D&D (2024) New One D&D Weapons Table Shows 'Mastery' Traits

The weapons table from the upcoming Unearthed Arcana playtest for One D&D has made its way onto the internet via Indestructoboy on Twitter, and reveals some new mechanics. The mastery traits include Nick, Slow, Puncture, Flex, Cleave, Topple, Graze, and Push. These traits are accessible by the warrior classes.

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Well it;s several hundred. My point is I find mentally like this everywhere. A lot of the better selling and pushed kickstarters and 3PPs are more martially superheroic and high magic than base 5e.

If lower heroic, low magic, or gritty D&D is the most popular style of 5e, they are very quiet online.

Whereas the people making anime swordsmen never shut up.
...?

I'm unclear either on what you think is in the core books, or what you are seeing online.
 

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I KNOW hp isn’t body parts. I know that the mechanic is abstract and already a compromise.
Damage on a miss is one step further too far. For me.
It seems that so many people have one or more somethings that are a step too far, that it has caused the Fighter to go nowhere for decades at a time, a problem other classes do not have. If the Fighter is to improve and grow as a class unfortunately some peoples a step too far will need to be traversed. I am not talking about DoaM alone but a wide array of topics and mechanics.
 

...?

I'm unclear either on what you think is in the core books, or what you are seeing online.
I'm saying that the 5e core books are too tame martially for the 5e fans who learned the system.

And as I believe @tetrasodium stated, WOTC never provided DM with options to adapt their games to the martial levels of video games, anime,and 90-10s action fantasy movies and TV shows. And because a lot of the under 50 5e community are gamers, they are less inclined to accept unprofessional homebrew that isn't playtested.

And OneD&D is doing the same thing.
 

Even when not directly subscribing to it, a lot of people remain highly affected by the guy at the gym fallacy when it comes to preventing the advancement of martial design. Anything that isn't just swinging and also swinging a bit harder is always going to be too far if we continue to be shackled to limiting them only to what we think is the limit of earthbound humans--even when they're rock giants powered by violence.
 


It seems that so many people have one or more somethings that are a step too far, that it has caused the Fighter to go nowhere for decades at a time, a problem other classes do not have. If the Fighter is to improve and grow as a class unfortunately some peoples a step too far will need to be traversed. I am not talking about DoaM alone but a wide array of topics and mechanics.
No it’s the progress you want. It’s not a universal “progress”.

There have been improvements, however I think the corner that design gets itself into can lead to the same tricks, like doam, or similar envelope pushing abstractions.

However it’s more subjective than objective.

I don’t want to keep the fighter less than magic uses, I just dint want the same abstractions or design techniques used FOR magic users reused for fighters.

Unless it is magic or divine like Paladin smite.
 

My proof is all the Youtube, TikTok, forum, and Reddit posts.

There's a Reddit post on the Onednd subreddit that asks if Weapon Mastery is enough and its as of the time of my post.

Do you think the Weapon Mastery will be enough to help martials keep up with casters?​

  • 59 .9% Yes. it will balance martials with casters.
  • 420 49.0% Yes, but it will only help a little.
  • 328 38.2% No.
  • 51 5.9% Other (explain in the comments)

So over 80% of reddit 5e gamers who plan to switch don't think Mastery does enough.

I see things like this everywhere on the net. And these will be the ones who fill out the surveys.
None of that proves what you’re trying to claim it proves.
 

Purely from a meta perspective given that the designers only know how to design monsters that are bags of hp, DoaM would help the game move more fluidly.

Aint that the issue.
Since the MM and most adventures are just "Bags of HP" and "Squishy Spellcasters", half od the extra martial effects in mastery are mostly useless compared to just damage. Especially as the Bags of HPs become Sack of HPs.
 


The Flex mastery ability when all is said and done is +1 damage. As I noted with Nick, that Fighters don't often use their bonus action so it is also lacking. If this is the best ideas the designers involved can come up with, then I think the first answer to Fighter improvement is new designers with fresh ideas.
 

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