Demetrios1453
Hero
"One day, Tiax will point and click!""Don't touch me...I'm super-important."
"One day, Tiax will point and click!""Don't touch me...I'm super-important."
This is such a strange point to try and argue.There is art that reflects that Elves do in fact look different, slightly alien, in FR.
In this game? Legit just a human with ears pointing.
I wouldn't say that myself, because there's just too much stuff randomly or not-so-randomly missing or weirdly implemented. It's very clear too that it originates from a design place that's kind of very different to D&D, because the initial focus of the design was far more on replicating key features of DOS1/2 than D&D 5E. That has changed, but when the basis of your game is designed that way, it's quite hard to move away from. On the upside, makes the environments feel interesting and has relatively good use of verticality, which is almost never seen in trad CRPGs.BG 3 feels like D&D to me.
Sure.Not really.
That whatever process Larian used, is too human looking. Subjective sure, but it's just how I felt after I reinstalled the other day and looked at creating a character.So like, what's even your point here?
I mean, I'd rather have that than Elder Scrolls elves, myself. That almond-shaped 45-degree-angle eye they use is practically a trademark and it was weird in 3E.That whatever process Larian used, is too human looking. Subjective sure, but it's just how I felt after I reinstalled the other day and looked at creating a character.
Like I get it, it's PHB, and no Dragonborn yet, but it's all looking pretty human.
I mean, I'd rather have that than Elder Scrolls elves, myself. That almond-shaped 45-degree-angle eye they use is practically a trademark and it was weird in 3E.
I don't think they're particularly too "human-looking" personally as much as literally all the faces for all the races (including humans) trend hard towards the "boring-looking". I remember the devs complaining that people tended to make boring-looking characters (lot of brown-haired pale-skinned human males), which is like, kind of fair, but also, guys, you made some intensely boring-looking faces. Like relatively few faces that people would say were beautiful, ugly, handsome, or even striking. A lot of faces that you just shrug at.
And this issue is compounded because there are no face slider nor face options at all.
Which is almost unheard-of in actual CRPGs. It's usually restricted to ARPGs, ancient MMOs (like, originating pre-2005) and strategy games, and even some of them do better!
So like I get how you're expressing this issue, but I don't think it's underlying issue. The underlying issue is even where the faces don't look human, they're just not fundamentally very interesting, and you can't modify them to make them interesting. You might contrast them with what we've seen of Diablo 4, or even Diablo Immortal on mobile phones! Both of them also you fixed faces, and they're entirely human, but the faces are far more interesting, with far more character and far more striking/handsome/etc.
On the upside, the "insufficiently alien" issue will probably be solved nigh-instantly with a mod. Whereas the "no face sliders" issue will be forever.
Yeah they've got usually between 4-6 faces per race/gender (with some resuse between humans and half-elves maybe? Might have changed), like 30+ hairstyles, which I think are now no longer gender-specific and most races have access to all of them, a fairly pathetic array of make-up/tattoo options, and a bazillion hair/eye/skin colour options, some of which are genuinely cool and it is cool that you can switch between "canon" options and "all".Yeah no size sliders at all right? I dont know, I'm bouncing off this game hard, so its for sure colouring how I look at everything involved with it.
This...doesn't answer the question I asked. You said "games." (And it actually was you, this time!) That's one successful game. Where is the at-least-one-more?Solasta: Crown of the Magister is a game with 5e ruleset that has done a pretty good job with a fraction of Larians budget.
As I argued earlier, it would be pretty weird to be "holding back" such races with the intent of declaring them cut later on, while at the same time actively adding fully-modeled heads for both genders, and actively recording and coding in new voice lines specifically for them. It wouldn't be totally impossible, stranger things have happened, I recognize that. But it would be odd to continue investing time and money into something they were already intending to drop. You could maybe argue that they already had the voice files, but why code them into the game when they weren't before? And why keep working on dragonborn heads if you don't actually want them in the game? Surely the time and effort spent on that would be better spent on half-orcs, which are near-human and thus shouldn't require nearly as much effort to implement.EDIT EDIT - They've also apparently said they've been considering holding some races back until full release. Personally I take this as "We're going to wait until the game releases to drop the bomb that there will be no Dragonborn in the game, even as NPCs", but perhaps I am too cynical.
