks) Average 18.75 damage.
NOW 80% (4 hits/5 attacks) Average 18.75 damage.

2nd-
NEW 85.71% Grey Fire Shroud (6 hits/7 attacks) Average 9.83 damage.

1st-
WAS 100% Winstanley Deft Strike (10 hits/10 attacks) Average 13.3 damage.
THEN 100% (11 hits/11 attacks) Average 12.64 damage.
NOW 91.67% (11 hits/12 attacks) Average 12.64 damage.

Notice the damage average damage creep, even more obvious below-

Total HP damage inflicted by PCs

271 Phrenic (average 4.23/turn) NOW 450 (average 5.29/turn)
340 Kaspard (average 3.74/turn) NOW 603 (average 5.38/turn)
710 Dirty (average 7.8/turn) NOW 923 (average 8.24/turn)
848 Winstanley (average 9.32/turn) NOW 1117 (average 9.97/turn)
871 Grey (average 9.57/turn) NOW 1183 (average 10.56/turn)

Total HP damage absorbed by PCs

101 Kaspard (average 1.11/turn) NOW 109 (average 0.97/turn)
111 Grey (average 1.22/turn) NOW 141 (average 1.26/turn)
121 Winstanley (average 1.33/turn) NOW 161 (average 1.44/turn)
230 Phrenic (average 3.59/turn) NOW 346 (average 4.07/turn)
441 Dirty (average 4.85/turn) NOW 578 (average 5.16/turn)

Damage taken is now heading up, hurrah, but not by enough- boo.

+/- combining the above two set of results.

+41 Phrenic (+0.64/turn) NOW +104 (+1.22/turn)
+269 Dirty (+2.95/turn) NOW +345 (+3.08/turn)
+239 Kaspard (+2.63/turn) NOW +494 (+4.41/turn)
+727 Winstanley (+7.99/turn) NOW +956 (+8.53/turn)
+760 Grey (+8.35/turn) NOW +1042 (+9.3/turn)

Which continues to show that the PCs are pulling away from the bad guys with the amount of damage inflicted against damage taken, on average inflicting +26.54 points of damage/turn, up from +22.56 points of damage/turn at the end of the last session.

Overall Connection (Hit) Rates/PC

50% Dirty (31 hits from 62 attacks)
THEN 58.06% (54 hits from 93 attacks)
NOW 54.55% (66 hits from 121 attacks)

57.14% Phrenic (12 hits from 21 attacks)
THEN 57.89% (33 hits from 57 attacks)
NOW 55.91% (52 hits from 93 attacks)

53.33% Kaspard (24 hits from 45 attacks)
THEN 60% (51 hits from 85 attacks)
NOW 60% (59 hits from 115 attacks)

60% Grey (54 hits from 90 attacks)
THEN 66.21% (96 hits from 145 attacks)
NOW 64.5% (129 hits from 200 attacks)

82.69% Winstanley (43 hits from 52 attacks)
THEN 80.72 (67 hits from 83 attacks)
NOW 77.06 (84 hits from 109 attacks)

Some odd facts-

Most Action Points used: 7 Dirty; Least: 1 Phrenic.
THEN 9 Dirty & Winstanley; Least: Still Phrenic with 3.
NOW 13 Dirty & Winstanley; Least: Still Phrenic with 6.

PC KO'd most: 2 each for Dirty, McGyver, Phrenic & Winstanley; Least: 0 Kaspard
THEN Well, exactly the same.
NOW 3 Phrenic; Least: 0 Kaspard

PC with most Crits: Dirty 4; Least: Grey, Kaspard & Phrenic 0
THEN Dirty 6; Least: Grey still without a '20'.
NOW Dirty 8; Least: Grey & Kaspard 1

Most Healing Surges used: 12 Dirty; Least: 2 Kaspard
THEN Dirty 23; Least: 2 Kaspard (still).
NOW Dirty 28; Least: 2 Kaspard (still)

Most Daily Powers used: 4 Dirty & Winstanley; Least: 1 Phrenic
THEN 8 Dirty & Winstanley; Least: 2 Grey & Kaspard.
NOW 10 Dirty; Least: 3 Grey & Kaspard.

