Howdy Ltheb dude!
Ltheb Silverfrond said:
I didn't mean any offense,
Don't be silly, we are all friends here, I am sure we can all speak our minds without upsetting one another.
...that doesn't necessarily apply to you dante.
...only joking dante mate.
Ltheb Silverfrond said:
but the PHB fighter, with it's array of feats, has the potential to explore any kind of combat.
Yes but too much versatility is not always a great idea. Firstly, because of the time taken choosing feats (which gets ridiculous with epic fighters) and secondly because the balance of the Fighter is determined by the feats you take, which means a massive fluctuation of ECL/CR. Lastly it gives the Fighter class less focus and flavour.
Ltheb Silverfrond said:
Want durability? Take Improved Toughness 10-17 times. +200-340 HP plus a 30+ con at 20th level means you have more HP than most Dragons.
...and probably a fighter so unbalanced he won't be able to do much by way of attacking.
Ltheb Silverfrond said:
Need to be a Drizzt clone? A fighter can take the whole 2 weapon fighting tree, grab dodge-mobility-spring attack, and still have room for specializing in scimitars up to weapon supremacy (phb2, requires something like 17 fighter levels, mad crazy bonuses).
You could easily have a Driz'zt clone with my system and all the specializing is done for you.
Weapon Supremacy...I'm curious, what benefits does it give you?
Ltheb Silverfrond said:
Your fighter, off the cuff, only appears to be a weapon specialist.
Granted, that is generally what I see every fighter ever played doing,
Ltheb Silverfrond said:
but taking general feats that improve your combat skill overall in broad areas (expertise, Improved Toughness, Epic Fast Healing, Spring Attack) is also a relevant tactic. Not the most powerful, but a consistent one.
You can still do all that. perhaps not to the same extremis, but such extremis is invariably where the system breaks down.
Ltheb Silverfrond said:
Also, having more that one of your fighters in the party is really bland. "Hi, what weapon did you pick?" Now, they still have can take feats to give them weird options (like improved shield bash, or spring attack) but they do not have as many options as a classic fighter, nor do they have a choice to forgo specialization in favor of a more exotic fighting style.
Its not simply what weapon you pick, its also what weapon style did you choose and what defensive style have you chosen.
Ltheb Silverfrond said:
Also I don't see the extra attacks from higher BAB as the fighter attacking faster, but as in he finds more openings in his foes defenses and gets more chances to attack successfully.
I am sure there are many ways you could describe combat.
Ltheb Silverfrond said:
I think the meta-martial system is pretty good, but perhaps it might be best to change BAB from +20/+15/+10/+5 to +20/+20/+20/+20. Simple, and saves brainpower from excess math. Now a fighter has a solid, undeniable reason to want to make a full-attack, and can deal a competitive* (*vs spellcasters, who at higher levels become infinitely more deadly because they can usually rest whenever they want, allowing them to Nova in most every fight that matters) amount of damage per round with Power-Attack. Plus the fighter has an attack routine similar to most monsters. Perhaps not the best idea (nullifies some epic feats and divine abilities) but simple.
You could argue this method is more true to D&D. No such thing as iterative attacks back in the day.
I'll think about it...but I do like the more tactical approach.