D&D 5E New Doubts !!!

maritimo80

First Post
1) The Sorcerer was flying, and the enemy mage cast "Meteor Swarm," which says ... "Blazing orbs of fire plummet to the GROUND at four
different points you can see Within range ". This spell hits the flying Wizard, or only this on the ground?
2) On that same magic Meteor Swarm, as she would be reaching a castle tower house. As damage calculation in these places, and Burn sta within them? Can I use magic in a castle? How would it be?
3) An enemy caravan camping this, and the Rogue comes beater with 22 Hiding behind a bush. The Rogue's allies are 80 ft. distance without line of sight. The meeting begins, and the Rogue SURPRISES ALL the enemies (no passive awareness is greater than 20), and it has a surprise round (1st), where he attacks the enemies with your bow. The question is ....... its allies that are 80ft. would have the right to act in this first round surprise, since the enemies are surprised? Or only the Rogue could attack? How does that work?
4) A Dragon enemy in that same conflict is flying, and the sorcerer teleports up Dragon and uses the new DMG combat action that is to grab over a larger creature. So the Wizard passed the test and this stuck on top of the Dragon, in the back. The Dragon can in their action cast a spell such as Desintegrate against the Wizard? Or not, that he's back? And area spell (a point he sees), can you?
5) An enemy fell in with a 0pv incendiary Cloud (Spell). When he that you start the shift will take damage, tells how one or two faults save death?
 

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1) The Sorcerer was flying, and the enemy mage cast "Meteor Swarm," which says ... "Blazing orbs of fire plummet to the GROUND at four
different points you can see Within range ". This spell hits the flying Wizard, or only this on the ground?

DM can do what they want, but I suspect that the intent of the spell was not just to hit creatures on the ground. I'd say the wizard is hit, too (they're PLUMMETing through the air he's flying through!)

2) On that same magic Meteor Swarm, as she would be reaching a castle tower house. As damage calculation in these places, and Burn sta within them? Can I use magic in a castle? How would it be?

...if I'm understanding you correctly....damaging objects is covered in the DMG, and any objects (a castle, furniture, walls, doors, whatever) caught in the spell would presumably take damage if the DM wants to mess with it.

3) An enemy caravan camping this, and the Rogue comes beater with 22 Hiding behind a bush. The Rogue's allies are 80 ft. distance without line of sight. The meeting begins, and the Rogue SURPRISES ALL the enemies (no passive awareness is greater than 20), and it has a surprise round (1st), where he attacks the enemies with your bow. The question is ....... its allies that are 80ft. would have the right to act in this first round surprise, since the enemies are surprised? Or only the Rogue could attack? How does that work?

I'd have all the enemies surprised, but none of the party surprised. Keep in mind that surprise doesn't give you a free round - everyone rolls initiative, but the surprised people just skip their first turn. The people who have surprise get to take their turns. A party 80 ft. distant would have trouble running into melee just because of the distance, even if they weren't surprised.

4) A Dragon enemy in that same conflict is flying, and the sorcerer teleports up Dragon and uses the new DMG combat action that is to grab over a larger creature. So the Wizard passed the test and this stuck on top of the Dragon, in the back. The Dragon can in their action cast a spell such as Desintegrate against the Wizard? Or not, that he's back? And area spell (a point he sees), can you?

Yeah, being grappled doesn't prevent you from doing anything other than moving, so the dragon can reach a claw up, point at the wizard on his back, and disintegrate the wizard on it. An area spell could also fill the dragon's area, though that might be more dangerous - the dragon would be caught in the spell, too.

5) An enemy fell in with a 0pv incendiary Cloud (Spell). When he that you start the shift will take damage, tells how one or two faults save death?

....not sure I quite follow this one.
 

