Uller
Adventurer
Caliban said:
No, only classes that have the Cure Light Wounds spell on their class list can use it: Cleric, Druid, Bard, Ranger, and Paladin, plus various prestige classes.
...and Rogues with a high Use Magic Device skill.
Caliban said:
No, only classes that have the Cure Light Wounds spell on their class list can use it: Cleric, Druid, Bard, Ranger, and Paladin, plus various prestige classes.
Uller said:...and Rogues with a high Use Magic Device skill.
Darklone said:Singleclass MUs kick butt. I don't have to repeat all those praises of the others here. As for the problem of them to survive the first few levels... Well. I never had problems with that part.
hong said:
The issue isn't whether the 1st level wizard can survive. As I mentioned myself, there are ways to keep the character alive despite their weaknesses. The issue is how much a 1st level wizard (and to a lesser extent, a 1st level sorc) can contribute to the party.
All I'm saying is that at low levels, it's more likely that the party will be carrying the wizard as opposed to the other way round. There are undoubtedly good reasons to do this (you definitely want a wizard around when they finally get their boom spells, for example). However, that doesn't change the issue at hand, which is that wizards are weak at low levels.
This has been a feature of D&D since 1E and earlier; wizards were utter wimps at low levels, rising to demigods later on. 3E flattens out the power curve somewhat, but it's still more extreme than for most other classes.