Overall Party Connection Rate 62.08% (185 hits from 298 attacks)
THEN 65.58% (322 hits from 491 attacks)
NOW 63.21% (421 hits from 666 attacks)

Bad Guys: 55.29% (94 hits from 170 attacks)
THEN 52.82% (159 hits from 301 attacks)
NOW 50.13% (196 hits from 391 attacks)

Damage/turn inflicted by PCs: 33.48 HP THEN 35.55 NOW 39.92
Bad Guys: 12.46 HP THEN 12.34 NOW 12.98

Most Productive Turns for PCs-
Criteria at least 5 turns played.
Surprise Round 30.8 HP damage on average
Turn #4 33.57 HP damage on average
Turn #3 36 HP damage on average
Turn #2 48.5 HP damage on average
Turn #1 59 HP damage on average

And after 14 Encounters-

Most Productive Turns for PCs-
Criteria at least 5 turns played.
Turn #5 28.44 HP damage on average
Turn #4 35.82 HP damage on average
Turn #3 42.36 HP damage on average
Turn #1 54.5 HP damage on average
Turn #2 61.14 HP damage on average

And after 18 Encounters-

Most Productive Turns for PCs-
Criteria at least 5 turns played.
Turn #5 39.09 HP damage on average
Turn #4 40.43 HP damage on average
Turn #3 44.41 HP damage on average
Turn #1 57.11 HP damage on average
Turn #2 60.61 HP damage on average

And for the bad guys...

Most Productive Turns for Bad Guys-
Criteria at least 5 turns played.
Turn #4 7.71 HP damage on average
Turn #5 9.6 HP damage on average
Turn #3 11.88 HP damage on average
Turn #2 14.38 HP damage on average
Turn #1 19.25 HP damage on average

And after 14 Encounters-

Most Productive Turns for Bad Guys-
Criteria at least 5 turns played.
Turn #5 9.22 HP damage on average
Turn #3 11.79 HP damage on average
Turn #2 16.29 HP damage on average
Turn #6 17 HP damage on average
Turn #1 18 HP damage on average

And after 18 Encounters-

Most Productive Turns for Bad Guys-
Criteria at least 5 turns played.
Turn #4 & #5 10 HP damage on average
Turn #3 13.18 HP damage on average
Turn #6 13.88 HP damage on average
Turn #2 15.56 HP damage on average
Turn #1 18.72 HP damage on average

Time to play encounters.

Longest Turns to play, in minutes (average)-
Criteria at least 5 turns played.
Surprise Round 6.6
Turn #4 6.86
Turn #3 8.25
Turn #2 8.88
Turn #1 10.63

And after 14 Encounters-

Longest Turns to play, in minutes (average)-
Criteria at least 5 turns played.
Surprise Round 6.27
Turn #4 7
Turn #3 7.57
Turn #2 9.71
Turn #1 10.43

And after 18 Encounters-

Longest Turns to play, in minutes (average)-
Criteria at least 5 turns played.
Surprise Round 6.62
Turn #4 7.29
Turn #3 8.18
Turn #2 9.78
Turn #1 11.17

XP averages.

Most XP earned/turn, in XP (average)-
Criteria at least 5 turns played.
Surprise Round 70
Turn #1 92.88
Turn #2 116.38
Turn #3 140.63
Turn #4 160.71

And after 14 Encounters-

Most XP earned/turn, in XP (average)-
Criteria at least 5 turns played.
Turn #1 76.21
Turn #5 94.44
Turn #3 103.57
Turn #2 107.57
Turn #4 113.64

And after 18 Encounters-

Most XP earned/turn, in XP (average)-
Criteria at least 5 turns played.
Turn #3 103.06
Turn #5 122.73
Turn #6 125
Turn #2 131
Turn #4 134.86

And some more details about the Encounters (combined)-

Level (-1) 1 Encounter played-
Average 3 Turns to play and 19 minutes

Level (+0) 4 Encounters played-
Average 5.5 Turns to play and 40.75 minutes

Level (+1) 8 Encounters played-
Average 5.63 Turns to play and 42.25 minutes

Level (+2) 2 Encounters played-
Average 6 Turns to play and 56.5 minutes

Level (+4) 1 Encounter played-
Average 6 Turns to play and 58 minutes

Level (+5) 1 Encounter played-
Average 13 Turns to play and 90 minutes

Level (+6) 1 Encounters played-
Average 11 Turns to play and 102 minutes

Lastly the PCs pathway through the encounters, by this I mean a look at the Level of the encounters and the extended rests (X) taken, also included is the lone Skill Challenge (SC).

