Crimson Longinus
Legend
What?Well, Spell Versatility isn't part of the fiction, it's pure mechanic.
What?Well, Spell Versatility isn't part of the fiction, it's pure mechanic.
What?
Your character doesn't wake up one morning knowing Absorb Element, they ALWAYS had Absorb Element. It's a retcon to the story.
That's absurd. I could see retraining when levelling interpreted as such and that's already a stretch, but such interpretation for swapping spells every day really doesn't hold up.It exists for the benefit of the player, not the character. The intent is for a player to not be stuck with a spell choice for too long, it's not something a Sorcerer is expected to do in-fiction. It's a meta concept.
Your character doesn't wake up one morning knowing Absorb Element, they ALWAYS had Absorb Element. It's a retcon to the story.
The Wizard's spell book prep is part of the fiction, it's something the character does in-universe. Same with the Cleric preying for new spells, etc.
I don't think spell versatility is such a problem if you have a mature discussion to your players about what it's supposed to be used for.
It's not about being too good, it is the classes having some coherent identity mechanically and thematically. This change makes sorcerers mechanically more similar to wizards, which makes them existing as as separate class even less justified. I actually like the themes of sorcerer, warlock mechanics just fit those themes better.
Yea, in general I just frame it as "Oh, I don't have the proper components and materials at hand right now" or "the stars aren't in the right alignment for that effect" if anyone asks, and no one ever actually asks. I never run the game as though the characters have any idea of the concept of spell slots or levels or anything like that.It exists for the benefit of the player, not the character. The intent is for a player to not be stuck with a spell choice for too long, it's not something a Sorcerer is expected to do in-fiction. It's a meta concept.
Your character doesn't wake up one morning knowing Absorb Element, they ALWAYS had Absorb Element. It's a retcon to the story.
The Wizard's spell book prep is part of the fiction, it's something the character does in-universe. Same with the Cleric preying for new spells, etc.
I don't think spell versatility is such a problem if you have a mature discussion to your players about what it's supposed to be used for.
It exists for the benefit of the player, not the character. The intent is for a player to not be stuck with a spell choice for too long, it's not something a Sorcerer is expected to do in-fiction. It's a meta concept.
Your character doesn't wake up one morning knowing Absorb Element, they ALWAYS had Absorb Element. It's a retcon to the story.
That's absurd. I could see retraining when levelling interpreted as such and that's already a stretch, but such interpretation for swapping spells every day really doesn't hold up.
Not what I am saying at all but I applaud your impersonation.I'm sick of people stuck in AD&D mode freaking out at versatility. Essentially you are saying that any character that can surprise you with a single spell a day, will throw off your DM-FU, leading to cats and dogs, living together ....total anarchy!![]()
Nope. Once you get to 5th level, it really isn't.5e is a lethal edition.
So, was this a surprise combat? You had no idea you were heading against the creature? Oh well, tough.My then 6th level Fighter failed a DC 13 Con save and started dying. Twice.
The first time on round One.
Oh, come on! You're a bard! What was the suggestion-- "Don't dispel this magic I'm casting on you, and don't let anyone else do it?" I mean, you're talking a 2nd level spell so Dispel Magic automatically cancels it.A 10th level Halfling Bard with a +4 and Advantage to a DC 12 Suggestion spell, rolled the number two twice, and failed. The Suggestion, essentially took her out for the day, due to the spell duration.
In the same session, the remaking three party members fight 4 trolls.
AWESOME! I am glad your PC died. I never said it doesn't happen, but the game is geared for the PCs to win.The monk is knocked unconscious by Troll 1 of 2 trolls surrounding her.
Troll 2 moves into feast. Each attack has Advantage, each hit is an Automatic critical hit, and more importantly, each hit counts as TWO Death Save Failures.
(Two hits and the character is Dead.)
I rolled two sets of the number 1, twice.
YEAH, the PCs win-- again. Big surprise, huh?I had the troll pick her up and take her deeper into the caves, (with more trolls), with the party and other trolls chasing behind. We were playing on 9/11, and as a group we have been referring to it as the 9/11/2020 Miracle.
LOL don't even get me started about concentration nerfs...Wizards player are just salty they're not as op as they used to be in older editions![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.