Non-Newtonian movement...

Action points give you another action, don't forget. So for 1 round, a normal human (move 6) could go (6+2)*3 = 24 squares or 120 feet. That's a sprint.

For sustained running, a move 6 human can cover (6+2)*2*5 = 80 ft per round, or 800 ft per minute, or 48000 ft per hour. That's 9.1 mph, which equates to covering one mile every 6.6 minutes. Not too shabby.
 

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Ten said:
Excuse me if I missed something, but who said we have to assume a square is 5 feet in 4e? I thought that was a purely previous edition conversion, and there was nowhere stating it was 5 feet in 4e yet.

Squares = 5 feet has actually been stated somewhere, but I can't remember where. I remember thinking at the time "AHA!"

-Hyp.
 

hong said:
Action points give you another action, don't forget. So for 1 round, a normal human (move 6) could go (6+2)*3 = 24 squares or 120 feet. That's a sprint.
And you can't do it very often due to there only being so many action points. OK, that works quite well. (but is it *3, or *4 made up of doing *2 twice; once for your normal action and another time for your extra one?)
For sustained running, a move 6 human can cover (6+2)*2*5 = 80 ft per round, or 800 ft per minute, or 48000 ft per hour. That's 9.1 mph, which equates to covering one mile every 6.6 minutes. Not too shabby.
And also about right, though I think I'd throw in a slight slowdown factor to cover stopping now and then for a breather...

Now I'm wondering where I got the idea that Humans are move 5... :confused:

Lanefan
 

Hypersmurf said:
Squares = 5 feet has actually been stated somewhere, but I can't remember where. I remember thinking at the time "AHA!"

-Hyp.

Alright, thanks for the clarification man. If anyone finds the source could you link it?
 

ZombieRoboNinja said:
Why would a Wookiee, an eight-foot tall Wookiee, want to live on Endor, with a bunch of two-foot tall Ewoks? That does not make sense! But more important, you have to ask yourself: What does this have to do with this case? Nothing. Ladies and gentlemen, it has nothing to do with this case! It does not make sense! Look at me. I'm a lawyer defending a major record company, and I'm talkin' about Chewbacca! Does that make sense? Ladies and gentlemen, I am not making any sense! None of this makes sense! And so you have to remember, when you're in that jury room deliberatin' and conjugatin' the Emancipation Proclamation, does it make sense? No! Ladies and gentlemen of this supposed jury, it does not make sense! If Chewbacca lives on Endor, you must acquit! The defense rests.
Damn, I had the exact same thing in my mind. "MAKES NO SENSE" associates with "Chewbacca Defense" ;)
 

FitzTheRuke said:
Sure, accent on the "about", because an encounter is 5 minutes no matter how many rounds it takes. So if an encounter is five minutes and a round is six seconds then a move action is...?

Fitz
This is a misquotation. It doesn't work like that, somebody got the fact that "per encounter" means "rest for five minutes to get back" mixed up with the amount of time an encounter takes and people jumped all over it. One round is about 6 seconds.
 

Movement in combat is an abstraction. Looking at it too hard, especially if you "expect consistency", is going to cause headaches.

Characters take turns moving and acting based on a strict ordering! It makes no sense!
 

Ainatan, you're equating combat speed with maximum sprint speed- they are different. The maximum combat speed that a human can attain without an extra feats or such is 16 sqaures/round. If we assume that square = 5' and round = 6 seconds, we get a speed of roughly 9 miles an hour, or faster than a seven minute mile. Considering that you can fully maneuver at that pace, that's pretty fast.

Once again, we're operating with limited information- is there a "sprint" option in 4e that doubles your maximum speed for a short time? I'm not sure there needs to be one. Let's do a bit of a test- a 100 meter dash performed by characters that have action points.

For the first six seconds, they'll be running at double speed (action points). Then they'll fall back down to normal maximum speed. the 100 meter dash is roughly a 66 square race.

A human with no feats and no additional training (which may or may not be in 4e) can cover 32 squares in 6 seconds. He can then take slightly over 12 more seconds to get the remaining squares. So a 1st level player character can run an 18.8 second 100 meter dash, which is pretty slow... if he couldn't maneuver fully the entire time.

Again, patience is a virtue- we don't have the full rules yet.
 

Elf Running:
7+2+7+2=18 squares/6 seconds
900 ft/minute
54,000 Ft/Hour
Roughly 10 mph

Dwarf Running:
5+2+5+2=14 squares/6 seconds
Roughly 8 miles per hour

I'm OK with those numbers. I think you've just got to consider that basic combat speed is allready pretty fast.
 

Does this crap really matter?
Not trying to drive-by or threadcrap, but what's the big frakkin deal, people?

Run granting a +2 speed boost is easy to implement and works FINE on a tactical scale. When you have elf and dwarf PCs running out of the context of a tactical encounter, are you really going to nickel and dime your PCs to death with this incredible waste of time? Are you really gonna ball-bust someone and strong-arm them into mathing out how far they are behind the elves after a certain, non-tactical amount of time running?

Seriously, it's not rules like this that make a bad game, it's people who raise a mountain out of a molehill with no tangible purpose in sight.
 

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