[SESSION 1] Level +0 – X – Level +1 – Level +0 – Level +5 –
[SESSION 2] X – Level +1 – X – Leve1 +1 – Level +1 – Level +6 –
[SESSION 3] X – Level +1 – X – Level +0 – Level +0 – Level +1 – X – Level +1 – Level +1 – SC
[SESSION 4] – Level -1 – Level +2 – Level +2 – X – Level +4

That's a record, five combat encounters in a row, and a Skill Challenge thrown in for good measure, let's see how the PCs fare on the next run, they certainly seem more confident now they're third level.
 
Last edited:

Goonalan

Legend
Supporter
Session 5.

H1 Keep on the Shadowfell
Encounter #20 Area 15: Corridor of the Cube

After a good rest the PCs head on again, through a large chamber and to the west, through two pairs of double doors- there's little signs of creatures passing this way, and yet they head on.



And round a dark corner and too late spot a pair of rotten humanoids, the odd pair tear chunks from their flesh and pelt them at the first PC that comes into sight- Dirty!

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP35)
Grey Morlock, Male Human Wizard 3 (HP31)
Phrenic, Male Tiefling Warlord 3 (HP34)

Bad Guys 750XP Level 3 Encounter.
Corruption Corpse Level 4 Artillery [CC] (x2) (HP46)
Gelatinous Cube Level 5 Elite Brute [GC] (HP152)

Initiative 28 Grey 25 Dirty 22 Kaspard 20 Phrenic 17 Corruption Corpses 14 Gelatinous Cube 11 Winstanley

Surprise round.

CC1- Mote of Corruption Dirty; Hit 9 Necrotic damage (26 HP) & Weakened.

CC2- Mote of Corruption Dirty; Hit 8 Necrotic damage (18 HP bloodied).

Time to play 5 minutes including setting up map and minis.

End of Round-

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP18/43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP35)
Grey Morlock, Male Human Wizard 3 (HP31)
Phrenic, Male Tiefling Warlord 3 (HP34)

Bad Guys 750XP Level 3 Encounter.
Corruption Corpse Level 4 Artillery [CC] (x2) (HP46)
Gelatinous Cube Level 5 Elite Brute [GC] (HP152)

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: The PCs loved the description of what these guys were doing, Dave who plays Dirty was particularly angered that he was being pelted with viscera, although he did ask whether it looked fit for consumption...
 
Last edited:

Goonalan

Legend
Supporter
And we're back...

H1 Keep on the Shadowfell
Encounter #20 Area 15: Corridor of the Cube

Round #2.

Grey. Move. Perception Check. Spots Cube- screams. Fire Shroud CC1-2 & GC; Hit CC2 7 Fire damage (31 HP) & GC; Hit 7 Fire damage (145 HP) & both ongoing 5 Fire damage.

The PCs cannot retreat, the Cube is blocking the exit.

This was one of those great moments, I fetched out my Gelatinous Cube (official TM Desert of Desolation mini) and the players gawped. Obviously James knew what it was but he played silent...

Consensus was- 'so, it's a great big cube cube of jelly, how difficult can that be to kill?"

Dirty- Stench Aura -5 to hit. Reaping Strike CC1; Crit 22 damage (15 HP bloodied). Marked.

Kaspard- Sacred Flame CC1; Miss.

Phrenic- Move. Daily Lead the Attack GC; Hit 14 damage (131 HP) & all +5 To Hit GC. Action Point. Monsoon Strike GC; Hit 11 damage (120 HP) & allies Shift.

