Dragonlance New Dragonlance Novels from Weis and Hickman in 2026

New trilogy focuses on the Solamnic Knight Huma

dlhuma.jpg

Margaret Weis and Tracy Hickman announced a new trilogy of Dragonlance books titled Dragonlance Legacies with the first novel titled War Wizard.

Tracy Hickman made the announcement on his Facebook page this past weekend:
Just announced at Gencon: Margaret Weis and I will be writing a new trilogy: Dragonlance Legacies. First book: War Wizard

Margaret Weis’s Facebook announcement had a bit more detail:
Tracy and I are pleased to announce Dragonlance Legacies. The story of the legendary wizard, Magius, and his friendship and adventures with the Solamnic knight, Huma. Published by Random House Worlds. 2026.

Weis also answered a few questions giving us a bit more information.
  • Weis and Hickman are writing the books together
  • When asked if this will conflict with pre-existing lore established in Richard A. Knaak’s The Legend of Huma, Weis said “This is our story.”
  • When asked if Hasbro was involved, Weis said “Random House Worlds is the publisher”
  • The omnibus edition of Chronicles will be accompanied by an omnibus edition of Legends as well in 2025.
So far, the only new book officially announced through any publishers is Dragonlance Chronicles: Dragons of Autumn Twilight, Dragons of Witner Night, Dragons of Spring Dawning omnibus edition coming in February 2025 (pre-order on Amazon through this affiliate link), but it may be several months until we get details on the Legends omnibus or the new trilogy.
 

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Darryl Mott

Darryl Mott

If it retcons Tanis’ stupid ass death I’m all for it.

Sigh... if I recall correctly, it occurred off-camera. Hardly a proper send-off for the character. Dragons of Summer Flame drives me up a wall, in general, and I know I'm not the only one.

One of many things I've learned about Dragonlance over 35 years: The series has two major strains to it--the idea of being a world for Epic Romantic fantasy adventures with dragons, and the story of about 6-10 close friends and their formative experiences. Weis & Hickman, and most of the audience, are tightly focused in on the latter.

The Heroes of the Lance have been a blessing and a curse for Dragonlance. For all the flaws of their characterizations, they remain compelling enough that attempts to move the series beyond them has met with very mixed results.
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I love Weis and Hickman writing Dragonlance novels. However, It bothers me that they are not respecting previous works. In my opinion Richard Knaak has contributed some of the best and foundational fiction

It's pretty weird ( but not surprising ) to see them toss aside loved canonical elements created by other contributors when they are super protective of their DL one true way.
 

DarkCrisis

Takhisis' (& Soth's) favorite
Sigh... if I recall correctly, it occurred off-camera. Hardly a proper send-off for the character. Dragons of Summer Flame drives me up a wall, in general, and I know I'm not the only one.



The Heroes of the Lance have been a blessing and a curse for Dragonlance. For all the flaws of their characterizations, they remain compelling enough that attempts to move the series beyond them has met with very mixed results.

It wasn't off screen,
he's stabbed in the back by a random mook during a battle.

Hickman said it was his homage to battle buddies in war (like Vietnam) who are there one minute and gone the next.
 

Dire Bare

Legend
It's pretty weird ( but not surprising ) to see them toss aside loved canonical elements created by other contributors when they are super protective of their DL one true way.
I don't follow Weis & Hickman too closely, but I've gotten that impression multiple times . . . that they feel a large sense of ownership over DL, rather than a sense of contributing to a shared setting. W&H's contributions to DL are pretty darn important, but they don't own DL in any way.

It's a fault I can forgive, if they can keep writing awesome DL stories, but . . . I'm a third into Dragons of Eternity and sadly remain unimpressed with the Dragonlance Destinies trilogy. Lots of neat ideas surrounded by bad writing.
 

dead

Explorer
The changes after Dragons of Summer Flame were kind of goofy and I didn’t like them either. But I loved D&D and Dragonlance so still kept up with what was going on in the novels and game supplements - even though I didn’t play Saga Edition.

But then War of the Souls came along as an attempt to repair the “damage”. Many great novels were put out in this era and many amazing game supplements from Sovereign Stone Press.

I’m just saying I miss all of that industrious activity around Dragonlance at the time. And it introduced me to a lot of other creative authors besides Weis & Hickman.

Just because the setting might have some goofy baggage in its past that I don’t like doesn’t mean I’m going to write off the setting (it is a shared world after all and I may not agree with everything that’s done to the world). As long as there’s a buzz of activity around Dragonlance I am happy and that’s what I felt was going on in the 3E War of Souls era.

(Paladine needs to return to the War of Souls era, though… something Weis & Hickman said will never happen.)
 

My own solution to solve the conflict between coherence with the continuity and creative freedom is to add a new "echo plane" working like an alternate timeline, the timeghyll. (OK, everybody is legally authorized to use this idea. (only I ask to be recognized this was suggested by somebody in an internet forum).

From a previous post by me:

If the time is a river then the uchronic demiplanes are the "aqueduct" and the timeghylls are like ravines created by diverted and later returned a river. When the History or the timeline is rewritten (but later corrected) by time-traveler and chronomancers...a "trace" or imprint remains in the space-time continium. In the beginning they seems "dreamlands" what later merger with the Feywild as domains or special regions. Some time-dragons and chronomancers use the timeghylls as "raw material" to build (uchronic) demiplanes. Maybe the main clue to recognize a timeghyll is because they are totally dessert, like a city evacuated hours ago, or the population behove like nPCs of a old videogame (really bad social interactions). But there are some native with soul, people who would be born only with the alteration of the timeline (because their parents married other people and things like this). Also feys like to visit, explore and live here.

