delericho
Legend
Here's another way of asking it. Let's say WotC does this survey, and 100,000 people respond, and WotC publishes the data without any editorial correction.
Why on earth would they do something so foolish?
Here's another way of asking it. Let's say WotC does this survey, and 100,000 people respond, and WotC publishes the data without any editorial correction.
I don't get this post. Why would you omit the very commonWhat to use gold for:
1. Upkeep
2. Relations that realize you have money now.
3. Taxation because nobles really like you once they get to know you.
4. Bribes because your enemies like to hire assassins to come get you.
5. Tithes because your gods, though immortal and without peer, have an odd need for coin.
6. Armies so you can hold on to your stuff when Tiamat shows up.
7. Castles so you have a place to camp your army
8. Patronage so you have artisans to help decorate the castle
9. Retainers so you have a sure supply of red shirts to carry the one ring into the lava.
10. Dowries so your character can eventually get married to someone other than the village courtesan
11. Courtesans so they don't stick around to become your wife or husband.
12. The occasional magic item swap when it's not item for item (speaking only of my own setting)
13. Feasts when the king shows up with his 100 retainers.
14. Tournaments when said king needs to remember how capable you are.
15. More feasts when the tournaments result in 12 nobles showing up with the small village of 500 retainers.
I could go on and on and on. It's not like the economy lives inside an equipment and magic item vacuum. Thread is a bit narrow in scope as it pertains to gold use. Especially true when folks complaining about what to use gold for may be very much into the roleplaying aspects of a medieval fantasy setting.
Characters gain power, power attracts wealth. Wealth and power attract people that want to take that wealth and power. The more dangerous people do it under the auspices of law.
Be well
KB
I don't get this post. Why would you omit the very common
16. Buy magic items
After all, you don't need rules for courtesans or red shirts or red-skirted courtesans. But you do need rules for a balanced means to convert gold into magical enhancements of your character.
Yes, that was my point. Sane essentially keeps (the roots of) a pricing mechanism despite essentially everything about it being gone (or changed)That's only true of 3.0. IIRC, by the time 3.5 came out, that damage reduction would have been 15/magic. They roughly slashed the DR values in half and replaced the +1/+2/+3/etc progression with magic and epic (magic was +1 or better, epic was +6 or better). Unless I'm mistaken, however, the magic item prices didn't change significantly in most cases.
No, a +1 from a magic weapon is no better or worse than another +1 from anywhere. But you're missing my point. My point is that a +2 weapon is exactly +1 better than a +1 weapon, which wasn't the case in d20 where you actively differentiated between +1 weapons and +2 weapons for purposes of damage reduction. In contrast, even a +0 weapon bypasses damage reduction in 5E.No, you are mistaken. ANY plus from magic items is a huge bonus in a system where the monsters are not designed around those pluses. You're right, the PC's are easily hitting most foes without magic. That's the point of bounded accuracy. You don't need magic items to hit the bad guys.
Yeah. So?But, if you have plussed items (and possibly other plussed stuff that stacks like stat bonus items), then you are going to hit that much more often, and get to do extra damage. Which then makes things like those +5/-10 feats just that much more effective.
In a system where the maximum bonus your character is ever going to see outside of magic is about +12 (ish) to hit, adding +1 or +2 from magic is HUGE. Compared to 3e/3.5 where that bonus is pretty much an after thought compared to your BAB for the most part.
Did I speak for every gamer? Did I speak for you?Again, you keep speaking for "many" gamers. How do you know this? in 3 campaigns, 24 levels of play, I have not found a SINGLE magic weapon for my three PC's. Not one. My fighter inherited a magic sword from another dead PC, my Ranger in Ravenloft went 8 levels and never did find a magic bow, and my cleric in Storm King's Thunder is now 6th level and has no magic weapons.
So, it certainly has not been my experience.
Again BINGO. You've told me repeatedly there are rules despite me repeatedly saying those are useless for my purposes. Way to go, Hussar!Hang on, you've shifted the goal posts. You went from Utility based pricing for magic items, which the game has never had in any edition, to simply being able to spend gold on magical upgrades. Well, if all you want is to be able to spend gold on magic upgrades, the rules are right there. You might not like the pricing, and that's fine, but, the rules ARE right there.
No I'm not.And, again, since you ignore it the first time around, how are you going to account for the idea that you turn gold into direct PC power in a game which does not presume ANY magic items? You are asking for a complete rewrite of the game from the ground up on the DM's side.
Your usage of "spin" is accurate, since now all you're doing is trying to conflate two issues where I have been active in order to score cheap points.Which spins back around to "D&D on easy mode" complaints that are fairly common.
I do kinda wonder when you are going to stop arguing you can't or shouldn't have magic item shops, as if you're playing D&D wrong if you do, and instead be content with the fact that you don't want or like them.I do kinda wonder if there isn't some correlation between folks complaining about how easy D&D is and folks who see magic items as standard power ups.
A great idea! You do that!I have an idea: spend gold hiring NPC adventurers to go loot dungeons for you, in return for getting all the magic items they discover. That way you get a place to spend your gold and you get magic items! If you feel like you're missing out on the fun, ask your DM for permission to control the NPCs, since your PCs will be resting at home. It's a win-win-win.
If you're content with prices entirely divorced from utility, yes.It's really easy to come up with prices for magic items. It literally takes only a few seconds.
If you're content with prices entirely divorced from utility, yes.
Why on earth would they do something so foolish?
Because the whole point of this thought experiment it that some of you don't trust the opinions of WotC staff and want "objective" data.