Round 123
Venckman does not know if Michaela is affected.
Greybar[sblock]Michaela feels, rather than hears, a disquieting sound, but is unaffected (natural 20 Fort save). Remember that Michaela does not have to get up to begin flying.[/sblock]For PJSlavner's use[sblock]Advanced 7th-level Shadow Cloaker Sorcere
huge aberration (extraplanar)
HD 10d8+70 plus 7d4+49 (181 hp), Init +7, Spd 15, fly 60 (average)
AC 26 (-2 size, +3 dex, +11 nat, +4 mage armor)
BAB +10, Grap +26
Full atk: Tail slap +16 melee (2d6+8) and bite +11 melee (2d6+4)
Space 15/Reach 10
SA Engulf, moan, spells
SQ DR 5/magic, darkvision 60ft, low-light vision, plane shift, resistance to cold 15, save bonus, shadow blend, shadow shift, SR 22
Fort +14 Ref +10 Will +16
Str 26 Dex 17 Con 24 Int 16 Wis 14 Cha 22
Concentration +14, Hide +8, Int +13, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Listen +15, Move Silently +21, Search +6, Sense Motive +6, Spellcraft +10, Spot +15
Combat Reflexes, Flyby Atk, Improved initiative, Improved Natural Attack (tail), Improved Natural Armor, Spell Focus (illusion)
Engulf (Ex) like normal cloaker pretty much, except Large or smaller
Moan (Ex) like normal cloaker pretty much, except DC 21
Spells Known (per day 6/8/8/5, CL 7, DC 16+SL, DC 17+SL for illusion*)
0 - daze, det. magic, ghost sound*, mage hand, ray of frost, read magic, touch of fatigue
1 - color spray*, mage armor, magic missile, prot good, ray of enfeeblement
2 - minor image*, see invisibility, web
3 - haste, lightning bolt
(The stat block says that mage armor is already cast and it was included as per the book.)
plane shift (Sp) 1/day to the Shadow plane, wheeee
save bonus (su) +2 luck, factored in
shadow blend (Su) - in any conditions other than full daylight a shadowcloak elder can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will
Shadow shift (Su) - as a normal cloaker pretty much, but DC 17 and CL 10[/sblock]