Argyle King
Legend
I don't like feeling as though I need to choose between what I want to do and what the game says I should do.
I can (and very often do) make choices which aren't optimal because I want a particular concept. However, there are times when one choice is so obviously better than everything else that I feel as though I'd need brain damage to choose one of the other options. This is especially bad when a game (like D&D very often does) assumes that certain aspects of my character have certain numeric values at certain levels. In those cases, choosing the choice that I would like to choose can (and actually has in the past) hurt my character's performance to such an extent that I could no longer effectively contribute anything to the efforts of the party. Since challenge ratings (XP budgets in the case of 4th) are measured based upon the number of player characters, making poor choices can actually hurt the characters of the other players. I don't expect every choice to be 100% perfect for every concept, nor do I expect every choice to be 100% balanced, but the choices should feel like choices. As much as possible, I want the game to allow me to choose whatever it is that I feel is cool; I want to feel like I'm being forced to make a choice based on the game's desires over my own as little as possible.
I can (and very often do) make choices which aren't optimal because I want a particular concept. However, there are times when one choice is so obviously better than everything else that I feel as though I'd need brain damage to choose one of the other options. This is especially bad when a game (like D&D very often does) assumes that certain aspects of my character have certain numeric values at certain levels. In those cases, choosing the choice that I would like to choose can (and actually has in the past) hurt my character's performance to such an extent that I could no longer effectively contribute anything to the efforts of the party. Since challenge ratings (XP budgets in the case of 4th) are measured based upon the number of player characters, making poor choices can actually hurt the characters of the other players. I don't expect every choice to be 100% perfect for every concept, nor do I expect every choice to be 100% balanced, but the choices should feel like choices. As much as possible, I want the game to allow me to choose whatever it is that I feel is cool; I want to feel like I'm being forced to make a choice based on the game's desires over my own as little as possible.