It was awesome!Love that!
One thing that I think 4e was very inspirational for, (which I acknowledge that some people don't like, but I don't understand why) was the idea to divorce mechanical crunch from implied fluff, when it is fun to do so. Every power had a little bit of pre-written fluff on how to imagine it, but it was explicit that it was only one possible example of how to imagine it.The big 4E campaign I was in, I made up a star pact warlock, and wrote a pretty brief backstory (he'd been born under an ill omen, had a freak twin brother who the midwife disappeared with, and because of all that his father hated him and kept him locked in the cellar until he got his powers). The DM took that and ran with it, even looking at my power choices and tying them into my character's backstory and, unknown to me at the time, major, linchpin factors of the overarching story.
I've long wondered what the draw is for some players who like to play a character that wouldn't want to adventure, or should ought not to be there (I've occasionally had "problem" players like that over the years). So I decided to play one (in my mind, how to do it "right").Okay, I just have to ask. WTF? Was it at least a high quality frying pan? I've heard of the barbarian who had one spell - cast iron - but there's gotta be a story behind this.![]()
I once shot an Elephant in my pajamas. How it got in my pajamas, I'll never know!Honestly I don't know why the T-Rex would use a frying pan when their arms are so short. You'd think they'd just use their teeth or tail.
When I was in high school I wasn't very athletic, but when we played like basketball in PE, I would often found myself picked surprisingly early by team captains, especially the ones in after school sport, because I was a very dedicated defender. I'd pick a player and stick to them like glue! I rarely took the ball or scored, but I wouldn't chase it all willy-nilly, and would do my best to always be between the ball and my chosen player. It also helped I was tall with long arms.But you know what was a much bigger influence than anything from WoW? Soccer. That's where marking comes from. That's why they made two different styles of marks during 4e's run, one being a "pick a person, menace them" style, the other being the "pick an area, lock it down" style--because those are actually real methods used by people who play soccer. Indeed, all of the role names actually come from soccer. Defenders are defending your end of the field and your goal from the opposition. Strikers are the ones trying to get the ball across the field. Controllers try to maintain vigilance and control over an area of the field. Leaders push ahead of the strikers to pave the way for the strikers to land shots. 4e, unlike any previous (or subsequent...) D&D, was actually designed to be a team effort, rather than a "five people who happen to adventure in the same places at the same time" activity.
But favored foe is a ranger thing.When I was in high school I wasn't very athletic, but when we played like basketball in PE, I would often found myself picked surprisingly early by team captains, especially the ones in after school sport, because I was a very dedicated defender. I'd pick a player and stick to them like glue! I rarely took the ball or scored, but I wouldn't chase it all willy-nilly, and would do my best to always be between the ball and my chosen player. It also helped I was tall with long arms.
I know. I've told em.But 4E without a defender? I have to admit I would have bluntly told the group that was going to be frustrating at best.
Just Google "4e database" - it should come up.I am wondering now which online tools the two of you are using.
It's become more clear as we've gone along. They didn't dig the urban mystery stuff, so I figured a dungeon would be a good idea. I was wrong apparently. Kinda painted into a corner right now. Can't just switch everything.Why are you doing such an adventure when it's clear none of you want that?
I did have someone in another group offer - for the first time in like 7 years. I've been running multiple games every week since COVID started. I'm exhausted, y'all.It really does sound like you need a break from DMing. Do you ever get a chance to play? Maybe with another group?
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I did have someone in another group offer - for the first time in like 7 years. I've been running multiple games every week since COVID started. I'm exhausted, y'all.
They all knew they were going to have a rough time without a defender and yet went ahead without one. You could take the blame for agreeing to DM that group with no defender, but really it's on them. Doesn't sound like explaining that to them, or even offering the option for somebody to switch to any defender class, is going to help.I know. I've told em.
Had a new player join us. He made the barbarian - because "it's the striker that is kinda like a defender" (he said). Also begged a few other players to take one.
Oh yeah I know that one.Just Google "4e database" - it should come up.
Definitely sounds like you need a break. I understand this particular group has time constraints and you want to see it through, but I'd argue that all your other games can go on hiatus until you recover, whether by avoiding gaming as much as possible or getting in some player-side time.It's become more clear as we've gone along. They didn't dig the urban mystery stuff, so I figured a dungeon would be a good idea. I was wrong apparently. Kinda painted into a corner right now. Can't just switch everything.
I did have someone in another group offer - for the first time in like 7 years. I've been running multiple games every week since COVID started. I'm exhausted, y'all.
The tracking of multiple modifiers & conditions, now, that I could've done without.
Hmm... Cave to the under dark in the basement?It's become more clear as we've gone along. They didn't dig the urban mystery stuff, so I figured a dungeon would be a good idea. I was wrong apparently. Kinda painted into a corner right now. Can't just switch everything.
Hm, I could see people then slapping on lots of buffs since you're gonna lose 1 at most per round. Same applies to debuffs too. And presumably the person rolling would choose which buff/debuff goes? Sure would beat rolling lots of saves every round though.If I was remaking 4e (or a 4e inspired heartbreaker) I would make all long term conditions work off the saving throw mechanic, both negative AND positive:
At the end of each turn you roll a d20, if you roll 11 and up you remove 1 negative condition, and if you roll 10 or below you remove 1 buff. Everything else would be until the end of your next turn (or positive transformations just until the end of the encounter). Then you can just use tokens to keep track of buffs and debuffs in a corner of your sheet. You could even use it to have buffs that can progressively go down! Instead of going from +2 to 0 you go from +2 to +1 and then 0.