Uller
Adventurer
Caliban said:
No, only classes that have the Cure Light Wounds spell on their class list can use it: Cleric, Druid, Bard, Ranger, and Paladin, plus various prestige classes.
...and Rogues with a high Use Magic Device skill.
Caliban said:
No, only classes that have the Cure Light Wounds spell on their class list can use it: Cleric, Druid, Bard, Ranger, and Paladin, plus various prestige classes.
Uller said:...and Rogues with a high Use Magic Device skill.
In one particular (recent) group of four players, I got "stuck" with both spellcasters (there were five characters distributed for that game). As if that weren't enough, the player with the high-level paladin (several semi-useful to useful spells available) chose to cast no spells whatsoever.
One new player I introduced to the game wanted more than anything to be a wizard, but when confronted with having to learn what her spells did, she became frustrated and disillusioned. I'm still in the middle of designing a "flex spell" system for her, stealing bits from Ars Magica 4E, FUDGE Gramarye, DL5A, and a few other things... but that's another story... the point is, this player wants to be a "heck yes" but she's headed toward "heck no"....Darklone said:Singleclass MUs kick butt. I don't have to repeat all those praises of the others here. As for the problem of them to survive the first few levels... Well. I never had problems with that part.
hong said:
The issue isn't whether the 1st level wizard can survive. As I mentioned myself, there are ways to keep the character alive despite their weaknesses. The issue is how much a 1st level wizard (and to a lesser extent, a 1st level sorc) can contribute to the party.
All I'm saying is that at low levels, it's more likely that the party will be carrying the wizard as opposed to the other way round. There are undoubtedly good reasons to do this (you definitely want a wizard around when they finally get their boom spells, for example). However, that doesn't change the issue at hand, which is that wizards are weak at low levels.
This has been a feature of D&D since 1E and earlier; wizards were utter wimps at low levels, rising to demigods later on. 3E flattens out the power curve somewhat, but it's still more extreme than for most other classes.