UngeheuerLich
Legend
And extra 2 metamagic choices...its insane.
Considering, that the sorcerer has too few metamagics in the level range 4 to 9, yeah it is insane that they need to chose a feat which instead could have improved either con or cha.
And extra 2 metamagic choices...its insane.
Martial Versatility is perfectly fine.
And Spell Versatility would be OK if only the Ranger got it (though making the Ranger a prepared caster would've been better still).
If you want to abuse a rule to see how it might be; then you use all the tools at your disposal. You don't limit yourself to level 1. You go for the levels I mentioned
3Homebrew has nothing to do with the tests. It was to show that WotC could have found way better correction to the problems of the the sorcerer and some other classes (were they willing).
Characters are all fixed at their levels, magical items, expected spells for their classes and subclasses. Nothing is ever changed from test to test.
Any information that can be obtained through contact other plane an even more powerful divinations. Up to the point where they would have the whole map with expected numbers of opponents as any high level characters would try to get information. The information gathering of high level characters is over whelming. You don't go for absolute secrets against these. You go for tactics and the unexpected surprise opponents.
Only 80%?????? A high level character can get way more than that. But traps are placed randomly around the map to keep a level of surprise and reinforcement are never taken into account as they might be or not be there.
On the other hand, opponents are expected to the same to the players as they could get a warning (especially the Giths) and this could lead to interesting traps that divinations would not reveal.
Some of the spell that were swap and I remember the Gith adventure as it was the last one. I'll ask the sorcerer player if he still have his notes. But those I remember:
Charm person for Silent Image
Dark Vision for Alter self
Hold Person for See invisibility
Fly for Stinking cloud
Banishment for Dominate beast and then Wall of fire at rest.
Teleport circle for Animate object
Reverse Gravity for Delayed Blast Fire Ball
Time Stop for Meteor Swarm.
That is a lot of spells.
Yes, they do. Second only to the Wizard, which has that limitation the sorcerers now do not have.
This is you fiating arguments you don't want to address. You're making a blanket claim that it's unrealstic, with zero support for the claim.
It looks like you're trying to substitute emotion for a thoughtful argument.
Why is it unrealistic for a sorcerer player to do what wizard players have done since the 1970s in almost every edition of the game? Because...reasons?
Where has anyone every made a claim which is comparable to "dying from drinking water"
? Nowhere, but maybe if you make bolder and ruder allegations people won't notice it's not a comparable analogy to our arguments?
It is. As a wizard fan, I am looking at a shadow or divine soul sorcerer build right now because of this change.
I don't know why you think optimizers will suddenly not optimize with a new rule that is so ripe for abuse, but you look naive and foolish for dismissing it as some corner case when it isn't.
Don't make claims of insincerity when you purposely truncate my sentence to alter its meaning. That's rather hypocritical.Yes. Would you prefer elitist? Narrow minded? Inexperienced? Lacking in imagination? Behaving like a jerk to your peers? You tell me, how would you have taken to that kind of comment directed at you when you were being sincere?
And extra 2 metamagic choices...its insane.
Don't make claims of insincerity when you purposely truncate my sentence to alter its meaning. That's rather hypocritical.
This is MY quote. Tell me how you equate what I wrote to:"I know many of you feel this isn't a big deal. Sure, its "optional" and such, but it pisses all over the Wizard for no reason other than people who agreed to play a class with a restriction (you only have a limited number of spells you know, and can still swap them out when you level... but you get other cool features to compensate) and whined about it afterwards."
Sure, Jan.That's not true. I truncated it because I was replying to that part, it was in context, and the remainder didn't alter the context of what I was replying to. When you make that kind of accusation, we're done.
UA is not official yet. Incredible as it may seem, the most benefited from this feat is the sorcerer himself. I hope it is not published, because that is Broken.
A sorcerer with Spell Versatility and metamagic adept feat is really versatile and broken.
Reducing the Wizard to being 'versatile' and nothing more, and that if the Sorcerer is 10% more versatile it make the Wizard redundant, feels a bit like how 'Leads people' isn't enough of a niche for the Warlord to be a class... just sayin'...
I mention it because I expect the feats to be in Tasha's.
And the Sorcerer isn't gonna be 'really versatile', it'll just be 'more versatile than it was'.