NG vs. NE: Neutral Evil is Victorious!

PJSlavner, Gansk: [sblock] I agree with you on both counts. It should be a move action to haul up the rope, so unless you can cast a quickened rope trick, the first round you'll be in the space but the rope will be hanging down. I'd also agree that the blink would not function with the rope trick, but once you exit the rope trick, the blink would function. I would not strictly call it suppressed, it just fails to do anything. [/sblock]
 

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OOC: I meant 60N30E. Btw, both Lassie and Chester were shaken by the last attack.

Aegorus notices Lassie cringing at 80N40E as he breathes.

Chester doesn't dodge (26-2 Ref save), but does not seem to be affected by the blast.

Aegorus:[sblock]You can breathe again next round.[/sblock]

Chester:[sblock]You have 59 hp of sonic protection left.[/sblock]

Chester concentrates and a 20 foot high wall of stone appears between 80N80E and 95N80E.

Aegorus heals to 389 hp and starts round 351.
 

Gansk said:
Chester doesn't dodge (26-2 Ref save), but does not seem to be affected by the blast.
:lol: I forgot that Chester was not going to be affected by the breath weapon. Maybe he would have done a different action otherwise.
 



Lassie is happy it was Chester and not him. Lassie does something secret.[sblock]Lassie pulls up the rope and casts mage armor[/sblock]Go ahead, Aegorus.
 

Aegorus cruises over the 10ft high wall and sets down at 85n45e, and blasts Lassie with sonic breath.

OOC: Hopefully walls wont appear in his face or other things that would force contingency, but if Aegorus was able to see the wall issues, he'll try to keep his speed and control such that he could sweep around to the west if blocked on the south side and still enter the VZ. Of course, Lassie not being so kind as to conveniently stay at his last location might cause changes too, I suppose. The general idea will be to find a clear place to set down and breath on the enemy.
 




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