The High Aldwin
LOL I appreciate that, but you didn't have to pretend to forget just to make me feel better about forgetting lair actions...ah yes I forgot.
No issues here.I will need the ruling outlined in my 2nd spoiler.
4.3.12 (Ezabard) Ezabard steps back between Selossen and Vyrlim, upcasting arcane hand (8th level) floating above the misty floor below.
He steps back to his prior position, and moves the spectral fist to attack Vecna, hitting (Roll 11+11=22 vs. AC 18) for 42 force damage!
Crackling dark energy courses between Ezabard and Vecna, but Ezabard resists the power of Vecna (Roll 15+8 vs. DC 20).
Vecna utters a fell word and Ezabard takes 4 necrotic damage and disappears!
It is now Vecna's Turn on Initiative 12.