Yea... I think part of my problem with the system was last session was heavy combat, fighting lots of minions and it was a slog getting through it (like 4 hours for 4 rounds). And even then the GM more or less ignore Advantage/Disadvantage except when we could take out two minions instead of one or when a player got back strain. I guess I just don't feel they add anything unless the GM is really on top of his game and willing to allow players and himself get into descriptions. For causal players... not sure.