NG vs. NE: Neutral Evil is Victorious!


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Ulmo:
[sblock]
We'll leave off any more SLAs so: stay at 20n20e until breath is ready, then repeat the usual blast and then move to 90n30e.
[/sblock]
 

Round 457:

Desi:[sblock]More lightning, which you dodge (35 Ref save). You take 35 plus 16 acid damage and have 54 hp left. You hear splashing near you and attack, connecting with a claw.[/sblock]

Ulmo:[sblock]You are clawed for no damage. You can breathe again in round 460.[/sblock]

Ulmo starts round 458.
 

Ulmo will:
[sblock]
458: Hop back 10 feet east, use one of the lesser Control Waters to raise the level.
459: If something can still reach, hop back another 10 feet and use another lesser Control Water to raise the level.
460: Hop back forward to 90n30e and blast lightning along the line that the claw came from.
[/sblock]
 


Round 458: The water level rises another 10 feet.

Desi:[sblock]You now need to hold your breath to stay on the VZ floor. The water is still acidic and causes 7 damage. You have 47 hp left. You no longer make contact with claws or bite through the hole in the wall.[/sblock]

Ulmo:[sblock]Nothing makes contact with you this round.[/sblock]

Ulmo starts round 459.
 


Ulmo
[sblock]
459: Use another lesser Control Water to raise the level, then duck to 20n20e
460: Blast lightning into the diagonal, then fly to 90n30e.
[/sblock]
 

Round 459: The water level rises to approximately 30 feet.

Round 460:

Desi:[sblock]Lightning time. You do not dodge (24 Ref save) and take 73 damage, putting you out of your misery.[/sblock]

The water level lowers to approximately 28 feet. Both fog clouds remain. The radar registers Ulmo at 90N30E.

Next for NE in round 460: a geriviar. (MM III)
 

A huge blue-gray giant with four arms and caltrops growing out of its armored, spiky hide appears at 110N35E, squeezing and cursing about the water. If it cannot see its opponent because of fog, it disappears from view completely. If it can see its opponent, it unsqueezes to the south and smacks it.

Gansk[sblock]invisibility and unsqueeze if there is fog there - smack as an AoO if Ulmo tries to move away[/sblock]
 

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