James has an idea about how difficult the Cube will be to kill, straight in with the Daily.

CC1- Slam Dirty; Hit 8 damage (35 HP).

CC2- 5 ongoing Fire damage (26 HP). Mote of Corruption Grey; Hit 7 Necrotic damage (24HP) & Weakened. Save vs ongoing Fire- success.

GC- 5 ongoing Fire damage (115 HP). Engulf Phrenic; Hit- Grabbed & Dazed & ongoing 10 Acid damage. Move. Save vs ongoing Fire- Fail.

Winstanley- Bait & Switch GC; Miss. Shift out.

Time to play 9 minutes.

End of Round-

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP35/43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP35)
Winstanley Portico, Male Halfling Rogue 3 (HP35)
Grey Morlock, Male Human Wizard 3 (HP24/31)
Phrenic, Male Tiefling Warlord 3 (HP34)

Bad Guys 750XP Level 3 Encounter.
Corruption Corpse Level 4 Artillery [CC] (x2) (HP15/46 & 26/46)
Gelatinous Cube Level 5 Elite Brute [GC] (HP115/152)

Action Points 1 Total 1
Daily Powers 1 Total 1
Healing Surges 0 Total 1
2nd Winds 0 Total 1
Crits 1 Total 1
PCs Ko'd 0 Total 0

Comment: The Gelatinous Cube scared the hell out of the PCs, I love the mini by the way, and the noob(-ish) players were WTF? The PCs start dishing out the damage, the Corruption Corpses take a beating and Phrenic's Lead the Attack makes it much easier to hit the Cube- excellent play. It's a shame Phrenic is then Engulfed by the Ooze.
 

Goonalan

Legend
Supporter
H1 Keep on the Shadowfell
Encounter #20 Area 15: Corridor of the Cube.

Round #3.

Grey- Weakened. Shift Magic Missile CC2; Hit 5 Force damage (21 HP bloodied). Save vs Weakened- Success.

Dirty- Stench Aura -5 to hit. Reaping Strike CC1; Miss 3 damage (12 HP bloodied).

Kaspard- Shift. Turn Undead CC1-2; Hit both CC1 14 Radiant damage +5 (Vulnerable) = 19 damage- DEAD Immediate Reaction Death Burst Dirty; Miss & CC2 14 Radiant damage +5 (Vulnerable) = 19 damage (2 HP bloodied).

Phrenic- In Cube ongoing 10 Acid damage (26 HP) & Dazed & Grabbed. Escape grab- Success. All ongoing effects negated.

CC1- DEAD.

CC2- Slam Kaspard; Hit 9 damage (23 HP). Shift away.

GC- 5 ongoing Fire damage (110 HP). Engulf Phrenic; Hit- Grabbed & Dazed & ongoing 10 Acid. Save vs ongoing Fire- Fail.

Winstanley- Move. Positioning Strike GC; Crit 12 damage (98 HP) & Slide out the way of entrance/exit.

Time to play 9 minutes.

End of Round-

Good Guys
Dirty Biskit, Male Dwarven Fighter 3 (HP35/43)
Kaspard, Female Half-Elf Cleric of Bahamut 3 (HP23/35)
Winstanley Portico, Male Halfling Rogue 3 (HP35)
Grey Morlock, Male Human Wizard 3 (HP24/31)
Phrenic, Male Tiefling Warlord 3 (HP26/34)

Bad Guys 750XP Level 3 Encounter.
Corruption Corpse Level 4 Artillery [CC] (x2) (HP2/46) 1 DEAD
Gelatinous Cube Level 5 Elite Brute [GC] (HP98/152)

Action Points 0 Total 1
Daily Powers 0 Total 1
Healing Surges 0 Total 1
2nd Winds 0 Total 1
Crits 1 Total 2
PCs Ko'd 0 Total 0

Comment: Phrenic gets out only to be sucked back in again, I swear I'm not targeting him, he's just always standing where it hurts most. Turn Undead from Kaspard is a shocker, the last Corruption Corpse is hanging on to undeath by his finger nails.
 

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