CmdrSam
First Post
You folks are the first people I come to seeking D&D advice; I'm not very experienced with the system yet and there's a huge amount of knowledge here...
So, my campaign doesn't use Raise Dead, Resurrection, Reincarnation, etc., since they (in my opinion -- your campaign may differ!) ruin the consistency of the setting as well as the drama and many plotlines.
But, if life actually matters, and dying isn't just a minor temporary setback, I don't want my players to lose their well-developed characters in one fell swoop and a bad saving throw.
In short, I think I probably want to eliminate save or die spells (disintegrate, slay living, finger of death, etc.) Is this going to be a balance problem? Are wizards going to be underpowerered without them? Should I replace the insta-kill effect with some amount of damage or just remove the spells entirely?
Thanks a lot for your help,
--Sam L-L
So, my campaign doesn't use Raise Dead, Resurrection, Reincarnation, etc., since they (in my opinion -- your campaign may differ!) ruin the consistency of the setting as well as the drama and many plotlines.
But, if life actually matters, and dying isn't just a minor temporary setback, I don't want my players to lose their well-developed characters in one fell swoop and a bad saving throw.
In short, I think I probably want to eliminate save or die spells (disintegrate, slay living, finger of death, etc.) Is this going to be a balance problem? Are wizards going to be underpowerered without them? Should I replace the insta-kill effect with some amount of damage or just remove the spells entirely?
Thanks a lot for your help,
--Sam L-L