Dragonlance New Dragonlance Novels from Weis and Hickman in 2026

New trilogy focuses on the Solamnic Knight Huma

dlhuma.jpg

Margaret Weis and Tracy Hickman announced a new trilogy of Dragonlance books titled Dragonlance Legacies with the first novel titled War Wizard.

Tracy Hickman made the announcement on his Facebook page this past weekend:
Just announced at Gencon: Margaret Weis and I will be writing a new trilogy: Dragonlance Legacies. First book: War Wizard

Margaret Weis’s Facebook announcement had a bit more detail:
Tracy and I are pleased to announce Dragonlance Legacies. The story of the legendary wizard, Magius, and his friendship and adventures with the Solamnic knight, Huma. Published by Random House Worlds. 2026.

Weis also answered a few questions giving us a bit more information.
  • Weis and Hickman are writing the books together
  • When asked if this will conflict with pre-existing lore established in Richard A. Knaak’s The Legend of Huma, Weis said “This is our story.”
  • When asked if Hasbro was involved, Weis said “Random House Worlds is the publisher”
  • The omnibus edition of Chronicles will be accompanied by an omnibus edition of Legends as well in 2025.
So far, the only new book officially announced through any publishers is Dragonlance Chronicles: Dragons of Autumn Twilight, Dragons of Witner Night, Dragons of Spring Dawning omnibus edition coming in February 2025 (pre-order on Amazon through this affiliate link), but it may be several months until we get details on the Legends omnibus or the new trilogy.
 

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Darryl Mott

Darryl Mott

The good part of the TTRPGs is you can modify it in the way you wanted. In my game the age of mortals didn't start yet, but some ideas, characters and creatures can be reused or recycled. Or the war of the souls happened in a different way, and then Krynnspace was "divided" into different timelines.

One of them would be like the celestial afterlife, an utopia where the people with a good hear can enjoy their stories with a happy end. Other would be an infernal dystopia but whose inhabitants are the reincarnated souls of evil people who deserved the eternal punishment in the Abyss.

This is ruled by the "god" Raitslin but he is happy with this fate because his irda lover and half-irda daughter asked him do it to protect the rest of utopic timelines. And sometimes he can remeet with them and the rest of loved people.

Lord Soth works for the "god" Raistlin. He was allowed to meet again his wifes and sons. but he isn't wellcome by them. He can't enjoy a happy end, but he is willing to fight to earn it.

Other of the distopic timelines is a mash-up of Dragonlance and Dark Sun, but the defiler magic causes a different damage, something like the material plane being "tainted" by the Shadowfell. The plants may survive that defiler magic, but that isn't a zone you would like to live near.
 

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mamba

Legend
They only got the Age of Mortals because DoSF did so well in presales that the fans on TSR staff (including Harold Johnson, co-creator of Dragonlance) got the go-ahead to do a relaunch under certain parameters set by marketing. (
And? It sold well off the back of the books that came before it, not in its own right. Even if it did that does not contradict anything I said about it splitting the fanbase and future D&D editions returning DL to before AoM as that was the one the fans were mostly interested in.

You don't have to like the Age of Mortals--I have my own issues with the War of Souls and resulting "5.5th Age"
no worries, I do not like it one bit

--but it's tough to blame it for killing a setting that was dead as a gameline and had already floundered after two prior 'relaunch' efforts (Taladas and Tales of the Lance).
it did kill it though. Had they taken a different direction the setting might have survived, just like FR did through all its upheavals. They did not have to throw the baby out with the bathwater while trying to find a future for the setting that went beyond the war

As for the revisiting, I think it's safe to say that most of the audience for DL that TSR and WotC has been trying to chase is less invested in the setting than in the War of the Lance, Heroes of the Lance, and the original six novels.
The two are pretty intertwined, given that the attempt to move the setting past that failed so hard. I understand why they would want to move past the war itself, there are only so many stories you can tell about the war, they could have handled that way better though, instead they killed the setting.
 

eh, if they killed it because it was not selling well then there would not have been an Age of Mortals to begin with.

There was way more product (RPG and novel) produced post-Summer Flame than prior to it. Trust me, Dragonlance was dead after two attempted 2E reboots long before DOSF was even released.
Much of the 3e content was an expansion of the original adventure path and general setting material that works for both ages, the Age of Mortals never took off, and in 5e we are also back to the war, before the Age of Mortals (4e died before it got to DL). That tells you something about which Age has the fans and which does not…

The "adventure path" for 3E was set in the Age of Mortals! Are you at all familiar with any of the material produced?