Some timeghylls are rebuilt by great powers to punish or hold/contain certain sinners or menaces. For example there is a timeghyll where the kingpriest of Istar is the supreme deity, but the world suffers a planar invasion of elementals, constructs and plant monsters, with the irony the sacred champions were too specialiced to fight undead and infernal outsiders. In other timeghyll lord Soth is allowed to be with his wife and son, but with a trick. Sometimes these are replaced by his first wife and son (a half-orc), or the shape, or the soul, or both. Both children, the half-orc and the half-elf, hate each other.
 

nyvinter

Adventurer
I don't follow Weis & Hickman too closely, but I've gotten that impression multiple times . . . that they feel a large sense of ownership over DL, rather than a sense of contributing to a shared setting. W&H's contributions to DL are pretty darn important, but they don't own DL in any way.

It's a fault I can forgive, if they can keep writing awesome DL stories, but . . . I'm a third into Dragons of Eternity and sadly remain unimpressed with the Dragonlance Destinies trilogy. Lots of neat ideas surrounded by bad writing.
Both of these things are very true. While their dedication to the DL world is admirable, they're being far to precious about all of it. Which also leads to point two: to enjoy the W&H novels — at least for me — one need to be either 14 years old or have a heavy nostalgia for the books.

Neither of those are true for me, I was very bewildered when I tried to read the chronicles at the start of the pandemic because I just could get the praise. Then I realised the first bit.

And if non-specific you like their writing? Good for you! But it's not universal appeal.
 

Abstruse

Legend
By the way, the reason Dragonlance changed so radically was because of the live-action Dungeons & Dragons movie.

The original rights deal signed by Lorraine Williams and Courtney Solomon. Williams apparently didn't quite realize what she signed over until after the fact and that it was the film rights to ALL of Dungeons & Dragons. Every setting, every world, every character, every novel.

So Williams panicked a bit since the Dragonlance series was a huge bestselling novel series with brand value, and she signed away the rights as an afterthought. But there was a catch...the deal was only for Dungeons & Dragons titles...therefore it wouldn't count if Dragonlance wasn't D&D anymore!

So she grabbed this system someone in-house was working on for gritty, low-level, noir style games called the "SAGA System" and demanded a new version of Dragonlance be made with that system. And that the setting be adjusted to fit this new system with major world changes. That way, it poisoned the well for any film adaptations using the D&D license.

The fact that it utterly destroyed the world people loved and shoehorned in an epic high fantasy setting into a system designed for gritty noir mysteries didn't matter as much as making sure she still held the Dragonlance rights.

Oh, and Solomon had no intention of making a Dragonlance movie. Or Forgotten Realms. You've probably seen the 2000 film and that was based off the script he submitted to Williams for approval (long story there, he couldn't get rewrites done after WotC bought TSR and Hasbro bought WotC because of lawsuits over the film rights). No one was even interested in the Dragonlance rights until the animated film in 2008. So Williams did all that basically for nothing.
 

M.L. Martin

Adventurer
From my understanding the book was initiated by TSR, to introduce a new age to DL and they limited it to one book (W&H wanted three).

The plot probably was largely up to them, but the end point was set by TSR, TSR wanted a new age for a new product line, and W&H were told to make it happen

Doesn't line up with what I heard from one of the designers on the Fifth Age game: DoSF came first, they got the go-ahead to do a game based on presales for the novel, they proposed an AD&D-lite variant set post-WotL, and got told "No, it needs to be non-AD&D, card-based, and post-DoSF."
By the way, the reason Dragonlance changed so radically was because of the live-action Dungeons & Dragons movie.

The original rights deal signed by Lorraine Williams and Courtney Solomon. Williams apparently didn't quite realize what she signed over until after the fact and that it was the film rights to ALL of Dungeons & Dragons. Every setting, every world, every character, every novel.

So Williams panicked a bit since the Dragonlance series was a huge bestselling novel series with brand value, and she signed away the rights as an afterthought. But there was a catch...the deal was only for Dungeons & Dragons titles...therefore it wouldn't count if Dragonlance wasn't D&D anymore!

So she grabbed this system someone in-house was working on for gritty, low-level, noir style games called the "SAGA System" and demanded a new version of Dragonlance be made with that system. And that the setting be adjusted to fit this new system with major world changes. That way, it poisoned the well for any film adaptations using the D&D license.

The fact that it utterly destroyed the world people loved and shoehorned in an epic high fantasy setting into a system designed for gritty noir mysteries didn't matter as much as making sure she still held the Dragonlance rights.

Oh, and Solomon had no intention of making a Dragonlance movie. Or Forgotten Realms. You've probably seen the 2000 film and that was based off the script he submitted to Williams for approval (long story there, he couldn't get rewrites done after WotC bought TSR and Hasbro bought WotC because of lawsuits over the film rights). No one was even interested in the Dragonlance rights until the animated film in 2008. So Williams did all that basically for nothing.

Has this ever been documented? Because I asked Shannon Appelcline about this exact theory--that DL had been moved to SAGA to get out from under the D&D movie deal--when he did his big history of TSR a decade or two back, and he said he'd never seen anything to suggest it. And it doesn't agree with the sequence of events I heard from Steve Miller, who was part of the original Fifth Age design team.

And an animated Dragonlance film was officially announced in the mid-90s by Nelvana, covering the events between Dragons of Autumn Twilight and Dragons of Winter Night. I don't know it fell through because of the Solomon deal or other factors.
 
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mamba

Legend
Doesn't line up with what I heard from one of the designers on the Fifth Age game: DoSF came first, they got the go-ahead to do a game based on presales for the novel, they proposed an AD&D-lite variant set post-WotL, and got told "No, it needs to be non-AD&D, card-based, and post-DoSF." And the novels
I did not say anything about the SAGA system, only that TSR wanted to change the setting, that was not W&H's idea.

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