D&D 5E New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

DND_Reborn

Legend
Oh well. I guess I'll shoot him, but it seems foolish.
Got it.

4.6.19 (Pyre) Pyre skirts along the balcony wall in the direction Vyrlim is pointing, hops over the short wall and easily drops to into the misty region below. Coughing and forcing a deep breath, she feels the poison burning in her lungs but manages to resist it (Roll 16+4=20 vs. DC 15 CON save).

Before her rattling in its cage she sees a zombie, reaching through the bars ready to grasp her!

Spotting Vecna past the corner edge of a wall in front of her, she draws her arrows and looses it into the archlich, hitting (Roll 16+12=28 vs. AC 18) for 14 piercing damage.

Vecna curses Pyre with a fell word and she takes 5 necrotic damage (half 10) as he teleports right in front of her!

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It is now Vecna's Turn on Initiative 12.
 
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DND_Reborn

Legend
4.6.12 (Vecna) Vecna stares into Pyre's shining eyes behind her red bangs and chuckles as necrotic energies engulf her (failed roll 3,16+4=20 vs. DC 22 CON save), for 47 necrotic damage (half 95)!

He stabs at her twice with Afterthought, hitting twice (Roll 5+13=18, 6+13=19 vs AC 17) for 6 total damage (uncanny dodge: half of 12 = 8 piercing + 4 necrotic (half 9)) and 12 total damage (6 piercing + 6 (half 12) necrotic).

(FYI that armor saved Pyre from over 50 necrotic damage this round...)

The cage door flies open suddenly and the zombie is freed, as Vecna teleports back to the upper tier and Vyrlim and Pyre take 13 psychic damage. Selossen takes another failed death save from the damage and dies. Vecna's injuries are healed.

He then moves back from Vyrlim, "Ah... two down, and two to go..." he chuckles.

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@Smythe the Bard it is now Vyrlim's Turn on Initiative 2.
 

"You also killed 'Lossy too you medieval Δikweed!" Vyrlim will use a bonus action to cast a 5th lvl branding smite, then move in all Parn like to try and bloody his nose. On the attackes Vyrlim will smite w/5th lvl slot and for the Extra Attack use a 4th lvl slot. As he shouts to his last remaining party member..."All we are is dust in the wind, dude!"
 
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DND_Reborn

Legend
4.6.2 (Vyrlim) "You also killed 'Lossy too you medieval Δikweed!" Vyrlim yells as he upcasts branding smite (5th level) and Vecna utters a dread word, but he righteous magic of the paladin prevails (roll 1+6=7 vs DC 15) and the spell wraps his weapon in astral radiance!

The paladin charges forward as another symbol spell erupts in sickly orange light! But Vyrlim's wrath will not be denied avenging his friend again! (successful SAVE roll 8,20+7=27 vs DC CON save).

Venca seems pleasantly surprised as the paladin reaches him. Vyrlim swings his sunblade. Vyrlim yells in triumph as the strike HITS! (16+11=27 vs AC 18). Venca reals backwards into the statue behind him as he takes 69 radiant damage!

Pressing forward Vyrlim attacks again and HITS (roll 19+11=30 vs. AC 18) and Vecna staggers as he takes another 41 radiant damage!

"All we are is dust in the wind, dude!" he calls to Pyre as the archlich regains his stance to face-off against the mighty Vyrlim.

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It is now Lair Actions on Initiative 20.
 

DND_Reborn

Legend
4.7.20 (Lair Actions) Vecna creates a crackling sickly green-black energy, forming a short cord between himself and Vyrlim.

"Try that now, Avenger." Vecna challenges the paladin.

@FitzTheRuke it is now Pyre's Turn on Initiative 19. NOTE: Pyre fails her CON save against the poisoned mist (roll 3+4=7 vs. DC 15). She has the poisoned and blinded conditions for 1 hour.

UPDATE: @FitzTheRuke uses Pyre's last Lucky to reroll the save and SAVES (roll 13+4=17 vs. DC 15). So, not poisoned this round.
 
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FitzTheRuke

Legend
Bummer. No, she'll just run for a place to hide (next round, if she makes it that long), watching out for where she thinks the sigils might be.
 


FitzTheRuke

Legend
I dunno. I'd consider flanking for Vyrlim if that would help him hit Vecna, but it seems to me that Vecna will just TP away and hurt both of us. I think I might be succumbing to despair, which is probably appropriate!
 


DND_Reborn

Legend
4.7.19 (Pyre) The necrotic magic of Afterthought courses through Pyre's body and she takes a total of 9 necrotic damage (half 5 plus half 15). She shakes off part of its magic (SAVED 18+4=22 vs DC 20 CON save, FAILED 10+4=14 vs DC 20 CON save).

Using her fey link, Pyre casts misty step to escape the mist and the reaching arms of the zombie, landing deftly at the top of the stairs.

She sights Vecna in combat with Vyrlim and lets her arrow fly, but it misses (Roll 3+12=15 vs AC 18).

Pyre then rushes along the balcony wall, putting more space between her and Vecna.

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It is now the Zombie's Turn on Initiative 14.
 
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