The AoM was one big self-inflicted wound, to me it killed the setting. If to you the setting never recovered from it and spent the rest of its life in a wheelchair, fine.
Age of Mortals was the attempt to salvage a setting after Weis and Hickman blew it up in DoSF. But the setting's problems were from long before then. The setting has been mishandled by WoTC's desire to continually go back to the very-dry War of the Lance well.
 

And? It sold well off the back of the books that came before it, not in its own right. Even if it did that does not contradict anything I said about it splitting the fanbase and future D&D editions returning DL to before AoM as that was the one the fans were mostly interested in.
"future editions" Only 5th edition did that, and its handlings of legacy settings has been abysmal.


it did kill it though. Had they taken a different direction the setting might have survived, just like FR did through all its upheavals. They did not have to throw the baby out with the bathwater while trying to find a future for the setting that went beyond the war

You do understand that was Weis and Hickman that did that, not the 5th Age designers.
 

mamba

Legend
There was way more product (RPG and novel) produced post-Summer Flame than prior to it.
It might have been written after, but that does not mean it takes place after it. Much of the RPG products went back to the 4th Age instead of 5th / AoM, and going by the Novels on DL Nexus, of the 184 listed, 114 take place before Dragons of Summer Flame, only 69 after

Also, we have from the author herself

"Weis: Like Tracy says, we've probably written the last Dragonlance book three times now. When we wrote Dragons of a Summer Flame, everybody figured that was an ending point for Dragonlance. We knew we were going to take the world into a different age, which eventually became the Fifth Age, the Age of Mortals.

But at that point in time, we were doing other things. TSR was doing other things. TSR ended up taking the world into a different direction than we would have. Whether it was good or bad, it was simply different. But TSR not only took the world in a different direction, they also introduced a new gaming system to the world for various reasons.

This ended up splitting Dragonlance fandom. There were those who really liked the Fifth Age. There were those who really liked the Fourth Age, those who liked the new game system, those who liked the old game system. It sort of split everything right down the middle, which to all intents and purposes fractured Dragonlance.

The game wasn't selling very well. The novel sales were dropping. The whole thing was pretty contentious. Then again, TSR was going through more financial difficulties, which eventually ended up with Peter Adkison of Wizards of the Coast buying TSR."


The "adventure path" for 3E was set in the Age of Mortals! Are you at all familiar with any of the material produced?
you do realize that there were two paths, right? Maybe I should ask you that...




Age of Mortals was the attempt to salvage a setting after Weis and Hickman blew it up in DoSF.
and they blew it up because TSR demanded it, as I posted earlier

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Tinker Gnome

Adventurer
SAGA was ahead of its time. I love its simple but fun (Only time you will hear a Tinker Gnome praise something as "simple"!) mechanics.

I would use it to run DL in any age to be honest.

Sadly I think part of the reason SAGA never caught on is because Gamers are REALLY addicted to dice.

I wish the Fate Deck was available via POD on DMsGuild. I have one but having replacements would be awesome.

Or maybe someone should program an app to make a digital version.

Also I think the vast majority of DL fans are novel only fans who do not care about the game line.
 
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They only got the Age of Mortals because DoSF did so well in presales that the fans on TSR staff (including Harold Johnson, co-creator of Dragonlance) got the go-ahead to do a relaunch under certain parameters set by marketing. (My source for this is Steve Miller, who was part of the original Fifth Age design team and who posted this repeatedly in public fora back in the day.)

That's correct. DoSF has strong pre-sales and sales, and the setting's supporters on the staff thought this was a good time to pitch a relaunch. Upper management was getting desperate for a new hit by 1995, so they gave the Fifth Age a shot in 1996. A lot of the RPG material was great, but the strong DL novel sales had stopped translating into Dragonlance RPG sales in the mid to late 80s. Even after Dragonlance withered as a game setting, the novels consistently hit genre, chain bookstore, and other bestseller lists, at their high point selling more than 100,000 copies in English and seeing translation around the world. And that's the average DL novel, not the even more successful titles from Margaret and Tracy.
 

Age of Mortals was the attempt to salvage a setting after Weis and Hickman blew it up in DoSF. But the setting's problems were from long before then. The setting has been mishandled by WoTC's desire to continually go back to the very-dry War of the Lance well.

The core problem with DL as a game setting it required whoever is publishing it to convince players the most interesting stories possible to tell had not been covered by the first six novels or the most successful novels in the line after that. TSR never managed to do that. The shadow of the original trilogies loomed large even over the fiction lines, with strong releases exploring new aspects of the world and foregrounding individual authorial voice, like the Defenders of Magic Trilogy by Mary Kirchoff, proving to be harder sells to the fans than more prequels about the Heroes of the Lance.
 

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