  • I agree with Kamikaze Midget
  • I think you are asking if the spell can be cast inside the castle - I would allow it, it is a 9th level spell after all.
  • This is a trickier one. I'd be tempted to get all the players to make a Stealth roll (perhaps with advantage for the ones further away) for them all to get a surprise round. If the other PCs were just going to use their first turn to close I might let that slide.
  • Agree with KM.
  • I think you are asking what happens if you are inside an Incendiary Cloud and get reduced to zero hit points? The character would have a guaranteed failed death saving throw from the damage caused by the spell each round, and also need to make a successful Saving Throw or suffer a second fail in the same round. This would be a very deadly situation to be in.
 

1) The Sorcerer was flying, and the enemy mage cast "Meteor Swarm," which says ... "Blazing orbs of fire plummet to the GROUND at four
different points you can see Within range ". This spell hits the flying Wizard, or only this on the ground?
2) On that same magic Meteor Swarm, as she would be reaching a castle tower house. As damage calculation in these places, and Burn sta within them? Can I use magic in a castle? How would it be?

In both of these examples, your concern seems to be where the spell originates from and then "plummets" from, i.e. the vertical dimensions to the spell. With a spell range of 1 mile, I would let the caster place the spell's starting point as high or as low as the situation demanded, up to 1 mile high. So they could choose to have it start a few feet above the wizard in #1, and just below the ceiling in #2.
 
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1) The Sorcerer was flying, and the enemy mage cast "Meteor Swarm," which says ... "Blazing orbs of fire plummet to the GROUND at four
different points you can see Within range ". This spell hits the flying Wizard, or only this on the ground?
2) On that same magic Meteor Swarm, as she would be reaching a castle tower house. As damage calculation in these places, and Burn sta within them? Can I use magic in a castle? How would it be?
In the classic game, Meteor Swarm was like a MIRVed fireball. I'd go with that and assume the meteors detonate on the 'ground' (large enough horizontal surface) and anyone hovering in the area is unlikely to be hit by one. Likewise, that means the lower stories of the tower would be safe from the initial damage - though maybe not from the top level of the tower collapsing...

3) An enemy caravan camping this, and the Rogue comes beater with 22 Hiding behind a bush. The Rogue's allies are 80 ft. distance without line of sight. The meeting begins, and the Rogue SURPRISES ALL the enemies (no passive awareness is greater than 20), and it has a surprise round (1st), where he attacks the enemies with your bow. The question is ....... its allies that are 80ft. would have the right to act in this first round surprise, since the enemies are surprised? Or only the Rogue could attack? How does that work?
The rules would seem to say only the rogue. You could allow that the party is moving at the same time, but they wouldn't start taking combat actions or roll initiative until the first round.
 

I'd have all the enemies surprised, but none of the party surprised. Keep in mind that surprise doesn't give you a free round - everyone rolls initiative, but the surprised people just skip their first turn. The people who have surprise get to take their turns. A party 80 ft. distant would have trouble running into melee just because of the distance, even if they weren't surprised.

I'd have the party surprised, as well, unless the rogue has some way to signal them covertly. They are 80 feet away, without line of sight. None of them knows when the rogue is going to act. They cannot take a cue from the rogue acting if none of them can see or hear him/her. The party will only now when to act *after* the rogue attacks.

If the rogue can whistle like a convincing owl... then maybe.... :)
 

I'd have the party surprised, as well, unless the rogue has some way to signal them covertly. They are 80 feet away, without line of sight. None of them knows when the rogue is going to act. They cannot take a cue from the rogue acting if none of them can see or hear him/her. The party will only now when to act *after* the rogue attacks.

If the rogue can whistle like a convincing owl... then maybe.... :)

I agree with Umbran -- which almost never happens. ;)

As to the rest, the only one I have a strong opinion about is Meteor Swarm. I think the intent is the meteors explode upon hitting the ground (or other surface). If I were running the game, I would allow the caster to make a spell attack at disadvantage to try and line it up so that it struck the Mage in flight. If he failed it would whiz by and strike the ground as normal; on a success the bluer would get hit and take the full brunt.
 

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