I must have missed the earlier post - that is good to hear.As I argued earlier, it would be pretty weird to be "holding back" such races with the intent of declaring them cut later on, while at the same time actively adding fully-modeled heads for both genders, and actively recording and coding in new voice lines specifically for them. It wouldn't be totally impossible, stranger things have happened, I recognize that. But it would be odd to continue investing time and money into something they were already intending to drop. You could maybe argue that they already had the voice files, but why code them into the game when they weren't before? And why keep working on dragonborn heads if you don't actually want them in the game? Surely the time and effort spent on that would be better spent on half-orcs, which are near-human and thus shouldn't require nearly as much effort to implement.
It is quite disappointing to hear that there's so little character customization, and that even the stuff fans are hoping they'll add is pretty meager (seriously, decade-old games have better options than that!) I don't mean to treat this as sunshine and roses. It isn't. But the aforementioned new implemented NPC dialogue (and there's a fair bit of it, at least two different VAs making explicit references to dragonborn or the "blood of dragons" or the like) and the already-rendered character heads seems reason enough to be (very) cautiously optimistic.
I mean, this is kind of true, but it's also kind of not true.There was no massive precedent for well-structured, "adapt the video game to the rules" games (to use Solasta's developers' own phrase), and there never really has been a massive precedent. The only other "5e-based" game flopped.
Here's the link for the renders in question. As I said then, I actually find them quite handsome, and since I'm sure you know that I'm a dragonborn fanboy, I hope that carries at least a little weight, hah.I must have missed the earlier post - that is good to hear.
I think I may have spoken unclearly. The person I was speaking to had said the following.I mean, this is kind of true, but it's also kind of not true.
The specific argument being: Multiple other games have made direct (or as close as possible to direct) translations of 5e rules to video game mechanics, and have done so successfully both in terms of fidelity to the TTRPG rules and in terms of being a successful gaming product. As you can see from the other phrasing ("why on earth have they made it into DOS2 with a D&D skin?"), their argument is clearly painting this as a situation where multiple video games have been made by directly and simply implementing 5e's own rules as-is, such that it would be a major time and resource savings to just do things this way, and should be something Larian would already know well. Hence, their choice to not do this is strange, bordering on ridiculous, unless some ulterior motive applies.But I really don't get Larian. As we've seen in other games, 5e is a straightforward system with mechanics that can translate well to video game format. So with the BG franchise bagged, why on earth have they made it into DOS2 with a D&D skin? Just build from scratch on the simple 5e mechanics with lots and lots of char choices, and spend the resources on a really long and involved story that can carry the BG heritage.
I've played in tabletop games where the goliath charged into a cabin full of pirates, hefted the table they where sitting round onto his shoulders, and spun around, sending the pirates flying. I've also played in games where everything snaps to the grid and only actions specifically covered in the rules are permissible.I wouldn't say that myself
This sounds more like a conspiracy theory than anything rational. Although I would add that the reason dragonborn are removed from the game is Larian based them on scans of the real lizard rulers of the world.Personally I take this as "We're going to wait until the game releases to drop the bomb that there will be no Dragonborn in the game, even as NPCs", but perhaps I am too cynical.
But in actual D&D, you only create one character, not the whole party. In these types of game the computer isn't just trying to be the dungeon master, it's also trying to be the other players. Which can explain why the BG3 companions are so annoying! Pick up group simulator.I'm done with BG3 until I can build my whole party without having to use pre-made companions.
Solasta doesn't have them, the Owlcat Pathfinder games don't have them, the DOS games don't have them, they where a disaster in Cyberpunk 2077. Really, I don't think it matters in a single player game. How much time do you spend looking at your character's face anyway? How much time do you spend looking at your own face?Which is almost unheard-of in actual CRPGs
Seriously. That's a part of these CRPGs that I always blaze right past. Create the way you look? You never even see yourself in most games. Even if you did, what does it matter? Just tell me how I look so I can report for duty that much more quickly.Solasta doesn't have them, the Owlcat Pathfinder games don't have them, the DOS games don't have them, they where a disaster in Cyberpunk 2077. Really, I don't think it matters in a single player game. How much time do you spend looking at your character's face anyway? How much time do you spend looking at your own face?
