NEW Immortals Handbook - Ascension thread

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Hello again! :D

mercucio said:
How would divine realms for deities of Dream function? Would they be considered part of the Far Realm, the Outer Planes, ect?

I think that there would be a dualistic nature to such realms as if perhaps the deities realm (wherever they resided) was overlapping with part of the Far Realm.

For instance, at 'night time' the Far Realm aspect could become stronger, whereas during the day it might just be nothing more than the wisps and double-takes of day dreaming.

mercucio said:
(I'll have a tentative Portfolio template up later today)

Cool! :cool:
 

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Dream & Destiny Portfolio Templates are up.

RE: Dream divine realms & the Far Realm - I was more concerned on how fast the divine realm would grow in size as opposed to the Far Realms influence on it.
 
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So... About that next update... :)

How is the art coming along? I understand it is a lengthy process, but there's been this awkward void between updates.

No rush or anything, just wondering how the artwork was coming along. Your artwork has this old-school style to it that I quite like. (Example: Pointy-hat wizard in Un-Elemental pic. Haven't seen one of them in D&D artwork since I last cracked open my 2E PHB. Pointy-hat wizards that is.)
 


Hey Ltheb mate! :)

Ltheb Silverfrond said:
So... About that next update... :)

I'll have something ready for next week. Apologies for the delay.

Ltheb Silverfrond said:
How is the art coming along? I understand it is a lengthy process, but there's been this awkward void between updates.

Yes, that was my fault I have been concentrating on getting the cover done and not giving the interior art my full attention - otherwise I'd have had it all done by now. Its been a far more ambitious image than the previous cover and in true Krust fashion I had been worrying about every last detail.

Also I had a lot of problems with paper (which might sound ridiculous) and delayed shelling out what was effectively $25 for paper to do the cover on. I was a bit annoyed at the price (which is megabucks in my position) compounded by the fact that I had half a functioning sketchpad remaining (of the big A2 paper size that is), which had unfortunately gotten damp and became slightly warped. However, I always 'stretch the page' before painting (which is an artists technique involving immersing/soaking the page in water and then using 'gum tape' to seal the edges, then when the page dries it will no longer warp when you add paint/water to it) so I thought I could get away with the warped paper. Unfortunately no matter how many times I tried, some bit of the darn page kept warping even after stretching. :(

At the moment the cover is basically drawn (although there is one issue with the foreground I am still debating with myself*), but I am slightly worried about the colours involved so I am doing a few tests in that regard. The central image is a titanic Surtur fighting my iconic immortals, where Surtur's sword is actually the setting sun, and there are a number of other elements I don't want to give away. I was hoping to have the Tarrasque (which would have been the Druid Immortal's Animal Companion) in there biting Surtur's leg but it just looked like it was trying to hump his leg.

*Surtur's feet are giving me nightmares and I can't think where the hell the whole scene is taking place. I want some sort of scenery to add scale to the matter (like the toppling castle in the Bestiary Cover), but I also wanted to have the fight take place inside a volcanic crater - because Surtur is jet black, but on fire, so I want the background to be light at the bottom and dark at the top. So Surtur standing in lava would be cool (excuse the oxymoron) but then where does that leave the scenery to set the scale. So its the minutes and hours worrying and brainstorming solutions to silly things like that which tick away on the clock.

Ltheb Silverfrond said:
No rush or anything, just wondering how the artwork was coming along. Your artwork has this old-school style to it that I quite like. (Example: Pointy-hat wizard in Un-Elemental pic. Haven't seen one of them in D&D artwork since I last cracked open my 2E PHB. Pointy-hat wizards that is.)

The twin gremlins of human characters and multiple characters interacting are really showing me up as an artist of consternation rather than one of any talent. However, that said, I think this is definately better work than the Bestiary - for what thats worth. ;)
 

UK,

For [Effect] abilities, can they also be applied to ranged melee attacks? If so should it be a new ability (say Shot), or should the deity simply have to chose between melee attacks OR ranged attacks each round?
 

mercucio said:

Hey mercucio dude! :)

mercucio said:
For [Effect] abilities, can they also be applied to ranged melee attacks? If so should it be a new ability (say Shot), or should the deity simply have to chose between melee attacks OR ranged attacks each round?

I'd just allow the 'Strike' ability to function with ranged melee attacks (such as arrows). However, if you applied it to more than one arrow per shot, you would have to divide the damage between them (as you would need to do if you were a dual-weapon wielder).

e.g. If your strike ability was +10d6 fire, that would apply to every attack, unless you were wielding two weapons simultaneously (in which case it would be +5d6 fire each), or firing four arrows per round (in which case it would be +2d6 fire each) etc.
 

Hi U_K!

Our gaming group has been using the Immortals Handbook for a few weeks and to be honest, the only problems we´ve had have been adapting the slight revisions from one version to another, but it´s never been a big deal! :p

I have one question about the Greater Aura , though :uhoh:

While using the "Sleep" effect, do those in the Immortal´s aura actually fall asleep? I assume they don´t since they can act to defend themselves. Then, can they cast spells and use powers that don´t affect their enemies? Like blessings, protections, teleporting out of reach of the divine aura and such? :O

And do enemies have a saving throw each round against that effect or just check once?


Thanks in advance :)
 


foreverelf said:

Hey there foreverelf mate! :)

foreverelf said:
Our gaming group has been using the Immortals Handbook for a few weeks and to be honest, the only problems we´ve had have been adapting the slight revisions from one version to another, but it´s never been a big deal! :p

Glad to hear it.

foreverelf said:
I have one question about the Greater Aura , though :uhoh:

While using the "Sleep" effect, do those in the Immortal´s aura actually fall asleep?

If they fail their saving throws, yes. The immortal can only choose enemies to be affected by this and naturally it won't work if the target is immune to sleep (unless the Immortal is a deity of dreams and so forth).

foreverelf said:
I assume they don´t since they can act to defend themselves. Then, can they cast spells and use powers that don´t affect their enemies? Like blessings, protections, teleporting out of reach of the divine aura and such? :O

Anyone within the aura, failing their save will fall asleep as if affected by a sleep spell. The duration lasts as long as the target is within the immortal's aura. Any Hit Dice less than the immortal's can be affected.

foreverelf said:
And do enemies have a saving throw each round against that effect or just check once?

They only get one save. However, their allies could attempt to wake them granting another save (but trying to wake them is a full round action).

foreverelf said:
Thanks in advance :)

Happy I could help. ;)
 

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