All the important NPCs have unique faces.
Yes, since you find that my plural s is worth so many letters and semantic nitpicking to contradict, you are right, there is one game. With BG3 on the horizon I guess not many studios found it worth to take the market fight.Here's the link for the renders in question. As I said then, I actually find them quite handsome, and since I'm sure you know that I'm a dragonborn fanboy, I hope that carries at least a little weight, hah.
Someone who's been working on a customization-expander mod (which you have taught me the rather significant need for!) found them. They were fishing around inside the files for the most recent update ("patch 8" which came out in...July, I think?) We're due to get the next Early Access update sometime soon, as an official tweet from Dec 7 claimed that "patch 9" would be arriving Soon™.
The dialogue lines were discovered by someone who edited their save file so that, despite being graphically human, their character had the dragonborn (or half-orc) tag, activating voice lines from various NPCs. One was actually quite interesting, the aforementioned "blood of dragons flows in your veins" stuff, coming from the Githyanki party member discussing Vlaakith's red dragons gifted "from Tiamat herself." The overall "my queen has red dragon servants!" is a universal thing, but the NPC has different responses to a dragonborn who inquires--and even mentions that the githyanki might consider arranging a similarly rewarding exchange with the PC as the one they have with the red dragons. Between the two, I'm feeling cautiously optimistic, whereas I had been pretty bummed before at the total lack of info.
I think I may have spoken unclearly. The person I was speaking to had said the following.
The specific argument being: Multiple other games have made direct (or as close as possible to direct) translations of 5e rules to video game mechanics, and have done so successfully both in terms of fidelity to the TTRPG rules and in terms of being a successful gaming product. As you can see from the other phrasing ("why on earth have they made it into DOS2 with a D&D skin?"), their argument is clearly painting this as a situation where multiple video games have been made by directly and simply implementing 5e's own rules as-is, such that it would be a major time and resource savings to just do things this way, and should be something Larian would already know well. Hence, their choice to not do this is strange, bordering on ridiculous, unless some ulterior motive applies.
My response is...none of the above is true. There's been one game that did this, and while it was a fair success it has its own wrinkles (and has a widely-panned story.) Further, that one game has plenty of issues that might have turned Larian off from following that pattern. Yet further, that game only started getting funding after BG3 was announced, not before, meaning Larian had no evidence that such an approach was worthwhile anyway. Hence I said there is no widespread precedent, as strongly implied by the original message. Larian made a smart choice for its resources and what products existed at the time, and did not suddenly change directions halfway through development simply because one single product did things a different way.
In BG3? An absolute ton, because of the way they've done the camerawork in a lot of the conversations, and because the camera is naturally closer-in than before! It's not an accident and I'm not "being random" or something lol.How much time do you spend looking at your character's face anyway? How much time do you spend looking at your own face?
Yes, since you find that my plural s is worth so many letters and semantic nitpicking to contradict, you are right, there is one game. With BG3 on the horizon I guess not many studios found it worth to take the market fight.
Except the game, as true to 5E as the combat is, has zero depth. Not evenly remotely comparable to any of the Infinity Engine games. That's what a coffee budget buys you... you get what you pay for (to reference a point I made to you earlier). Maybe effort spent on a creative director, writers, etc. is where the BG3 time and money budget is going? Do you think that might be the difference between a Solasta and a BG3?A studio managed to create a game with faithful 5e mechanics on a coffee budget (and for those who have a problem with interpretive reading and similes, that is a metaphor for a small budget).
What I want to know is how they know what donkey piss tastes like?you have a party, who are amazingly badly written and say terrible clunky things
Plus cut scenes, there are plenty of them on the main quest path.Cyberpunk 2077 is a first-person game (including in most or all cutscenes) and you can literally only see yourself in special mirrors (not even normal reflective surfaces, not even with ray-tracing reflections on), zoomed out whilst driving a vehicle (optionally) or in photo mode.
And some of those bugs were to do with the character customisation sliders. Like genitals clipping through clothing.2077 was extremely buggy on release